some interesting news:

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Magnakilro
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some interesting news:

Unread post by Magnakilro »

Didn't see this posted anywhere...but:

http://www.mmo-champion.com/content/

Essentially Blizz knows that stat numbers and such are gonna get out of control eventually and have two ways to deal with it.

1: convert large numbers to K or M like with boss hp (6 million becomes 6M)

2: Squish item levels and stat numbers so they are much lower. Essentially, nothing much will change, but our numbers will be lower than we're used to seeing.

Like maybe hp winds back down to 20k from 150k or something.

If your attack does 20% of the enemy's hp in dmg, it will continue to do so but the number you see won't be as large as it usually is.

kinda hard to explain....just read it XD

anywho...thought this was interesting.
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Andine
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Re: some interesting news:

Unread post by Andine »

To me it was interesting they decided to share something they're still undecided on - as in, not shied away from showing a doubt in their decisions. It's a good thing that they still decide their fanbase is worth sharing this with... if only they listened to feedback they get more often.

I don't think the "mega damage" is a solution at all. It's a way to mask the situation, not deal with it. I don't know if it would change much in the end. Twelve millions would remain twelve millions that way - only we would not be told so outright. Don't get me wrong, I'm not a fan of "item squish" either - it's just that "mega damage" is not a solution.
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Teigan
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Re: some interesting news:

Unread post by Teigan »

Greg “Ghostcrawler” Street is the lead systems designer for World of Warcraft. The last time he used “Fig. 5” in an article, it related fish predation to estuarine hydrocarbon contamination.
This caught my attention more than anything else in the article. And...I think he REALLY did write an article about that! LOL http://www.int-res.com/articles/meps/170/m170p261.pdf Its really a rather interesting article.
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Re: some interesting news:

Unread post by Worba »

Interesting. Reminds me somewhat of what they did with the talent trees in 4.0 - iirc they'd gotten up to something like 51 pts (?), and would have been 61 in cata if they'd kept on going, so they condensed it back down, hardwired a lot of the stuff formerly in talent trees into "core passives", and etc.

I wouldn't be terribly surprised if they did that with wow - or at least, it wouldn't be unprecedented if they did so...

That being said I find this interesting also because it tends to suggest we still have a ways to go before they consider wow "done" (as in, "no more xpacs, just maintenance and the very occasional minor content release a la Warcraft"); this may just pertain to 5.0, or it may mean lvl 100 (I think most tend to see that as the most likely candidate for last major content patch), or it may mean something even farther out...
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