New Hunter Talent Tree [Images]

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Kalliope
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Re: New Hunter Talent Tree [Images]

Unread post by Kalliope »

It's not unlimited freeze traps; you can only have one out at a time.

Gimlion: we get fewer choices to make, but every single one of them is a real choice. Everything we actually need is baseline with that spec.

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Re: New Hunter Talent Tree [Images]

Unread post by Davarra »

I'm liking this a lot, actually...

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Re: New Hunter Talent Tree [Images]

Unread post by Nightsights »

more info
We are making a couple of major changes to how class specializations and talents work in Mists of Pandaria. First, your specialization is now completely independent from your talent choices. When you reach level 10, you will still choose one of three specs (e.g. Discipline, Holy, or Shadow priest) to determine your role, play style, and which signature abilities your character has access to. In addition, you’ll receive more of your spec’s defining abilities as you level up.

Secondly, the talent system has been redesigned completely. At regular level intervals (at level 15, 30, 45, 60, 75, and 90), players will now be able to choose between one of three very powerful talents. All three specializations will have access to the same three talent options, and our goal is to make sure that these talent choices are appealing to all three specializations with no obvious “must-have” options for any of them. For example, level-15 warriors will be able to choose one of three movement-related talents: Juggernaut, which permanently lowers the cooldown of Charge; Double Time, which lets the warrior Charge twice before incurring a cooldown; or Warbringer, which causes the target to be rooted in place following a Charge. Once you choose a talent in a specific tier, the other two talents are locked out from your talent build, even when you reach the next talent tier. We want players to be able to change their talent build independently of their specialization, and without visiting a class trainer. This new system is designed to provide players with hundreds of distinct and meaningful options for tailoring their character’s gameplay to their specific desires and situation.
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Re: New Hunter Talent Tree [Images]

Unread post by Zarola »

If they are able to maintain most of this idea it will be great. Just hope it doesn't change too much.
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Re: New Hunter Talent Tree [Images]

Unread post by Holgarr »

With the way they're talking about how stuff will be learnable in-the-field and such, are Class Trainers going to become obsolete the way the Demon Trainers did for the Warlock class and the way Pet Trainers almost already are for Hunters? What'll be left for them to teach?
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Re: New Hunter Talent Tree [Images]

Unread post by CrystalKitten »

Wykea wrote:With the way they're talking about how stuff will be learnable in-the-field and such, are Class Trainers going to become obsolete the way the Demon Trainers did for the Warlock class and the way Pet Trainers almost already are for Hunters? What'll be left for them to teach?
I believe they said that they're going to be used for respecing, and other uses and all that.
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Re: New Hunter Talent Tree [Images]

Unread post by Rhyela »

I actually kinda like this idea. :D I'm hoping it filters down to pet talent trees, too. I've always wished we could pick our pet's spec. Some may say that it doesn't make much sense to have something like a Ferocity boar. Well, it doesn't make much sense to me that a soft and delicate little moth is Ferocity. :P There are already enough nonsensical things that I don't think it'd be a big deal for us to be able to choose what we want our pets to be.

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Re: New Hunter Talent Tree [Images]

Unread post by Bellatryx »

I'm confused. Essentially we all have the same talent tier tree type thing? We pick our specialization to get the spells associated with that spec but then we pick from the same tree every spec picks from?

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Re: New Hunter Talent Tree [Images]

Unread post by Monica Gems »

Bellatryx wrote:I'm confused. Essentially we all have the same talent tier tree type thing? We pick our specialization to get the spells associated with that spec but then we pick from the same tree every spec picks from?
When you pick BM, you will get the core BM spells by default as you level; BW, Focus Fire, etc. You don't have to spec for them. The trees are now ways of helping you streamline your personal play style.

For Instance-
If you PvP, you'll probably want the 1st talent with the slow effect moreso than a PvE player, but the other 2 wouldn't hurt you in PvP, and you wouldn't be totally crippled if you picked one of them over the first. In the second tree, you get to CHOOSE your CC; you can be BM with Silencing Shot!! No more going MM to tame Skarr/Karkin! The talents are MUCH closer to the personal preference they talked about implementing in Cata (but failed at).

Think of it like Blizzard outlining your main spec tree for you, then letting you play with the left over points.
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Re: New Hunter Talent Tree [Images]

Unread post by Kikanu »

Venom Tipped Arrows, Silencing Shot, Posthaste, Crouching Tiger Hidden Chimera, Thrill of the Hunt, Transmorph Trap.
This is what I'd use for Marksman - Free shots for arcane shot, a silence shot that is a key element for fighting those annoying casters, extra "serpent sting" damage, and a humorous trap that weakens the enemy. The Posthaste and CTHT talents will be for quick escapes with minimal damage.

Venom Tipped Arrows, Intimidation, Evasiveness, Spirit Bond, Readiness, Transmorph Trap.
Beast Mastery - More DoTs, a stun for the pet, a way to get the hell out when I'm in trouble, a heal over time that does a nice bit of healing, a refresh for my cooldowns such as intimidation and beastial wrath, and a trap that makes my pet take less damage AND reach the target for that duration. Might change Readiness for Fervor.


Those are just my plans. Frozen Arrows is pretty much a pvp talent, so kinda useless for leveling and dungeons. Arcane shots are nice, but you shouldn't have focus issues with steady/cobra shot. Wyvern Sting is nice, but I don't like that it removes serpent sting when the dot happens. Exhilaration can be nice in both pvp and any leveling/dungeon scenario, but it feels wrong to jump to get healed. Flash Freeze may be nice if you have issues properly trapping people, and Black Ice just YELLS PVP.
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Re: New Hunter Talent Tree [Images]

Unread post by Derax »

What I don't understand.

If hunter min range is gone how come the shots in our talents have a min range we can use them? Knowing blizzard they just removed min range for autoshots and all special shots still have one.

Also I just thought of this the other day not really hunter talent but a question.

Our main and off hand slots are being removed and we will just have our ranged slot, So in other words we can't equip any weapon other then the ranged. So how am I gonna get my extra skinning points if I can't equip my Zulian slicer/slasher.

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Re: New Hunter Talent Tree [Images]

Unread post by Kalliope »

Tooltips may not have been updated yet, Derax. We don't know what order any of these things were developed, so the removal of minimum range might be a newer addition. :)

As for the loss of our stat stick perks.....who knows. Maybe we'll get credit for having them in our inventories.

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Re: New Hunter Talent Tree [Images]

Unread post by Gimlion »

Derax wrote:What I don't understand.

If hunter min range is gone how come the shots in our talents have a min range we can use them? Knowing blizzard they just removed min range for autoshots and all special shots still have one.

Also I just thought of this the other day not really hunter talent but a question.

Our main and off hand slots are being removed and we will just have our ranged slot, So in other words we can't equip any weapon other then the ranged. So how am I gonna get my extra skinning points if I can't equip my Zulian slicer/slasher.
I thought the same thing about my Finkle's Skinner

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Re: New Hunter Talent Tree [Images]

Unread post by Jadein92 »

Venom Tipped Arrows, Intimidation, Evasiveness, Spirit Bond, Readiness, Transmorph Trap.
Beast Mastery - More DoTs, a stun for the pet, a way to get the hell out when I'm in trouble, a heal over time that does a nice bit of healing, a refresh for my cooldowns such as intimidation and beastial wrath, and a trap that makes my pet take less damage AND reach the target for that duration. Might change Readiness for Fervor.
Shhhhhhh don't tell blizz about this!!!!! Maybe they wont fix it >.>

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