open world pvp

Worba
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Re: open world pvp

Unread post by Worba »

Yes, that's why world pvp is generally a bad idea on pve realms, outside of the occasional spontaneous event.

I suspect there must be more to this that we don't yet know, because simply doing an across-the-board expansion of world pvp with no caveats for pve realms, would lose them a crapton of subscribers. :|
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Striv
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Re: open world pvp

Unread post by Striv »

Hm, my thought on the whole "don't kill my bank teller" thing is... I don't know. Capital cities and neutral cities are the only places that have banks, auctioneers, etc really. So one single person going in there probably isn't going to do them any good... or even a group of five people. I'm not even sure if they are bringing down the levels of capital city guards. I think they plan to just get rid of the FLYING guards. But as for non-capitals they will probably bring the level down of the guards or the damage down.

My thoughts on why they probably won't mess with capital city guards too much: It will make For the Horde too easy. You could just land in there, destroy the guards, and kill the leader. That would not be fun. So I think they plan to get rid of just the flying guards in capitals.

And if they're not doing that, well... I think it'd be a good idea. Keep the ground guards and make them a threat, not too much of threat though when you're doing FtH, but get rid of the flying guards.

Also, one thing I've noticed is one guard usually spawns for each opposite faction character. So if they made the guards a bit more of a threat, then it'd be a bit more challenging instead of rolling in there and killing bank tellers/auctioneers. Because if you kill one guard, another will just be summoned. Not to mention the guards walking around the town as npcs already.

Another good idea might be to reduce the damage auctioneers/bank tellers receive. So while someone is trying to kill them, they also need to realize that "oh, this is going to take forever, perhaps i should just stop before these guards kill me or someone decides to stop me." Because let's face it. You may be on a pve server, but there will always be people who are willing to fight for their capital.
Worba
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Re: open world pvp

Unread post by Worba »

Yes but it's not just bank tellers, auctioneers etc - the more remote towns still have flight masters, quest NPCs, repair NPCs and so forth. On a PVE server there is no reason to mess with them other than griefing, and we don't need that.

I don't mind if guards refuse to step in and assist a flagged PC - if you flag, you're on your own afaic. Just leave the support NPCs the heck alone plz. :D
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GormanGhaste
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Re: open world pvp

Unread post by GormanGhaste »

I've always wished the flight masters at least were unkillable on PvE servers; then you could at least travel to a different quest hub to avoid the griefers.
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Worba
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Re: open world pvp

Unread post by Worba »

GormanGhaste wrote:I've always wished the flight masters at least were unkillable on PvE servers; then you could at least travel to a different quest hub to avoid the griefers.
And bank tellers, auctioneers, class trainers, profession trainers, reforgers, transmogrifiers and void bankers (the last 3 may (?) already be on a neutral faction, not sure). There is no reason for any of those to be killable on PVE servers outside of griefing.
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Kerafirewing
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Re: open world pvp

Unread post by Kerafirewing »

1) DO NOT get rid of flying guards. That would make it ridiculously easy for a group of opposing faction to just drop in from the sky and do anything they wanted. At least they have to avoid the guard if they want in. It can be done rather easily. I've taken a worgen warlock anywhere from level 60 - 85 and gotten into Org. Once was at 66 and stole Org's fire for midsummer. Again at 85 having ridden in on the UC zeppelin as if I were a horde toon and then mounting and flying off. Also on a Kill the Warchief run and did my fishing diplomat achievement. Although the guards can 2 shot you very easily and will if you end up in range. Although that goes for Horde in like Stormwind as well.

1a) Also alot of fun to kill auctioneers, bankers, etc in your enemy city. At least it was pre-Cata. Maybe more guards spawn now as I've not been in a group to do so this expansion but was in Wrath. Quite fun killing everything in Stormwind trade district and then killing other players as well. Besides, what is going to make you want to get on your level cap toon quicker for revenge? Stopping you from doing your auctions and being able to collect moss under your butt while sitting in Org instead of out doing stuff, or fighting at like Razor Hill? That auctioneer getting killed will get alot of attention. Plus maybe this will help force people OUT of Org since you never know when the other faction might decide to drop in with a 60 man raid. (2 raid groups...quite fun when doing leader kills)

2) World PVP. If you don't want to, ride elsewhere, even if it means summoning your own mount or using your own feet if pre-20. I remember doing so pre-30 when people would attack crossroads. And the entire point of killing npcs is to keep your enemy from doing their work. As a post recently said, do you allow the horde to have the village or destroy it, do you attack the ally while mantid are fighting them or no? me? Kill the ally, the mantid might thank me later. Destroy the town if it means the other faction loses it. If we are supposed to be building up to an all out Horde vs Alliance war before the "dark war" of the velen prophecy, then things are going to have to heat up somewhere. If you don't want involved, don't attack someone or buff someone who is flagged. I play on ONLY PVE/RP realms and will definitely do pvp if I find an enemy flagged, regardless of level. You flag and I can kill you, one less enemy for me to worry about.

This is the brick wall you will end up walking into. Take it or leave it. People scream about wanting "the good old days" back when you had the huge battles I've only heard mention of between Southshore and Tarren Mill or such. Here is your chance, if you don't want in, leave the area and be sure NOT to flag up. On any non-pvp realm, that is the choice you have even now. Too many times I've seen Tarren Mill, Camp Taurajo, Crossroads, etc under attack and had to deal with it yet it just made me glad when I was able to return the favor to Goldshire, Kharanos, etc. This is what Blizzard wants to bring back. Not all the "let's just let them fish because that's all they're doing" slop. If you are in my city and are an enemy, expect me to try to kill you as I know you are not going to protect me when I want to come in your city. Horde OR Alliance.

Sorry, this topic just gets me on a rant mood and irritates me in SOOOOOO many ways.
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Azunara
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Re: open world pvp

Unread post by Azunara »

On this topic, it was always an unspoken law for me and a bunch of people I knew that while players were free game, NPCs that were quest were left alone. Course, I'm on a RP server, but that's how it is.

I do remember a time I was in STV pre-Cata and this Ally guy was ripping through the little Horde town. Frustrated, I wanted to sic my guild on him, but decided to at least try asking him via Alliance to stop. Switch over, ask him politely to leave the quest NPCs alone, and surprisingly I get a, "Oh, okay. Sorry." Swap back over and the next thing I know he's only killing guards. Five minutes later he walks off.

I'll admit, I was startled by how agreeable he was.
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