Okay guys, here goes; if either of you don't feel that the char is suitable, let me know and I'll give you another, putting yours back into the "pool." I have a few written up so it's not too much trouble
For Miraga:
Name: Martha Snowkeg
Nickname: Yeti
Race: Dwarf
Gender: Female
Age: Adult (youngish)
Appearance: She looks her age--young adult--and has long, light-colored hair. She is athletic, although not thin, and her eyes are striking.
Personality: Friendly but fiery, and willing to give as good as she gets in raucous jokes and rough tales at the tavern, although she knows how to act classy if she wants to (although she despises socialite maneuvering). She likes to drink, and when drunk she tends to feel the need to sing and dance, neither of which she does well at all. This has led to her nickname, Yeti, which is a name she was given when her antics were jokenly compared to the performance of a yeti. Only a few folks at the local bar and one or two close friends call her this; how she feels about the nickname is your call. Her reasons for frequenting the taverns & bars are also up to you. She hides a surprising intelligence, and in particular a mind that is quick to piece together a puzzle, behind her coarse, ever-smiling exterior.
Starting Story: Martha is an Ironforge Mountaineer taking a "refresher course" on mountaineering and wilderness survival--this could be either a standard thing or sort of payment for an embarrassing incident while on the job, or for any other reason. While doing this, she's assigned to kill a group of invading trolls. She finds on their corpses a strange artifact--a pure white ivory medallion with a spider carved on it (this is set in the starter quests, so you may wish to RP this bit when fighting the trolls). She will then try to track down the source; she can feel a power behind the item, and knows only that it's very important. The history behind the medallion, the type of power it holds, the reason the trolls have it, and what it all means--as well as how Martha chooses to deal with it all--this is up to you.
Background: Her history is pretty uneventful; she enrolled in the Mountaineers because everything else seemed boring. She longs for adventure; whether she finds enough in her work is up to you. Despite her drinking and clowning while off the clock, she prides herself on keeping Dun Morogh safe while on the job, whether that means clearing excess snow from the paths or beating back the Trogg menace. Details on her family history & living relatives are up to you, as is her living situation (whether she lives in barracks or at her own home, etc.).
Quirks: She distrusts machinery and, by extention, most gnomes. She loves big cats, distrusts house cats (reason is up to you) and adores riding rams. She is also nervous around or even afraid of spiders, although she will fight them if necessary. She also has a love for weaponry, particularly antique swords and daggers, and has a small collection at home, as well as being knowledgeable about foreign types (if she were to come across any sword or dagger, chances are she could identify its type, time period and purpose).
Pet Name: Griselda ("Grizz")
Pet Gender: Female
Pet History: Trained & assigned by the Mountaineers as a partner.
Pet Personality: Intelligent, obedient and alert, Griselda (or Grizz) is a smallish bear, but tough and confident. She isn't easily startled, and seems to take her job of protecting Martha and sniffing out danger seriously, but without overreacting.
Pet Quirks: None; she's sometimes lovingly berated by Martha for being a "very boring bear."
For Gumballs:
Name: Samuel Barrickston
Nickname: Sam
Race: Worgen
Gender: Male
Age: Adult (between Young and Prime)
Appearance: Young and athletic, with an open, earnest face. He looks like he comes from a simple background, with a working man's calloused hands and muscular arms. His Worgen form is neither black nor white, but a medium, neutral tone.
Personality: Sam is friendly and honest, with a pure heart and good intentions. He shies away from the idea of violence, and tries to suppress (at least at first) his Worgen transformations (how he develops later on regarding this, whether he is torn by dual impulses or okay with using violence in severe situations, or finds it freeing, etc, is up to you). He tends to show mercy to enemies who have fallen, although he does bear a sick, cold hatred or at least horror for the Forsaken (again, at least at first--this can change if you like). He doesn't consider himself a fighter (he could change later though, if you like).
Starting Story: Samuel was a smith's apprentice, and was close to starting his own business after years of work. He was trapped in the burning smithy during the end of the Gilnean battles with the Forsaken, and emerged into the sunlight to find his homeland in ruins. He is now (as you finish the starting quests) somewhat lost, not knowing what to do with his life now that everything he knows has been destroyed, but he's determined to hold onto his values (again, at least for now). He is a "hunter," at least for now, simply because his dog is with him and he must hunt his own food to survive, and learn the craft of the forest to avoid being found by the Forsaken. Time (and you) will tell whether he finds this a more interesting profession than his smithworks, or if he will see being a hunter as a side-diversion at best. (It's up to you whether--and how--to RP him being found by the Night Elves, and how to work this into the rest of his backstory.)
Background: Sam spent years working to improve his craft as a smith's apprentice, forging enduring weapons and solid armor. He followed his master's style of honest, strong, plain weaponry and objects at first, but in time began adding little flourishes of his own--beautiful etching on a sword's blade down near the hilt, for example, or an ornate design on a breastplate. Even the simple tools and horseshoes he made seemed to have a sort of odd beauty in them, and he truly took pride in his work. He was becoming quite well-known, and was ready to take over the shop, as his master was getting rather old. His family story, whether he had a love or living relatives (and if they survived), or if he was raised by the blacksmith as an orphan etc, are up to you. Whether he wants to find a new place to practice his art, or get revenge on the Forsaken, or rebuild a home, or simply leave and wander the world--this is also up to you.
Quirks: He tends to see beauty in even the most mundane of things and places. He has an odd, poetic sort of heart, despite being a simple and honest man. He has a strange interest in birds and butterflies--whether because of their freedom or beauty, or another reason, is up to you, but he can identify most types of birds and butterflies at a glance. And of course, he takes great notice of anything created by smiths, whether it be to inspect it and compare styles, or to criticise or praise the quality.
Pet Name: Forge
Pet Gender: Male
Pet History: Forge was the master smith's dog, and Sam doesn't at first know whether the master smith lives or has perished, and so takes the dog with him. Whether he finds the smith is up to you; whether the dog stays with Sam or the smith is also up to you. Forge was used as a night-guardian for (and named after) the smith's forge and shop, left to protect the premises at night from thieves and ruffians.
Pet Personality: Forge is generally a very serious dog, solid and fearless, and even a little on the aggressive side if he perceives a threat. He is obedient, attentive and sticks always to Sam's side without being told.
Pet Quirks: Forge seems to hear things with an almost supernatural power, alerting to approaching horses or men long before other dogs seem to notice. He also acts silly in mud, throwing off his usual dignity to roll and prance in it.
* * * * *
Right, so there you go! Remember, the descriptions of them now are their *current* personalities and situations. You can roleplay and develop them however you like! Also remember that what I've told you about them is merely bare bones, and that you can add to or flesh it out in any way--they're your chars now.
Let me know if you want anything changed, or if you have any suggestions, as this is the first time I'm doing this.
Good luck, and have fun
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)