MoP Starter Pets

Albain
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MoP Starter Pets

Unread post by Albain »

I was able to very briefly get on before looting a thing and crashing horribly, but noticed something interesting (Or I thought so anyway) and thought I'd ask for a little help in compiling a list: I noticed my level 1 turtle for my pandagirl had Charge and Thunderstomp. I rolled a blood elf hunter out of curiosity to see if it had anything, and its dragonhawk had Dash. I had to do this via observation, I can't actually see a talent panel for pets.

So far:

Pandaren: Turtle: Thunderstomp, Charge
Blood Elf: Dragonhawk: Dash

I'd like to try to make a cohesive list of what sort of abilities our pets get before you even get to level 10; it's interesting, and it might be useful later for Petopia.
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Smyelmdar
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Re: MoP Starter Pets

Unread post by Smyelmdar »

I hope you don't mind that I went ahead and looked into this. Had nothing else to do..

Human:
Dash, growl, bite and rabid.

Dwarf:
Charge, growl, claw and thunderstomp.

Night elf:
Dash, growl, claw and rabid.

Draenei:
Dash, growl, rabid and smack.

Worgen:

Dash, growl, bite and raibd.

Orc:
Charge, growl, bite and thunderstomp.

Undead:
Dash, growl and bite.

Tauren:
Dash, growl, claw and rabid.

Troll:
Dash, growl, claw and rabid.

Goblin:
Charge, growl, claw and thunderstomp.

Blood elf:
Dash, growl and bite.

For some reason it seem like the blood elves and undead's pets only has three skills.

I checked this by going into the combat log. :)

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I'll be waiting on the highland, with its wonderful serenity.
Where the stars glow and the brooks flow, that's my way of life.
When the mountains on the highland, and the nature is surrounding me, when the wind blows, that's all I need.

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GormanGhaste
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Re: MoP Starter Pets

Unread post by GormanGhaste »

So, just to sum up:
all pets now start with growl and their basic attack (bite, claw or smack)
cunning and ferocity start with dash/dive
ferocity starts with rabid
tenacity starts with charge and thunderstomp
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pop
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Re: MoP Starter Pets

Unread post by pop »

Smyelmdar wrote:I hope you don't mind that I went ahead and looked into this. Had nothing else to do..

Human:
Dash, growl, bite and rabid.

Dwarf:
Charge, growl, claw and thunderstomp.

Night elf:
Dash, growl, claw and rabid.

Draenei:
Dash, growl, rabid and smack.

Worgen:

Dash, growl, bite and raibd.

Orc:
Charge, growl, bite and thunderstomp.

Undead:
Dash, growl and bite.

Tauren:
Dash, growl, claw and rabid.

Troll:
Dash, growl, claw and rabid.

Goblin:
Charge, growl, claw and thunderstomp.

Blood elf:
Dash, growl and bite.

For some reason it seem like the blood elves and undead's pets only has three skills.

I checked this by going into the combat log. :)
Have you checked maybe the cunning pets have reduced dash cds?
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Smyelmdar
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Re: MoP Starter Pets

Unread post by Smyelmdar »

Have you checked maybe the cunning pets have reduced dash cds?
I didn't check it, but I did notice that they used dash a lot.

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I'll be waiting on the highland, with its wonderful serenity.
Where the stars glow and the brooks flow, that's my way of life.
When the mountains on the highland, and the nature is surrounding me, when the wind blows, that's all I need.

Dunbarton
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Joined: Sun Sep 12, 2010 6:45 am

Re: MoP Starter Pets

Unread post by Dunbarton »

My panda hunter is up in her teens now and I believe that dash went away sometime after lv.10 when I was running around the Barrens. I'll have to double check this and get back. Maybe it's a bug or maybe it was only there during the first 10 levels when you couldn't control your pet or maybe I'm just mistaken...
Albain
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Re: MoP Starter Pets

Unread post by Albain »

I don't mind other people assisting, no. :D Since.. my computer explodes regularly with beta, making it hard to actively poke around. I hope the skills don't go away.. thunderstomp lowlevels would be a godsend for aggro things. ;_;
Dunbarton
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Re: MoP Starter Pets

Unread post by Dunbarton »

I just logged on my panda hunter. She's lv. 15 and her turtle only has bite and growl. No more dash.
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Smyelmdar
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Re: MoP Starter Pets

Unread post by Smyelmdar »

Albain wrote: I hope the skills don't go away.. thunderstomp lowlevels would be a godsend for aggro things. ;_;
I think so too, but there was one thing that didn't work so well. When I tested the goblin starter pet on the training dummies, it used thunderstomp, and so it aggroed the other training dummies. And since they spawn so fast, it kept on fighting them. And since you can't call your pet back, the only way I could get it to stop, was by running away until my pet vanished. :P
And I'm sure not everyone knows this, so it could definately cause some frustration to new hunters.

Image

I'll be waiting on the highland, with its wonderful serenity.
Where the stars glow and the brooks flow, that's my way of life.
When the mountains on the highland, and the nature is surrounding me, when the wind blows, that's all I need.

mpd_84
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Re: MoP Starter Pets

Unread post by mpd_84 »

The talent skills seem to get removed if you hearth or log. But I noticed zoning into and out of instances didn't seem to remove them. Haven't yet checked my 85 hunter, that I copied over, to see if skills come back as you level.
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