Considering PvP...

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Morven
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Re: Considering PvP...

Unread post by Morven »

The PvP hit cap is less, because players can't be higher than 85. Get enough hit to have 0% miss against level 85 enemies and no more.

Especially, make sure to keybind your 'oh crap' abilities. Some of those you probably don't want on your main action bar, but you should bind them to something. I have the same keys set up so that no matter what class I'm playing, the same keys give about the same kind of get-out-of-trouble ability. Definitely bind your PVP trinket, but don't use it unnecessarily. An opponent will be waiting for it -- may even do things deliberately to get you to use it, so that then you won't have it when you really need it. Don't trinket out of impatience. Trinket to save your life, and only if there's a good chance it will, or trinket to achieve objectives (e.g. stopping someone capping a flag).

In battlegrounds: don't be a hero. As any class. Being the lone hero is just gifting honor points to the opposing faction, as well as giving up any positive effect you could have had in that time. Stay grouped. Know where your healers are. Know who and where the enemy healers are. Kill the latter, as quickly as possible. Even if you can't kill them quick, you can neutralize them by forcing them to spend all their time and mana healing themselves, rather than their teammates.

In all forms of PVP, understand the concept of pressure; which means understanding the concept of initiative. The ideal is to make the enemy completely reactive, keep them too busy to do strategic thinking. Make them panic, make them dance, make them spend their energy to little point.

Try to get some idea of what abilities the other classes have, some counters, and the cooldowns for those abilities. Some UIs, I think, help you keep track of those, but I don't use such at this time.

Rogues are squishy, really. They just have a good set of abilities to sieze initiative and keep it. If they've blown their cooldowns, you can knock them over like bowling pins. Keep an eye out for your teammates and when you see a rogue going after them, let the rogue have it. It can be a lot of fun to give them a taste of death.
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Re: Considering PvP...

Unread post by Kalliope »

5% is the minimum PvP hit goal, though I think it might be closer to 7% if you want your traps to hit blood elves - or something like that; my memory is rusty.

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Re: Considering PvP...

Unread post by Gimlion »

I'm doing fine in my BG's as of right now, with a mix of the Craftable PvP gear, honor rewards, conquest rewards. I don't have an issue with getting locked up too much, as without the trinket I have 2 CC breakers. However, I may buy it anyways, but it's at the end of my list. My problem is priest and pally healers... I can not not stand fighting self healers, and my Tranq shot never seems to fire fast enough to purge their bubbles...

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Re: Considering PvP...

Unread post by Wassa »

Kalliope wrote:5% is the minimum PvP hit goal, though I think it might be closer to 7% if you want your traps to hit blood elves - or something like that; my memory is rusty.
5% hit for alliance. 6% for horde since night elves have an extra 1% dodge.

Traps now work off of spell penetration. You want about 100 spell penetration to cancel out mark/kings and racial resistance.

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Re: Considering PvP...

Unread post by Morven »

It's worth remembering that even if you can't kill the self-healer, you can force them to spend all their time healing themselves instead of healing others or hurting others.
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Re: Considering PvP...

Unread post by Galaxy »

Chiming in!!! You know, I use a spirit beast, my beautiful and frustrating Bliss, even a spider (which is hysterical when other hunters ignore my spider thinking I'm not BM *cough*)

But ya' know who I do best with? The chimera. I dunno if it's a playstyle thing or what, but if I stay within his range as he's chasing down a blinking mage running as fast as possible, they WILL die. Eventually. But it will happen.

That and the aoe is EPIC for making melee blind. ^.^ Even more fun when a pally starts trying to play frogger with my chimera and fans the aoe around the team *snicker*

I also use him when defending an AV bunker- camo and place him on the stairs and just keep storming... rogues hate that ><;

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Re: Considering PvP...

Unread post by Tsuki »

To be completely honest... good PvE gear is all you need for BGs. Since you don't have resilliance eating up all your stats, you'll be doing a lot more damage. I find that, especially since you aren't a healing class, people won't attack you as much. Now much more then before, since you can sort of disguise yourself with transmog, with a lot of stam, people might think you have a good ammount of resil, and as such avoid taking you on first as opposed to a squishy or a healer. I've managed to get within the top 3 for most kills, and have only a few deaths, without even trying... In full PvE gear. Although, it helps to have a good group behind you, and high end PvP gear is better in the long run.
As for arenas, you're going to need that resil much more then the extra pewpew.

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Re: Considering PvP...

Unread post by Gimlion »

I've gotten pretty much all of the Honor gear by now, with a bit of Conquest gear, so it's pretty moot to stick with PvE gear atm though, my PvE gear was awful and full of blues with a few Epics and one Green, so it was an upgrade anyways, even in my random dungeons, which I'm doing more DPS with the PvP gear than my old PvE gear.

However, in BGs I find I get targeted way too often to not stack Resil. IDK why, but my Battlegroup loves picking off Hunters at first sight, prolly because all of my Battlegroup's hunters, both sides, are either really good or really bad, no in-between, so it's either essential to take them out, or just easy.

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Re: Considering PvP...

Unread post by Tankperson »

I find that when I do a TB after the first base I'm targeted right off the bat. I have habit of hitting the healers, I don't kill them but I make their life a pain stun them when I can make them have to run around when ever. I've forced one to withdraw before which helped out a lot. Now for pet choices I use one that many don't mention I use a spore bat, their ablity to slow casters espcially if your going after healers mainly is very very handy. Mor so if your going up agaisnt a pally or a shaman that have to cast to their major heals off and can't live on HoTs, just the thing I always try to remember is stay with your group alone we can be picked off pretty easily if we get more then one person on us but in a group we stand a better chance.

On a side not Netherrays have a pretty cool anti caster ablity as well. Those 2 seconds that a healer can't cast can mean the world of a difference in a close match.
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Re: Considering PvP...

Unread post by Gimlion »

Tankperson wrote:I find that when I do a TB after the first base I'm targeted right off the bat. I have habit of hitting the healers, I don't kill them but I make their life a pain stun them when I can make them have to run around when ever. I've forced one to withdraw before which helped out a lot. Now for pet choices I use one that many don't mention I use a spore bat, their ablity to slow casters espcially if your going after healers mainly is very very handy. Mor so if your going up agaisnt a pally or a shaman that have to cast to their major heals off and can't live on HoTs, just the thing I always try to remember is stay with your group alone we can be picked off pretty easily if we get more then one person on us but in a group we stand a better chance.

On a side not Netherrays have a pretty cool anti caster ablity as well. Those 2 seconds that a healer can't cast can mean the world of a difference in a close match.
I agree, I don't often run with either pet, as I currently don't own either (clearing stable space), but they're abilities seem useful, especially when I'm Healer Hunting. I make a living off of it... I can't kill them on my own often, as they love bubbles and huge self-heals, but Widows Venom + Intimidation + Tranq Shot = pretty much disabled group healers, and if I had one of these pets, it'd be mayhem for their teammates, and mana... :mrgreen:

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Re: Considering PvP...

Unread post by Tankperson »

Gimlion wrote:
Tankperson wrote:I find that when I do a TB after the first base I'm targeted right off the bat. I have habit of hitting the healers, I don't kill them but I make their life a pain stun them when I can make them have to run around when ever. I've forced one to withdraw before which helped out a lot. Now for pet choices I use one that many don't mention I use a spore bat, their ablity to slow casters espcially if your going after healers mainly is very very handy. Mor so if your going up agaisnt a pally or a shaman that have to cast to their major heals off and can't live on HoTs, just the thing I always try to remember is stay with your group alone we can be picked off pretty easily if we get more then one person on us but in a group we stand a better chance.

On a side not Netherrays have a pretty cool anti caster ablity as well. Those 2 seconds that a healer can't cast can mean the world of a difference in a close match.
I agree, I don't often run with either pet, as I currently don't own either (clearing stable space), but they're abilities seem useful, especially when I'm Healer Hunting. I make a living off of it... I can't kill them on my own often, as they love bubbles and huge self-heals, but Widows Venom + Intimidation + Tranq Shot = pretty much disabled group healers, and if I had one of these pets, it'd be mayhem for their teammates, and mana... :mrgreen:
Yes you could annoy the hell out of them which is half the damn fun of pvp, it's the key make the healers have to heal themselves rather then the dps and you can kill them quicker.
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Re: Considering PvP...

Unread post by Gimlion »

Tankperson wrote:
Gimlion wrote:
Tankperson wrote:I find that when I do a TB after the first base I'm targeted right off the bat. I have habit of hitting the healers, I don't kill them but I make their life a pain stun them when I can make them have to run around when ever. I've forced one to withdraw before which helped out a lot. Now for pet choices I use one that many don't mention I use a spore bat, their ablity to slow casters espcially if your going after healers mainly is very very handy. Mor so if your going up agaisnt a pally or a shaman that have to cast to their major heals off and can't live on HoTs, just the thing I always try to remember is stay with your group alone we can be picked off pretty easily if we get more then one person on us but in a group we stand a better chance.

On a side not Netherrays have a pretty cool anti caster ablity as well. Those 2 seconds that a healer can't cast can mean the world of a difference in a close match.
I agree, I don't often run with either pet, as I currently don't own either (clearing stable space), but they're abilities seem useful, especially when I'm Healer Hunting. I make a living off of it... I can't kill them on my own often, as they love bubbles and huge self-heals, but Widows Venom + Intimidation + Tranq Shot = pretty much disabled group healers, and if I had one of these pets, it'd be mayhem for their teammates, and mana... :mrgreen:
Yes you could annoy the hell out of them which is half the damn fun of pvp, it's the key make the healers have to heal themselves rather then the dps and you can kill them quicker.
Not to mention my brother plays a Warlock, add a fear, life drain, succubus CC... If the healers got both of us on him, he's likely dead. :lol:

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Re: Considering PvP...

Unread post by Tankperson »

If the target isn't dead they have had atleast to focus mainly on keeping themselves healed and not others.
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Re: Considering PvP...

Unread post by Morven »

Generally you do well against a healer if you keep them under pressure and make sure that they are too busy healing themselves to save the rest of them. Then, once the others are dead, several of you can team up and get the healer dead.

And in combination with someone else, a hunter can really burn down a stunned or silenced healer. MM's prodigious burst damage is very nice for this.

As for going in in PvE gear -- don't think you'll get an edge unless you're wearing the top of the line stuff; Raid Finder gear at the minimum. Lower ilvl gear than the current Ruthless honor gear isn't going to be worth it.
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Re: Considering PvP...

Unread post by Gimlion »

Morven wrote:Generally you do well against a healer if you keep them under pressure and make sure that they are too busy healing themselves to save the rest of them. Then, once the others are dead, several of you can team up and get the healer dead.

And in combination with someone else, a hunter can really burn down a stunned or silenced healer. MM's prodigious burst damage is very nice for this.

As for going in in PvE gear -- don't think you'll get an edge unless you're wearing the top of the line stuff; Raid Finder gear at the minimum. Lower ilvl gear than the current Ruthless honor gear isn't going to be worth it.
Yeah, plus I recently picked up a few Spellcaster Counters, namely, a Nether Ray, Sporebat, and Moth(Which, I like the Ray better, so will likely release back to the wild). Also getting a Silithid (not sure whether to go Purple Colossus or Purple standard. And a Rhino for attempts at punting off EOTS

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Re: Considering PvP...

Unread post by Morven »

Punting is also useful in Alterac Valley, off the bridge to the Alliance base.
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Re: Considering PvP...

Unread post by Kalliope »

Spiders are an obvious utility choice, as are birds of prey/scorpids, but monkeys are still popular, since they're like having a short blind (or a bonus scatter shot).

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Re: Considering PvP...

Unread post by Turgus »

I guess I will put my two cents in.

First off you can PvP as whatever spec you want BUT MM really shines.
I am normally a BM hunter but all the burst damage, the utility that MM gives you while still allowing you to get entrapment, extra stamina and longer trap duration is what finally sold me. (I BGed as BM for a long time out of stubbornness)

Whenever I face a BM hunter in a BG it is a one sided fight, as I just deterrence his BW and hammer him afterwards while keeping his pet CC'ed.

Unless you plan on staying out of the fight you really need PvP gear or you can and will get two/three shot.
It allows you to also survive rogue openers which can really hit like a truck without using a cooldown or a trinket.
I have hit people without resilience for 50k+ with Chimera and Aimed shots.

So my advice would be: Make some good escape/utility macros, get a specific PvP spec that you like, get some PvP gear and have some fun. :D
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Re: Considering PvP...

Unread post by Gimlion »

Turgus wrote:I guess I will put my two cents in.

First off you can PvP as whatever spec you want BUT MM really shines.
I am normally a BM hunter but all the burst damage, the utility that MM gives you while still allowing you to get entrapment, extra stamina and longer trap duration is what finally sold me. (I BGed as BM for a long time out of stubbornness)

Whenever I face a BM hunter in a BG it is a one sided fight, as I just deterrence his BW and hammer him afterwards while keeping his pet CC'ed.

Unless you plan on staying out of the fight you really need PvP gear or you can and will get two/three shot.
It allows you to also survive rogue openers which can really hit like a truck without using a cooldown or a trinket.
I have hit people without resilience for 50k+ with Chimera and Aimed shots.

So my advice would be: Make some good escape/utility macros, get a specific PvP spec that you like, get some PvP gear and have some fun. :D
Honestly, I do much better as BM than MM. Intimidation is one of my best friends. Also, I don't use BW as a damage cooldown, I use it to clear CC, so the deterrence thing is kinda moot. Also, Intimidation then BW, especially if you're trinket is on cd, also blocks the Deterrence defense for a decent portion of my BW. It's really about what you're comfortable with. I've been playing BM since forever, so I know the spec well, I know the work-arounds. I succeed a lot better as BM than MM, and I enjoy my exotics.

I'll leave my MM spec to Dungeons, where it shines best for me. :mrgreen:

Also in reply to Kalliope, my team for BG's is a Nether Ray, used in BGs when the opponent has a lot of casters, Rhino, for EOTS, Spider for WSG and the other CTF style BG, Silithid if there's no friendly priest, and my SB in all other BGs

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Re: Considering PvP...

Unread post by Kalliope »

Gimlion wrote:Also in reply to Kalliope, my team for BG's is a Nether Ray, used in BGs when the opponent has a lot of casters, Rhino, for EOTS, Spider for WSG and the other CTF style BG, Silithid if there's no friendly priest, and my SB in all other BGs
Ahh, nod, forgot you were going with the BM setup. Totally different animal! Err, no pun intended. >_> You don't even need a spider at all then; could just stick with a silithid and toggle off the fort buff if there's a priest. :D That would free up another slot for a corehound for the passive casting speed debuff/portable bloodlust. :) Just tossing that out there. :D

<3 SB heals! I still have a SS of Polaris topping bg meters once. (That was a TERRIBLE WSG.)

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