
I think with the expansion of the stable, we're unlikely to get all specs for all pets, but that's just personal speculation.
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Well, it's more like Blizz is realizing that they need to stand by that mentality in order to properly balance BM.Nimizar wrote:They actually acquired that mentality during the Wrath beta. That's just long enough ago now that not all players realise they think that wayKalliope wrote:I think Blizz is starting to get into the mentality of exotic pets being a perk rather than a necessity of the spec.
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Hunters will effectively get more pet stable slots, while getting fewer that they actually "carry around" with them. We don't know the exact number yet, but I wouldn't be surprised to see our total number of pet storage slots going up to around 10. This is good news for hunters who like to collect pets, especially the rare spirit beasts, and falls into the quality of life category.
I like what I am seeing here for the BM tree and excited to see how things turn out in the end!Hunters are a ranged physical DPS class with the largest variety and strongest pets in the game. We are also the greatest and best-looking class in the game. Neither of those will be changing in Cataclysm. Looking at the mastery bonuses and other changes, it's looking right now like the hunter trees might be defined something like this:
Beast Mastery: Big on pet damage with the pet likely making up about 30% of combined DPS. BM will be the machine gun tree with the fastest rate of fire. It still looks like they'll be content to hang out and spam their Cobra Shot button most of the time. A lot of Cataclysm changes also push BM into a stronger and stronger PvP role, especially in arenas where the new tools in the hunter toolbox come in particularly handy.
Marksman: The physical damage tree, getting far more damage from physical damage than any other hunter spec. MM are likely to also be the focus-starved tree unless the Efficiency talent is really, really buffed up. MM has less to be excited about in the announced changes than any other tree, which is perhaps fitting since they're currently the unquestioned top DPS spec.
Survival: The magical damage tree, getting more damage than ever from magical attacks. Survival is more and more the hunter-mage and looks to also enjoy the most passive focus regen. Survival will likely continue to have the biggest short-term burst damage potential and will love critting more than ever. Since we are unlikely to ever have crit rates as high as we do in Wrath again, crit is going to be an increasingly attractive stat for SV.
This makes engineering a bad joke - besides the flying mount theres nothing usefull or fun left.Tunderbrew wrote:Did having to manage ammo really bother people that much? I felt it was a nice bit of flavor for the class and could have been expanded on, rather than scrapped.
Here there be dragons... http://dragcave.net/user/Tahlian
And here there be more dragons, too...http://flightrising.com/main.php?p=lair&id=22415
Are you kidding? Engineering is one of the top end game professions right now for many classes, which has nothing to do with ammo. Gogo haste and crit buffs.Ghanur wrote:This makes engineering a bad joke - besides the flying mount theres nothing usefull or fun left.Tunderbrew wrote:Did having to manage ammo really bother people that much? I felt it was a nice bit of flavor for the class and could have been expanded on, rather than scrapped.
In fact, there's other additional info from the end of the MMO post, including this, that should probably go in the first post of this thread.Camouflage is *not* stealth. Your enemies will never wonder where you are. We're trying to use the new Cataclysm water effect to put a shimmering PREDATORy visual on you. It's protection from ranged attacks and it gives you some combat bonuses, but it's not like Shadowmeld or rogue / druid stealth where players can't find you.
The idea with it is that Hunters are only vulnerable to melee attacks or ranged AEs while they are in the obscured state. If you target a camo hunter or a rogue using Smoke Bomb, you will get an error message saying something like "Target obscured." You can see them and target them, but can't use your attacks. Imagine they are behind a pillar or something. You can try and get off an AE near them or you can move to melee.
As most of you know, we tried Camo once before, but because it was true stealth it was very hard to balance, plus it felt like we were just handing out the same cool abilities to every class instead of coming with unique mechanics. Hunters were so overwhelmingly excited about the basic idea that we wanted to try it again, but not as stealth.
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Not steady shotting at all-- but using Petopia's gallery of available pets to tame as my source, there are 230 (assuming you are BM spec) unique skins to tame... I'm not sure, assuming again, that we will have 10 stable slots, how this makes your pet choices less unique, especially considering that pet damage is changing, allowing us to use almost any pet we might choose for instancing or raiding rather than "the" pet du jour.Dweezill wrote:Well,I am prolly the only hunter who will say this, but I really am NOT for the larger stables. Half the reason I am a hunter is because I get to have pets that are unique. If we get a "lot of stable slots", there will be no more choosing which pets you want.. you can just have them all anyway. So,i can see why people would want more pets. sure, having more pets may be nice, but it will definately take away the "uniqueness of my pets. Ok, now i will wait for the barrage of steady shots that are sure to come my way.
We still get to be unique! There are many different skins within each family, so even if you were able to have one of every pet family, who's to say you'll have the same skin as Hunter JoeBob over there?Dweezill wrote:Well,I am prolly the only hunter who will say this, but I really am NOT for the larger stables. Half the reason I am a hunter is because I get to have pets that are unique. If we get a "lot of stable slots", there will be no more choosing which pets you want.. you can just have them all anyway. So,i can see why people would want more pets. sure, having more pets may be nice, but it will definately take away the "uniqueness of my pets. Ok, now i will wait for the barrage of steady shots that are sure to come my way.
So? Just because there's more slots becoming available doesn't mean you have to go out and get it. I mean it's like the achievement mounts or the drop mounts or a rare tame or vanity pets or pets you can buy from the blizz store. No one is making, specifically you, go out and so such things. You don't even have to use such a feature. I mean you can keep your original pets just fine and dandy.Dweezill wrote:Well,I am prolly the only hunter who will say this, but I really am NOT for the larger stables. Half the reason I am a hunter is because I get to have pets that are unique. If we get a "lot of stable slots", there will be no more choosing which pets you want.. you can just have them all anyway. So,i can see why people would want more pets. sure, having more pets may be nice, but it will definately take away the "uniqueness of my pets. Ok, now i will wait for the barrage of steady shots that are sure to come my way.
Now it's being fixed permanently, since we won't need it at all!Ryai wrote:Yeah I'm not as sold on them. I mean this comes from the same people who claimed they fixed Aspect of the Viper, and it wasn't until recently that they fixed Aspect of the Viper.
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The only thing is I never really figured out how to manage focus/energy on feral cats or rogues. And the other point is alot of my macros are going to not only be obsolete, but I'm going to have to learn a whole new rotation and just.Kalliope wrote:Now it's being fixed permanently, since we won't need it at all! :DRyai wrote:Yeah I'm not as sold on them. I mean this comes from the same people who claimed they fixed Aspect of the Viper, and it wasn't until recently that they fixed Aspect of the Viper.
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That's the point!Ryai wrote:The only thing is I never really figured out how to manage focus/energy on feral cats or rogues.