Stampede Concerns

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Sesamee
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Stampede Concerns

Unread post by Sesamee »

So I've used this ability a few times on Beta and it just feels so underwhelming. It takes forever to cast and then it's over before I know it. Add in a couple seconds of travel time and I'm kind of like, "what's the point". It just doesn't seem like a huge dps increase. At least not enough to warrant a 10 second cd. And I've never been max range from an actual target when casting it but I've done it on a target dummy and the travel time is a huge chunk of the spell's duration..

Without damage meters we don't know exactly how good or bad it is. Maybe once we can it will be more clear but right now I'm not super impressed. Maybe if they doubled the cd or something. I did find a comment that broke down the math and it kind of confirms my fears:

As it is right now (3 second cast, 10 minutes cooldown), it is barely notable; if you were say a SV your pet would do about 20% of your overall damage; now considering 4 more pets in end game gear ( ~40k dps),
each pet would deal 40*0.2 = 8k dps, so all your pets would deal 8*4 = 32k dps
As stampede has an uptime of 10 seconds, the total theorical damage would be 32*10 = 320k dps
Now, considering a reasonable travel time of 2seconds to the target, it would end up dealing 32*8 = 246k dps
Finally, as it has a cast time of 3 seconds and that you alone deal 32k dps, it would mean a 96k dps loss for its casting time
Result being: Stampede would add only for about 246 - 96 = 150k DPS in a whole fight. A cd like bestial wrath gives me way more dps than that in 10minutes. Ofc this is just a rough calculation, its subject to variations such as stabled pet cds, the fact that BM pets are stronger etc
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http://mop.wowhead.com/spell=121818/stampede

Don't get me wrong, hunters are looking to be amazing in MoP barring any future nerfs....I mean rebalancing, lol....and I'm overall loving my hunter on Beta right now. It's just Stampede is our big new thing. It's our new toy. I want it to be as big of a damage increase as it is a fun new ability. I hope the tweak it a bit before live so it will feel like the big new cd it is. Right now its sort of lackluster.

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Kalliope
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Re: Stampede Concerns

Unread post by Kalliope »

One of my issues with this cast is that it halts autoshot. :( It's like having aimed shot hard cast again.

My other big issue with it is the taunting aspect, which I vented about elsewhere, since I had to later res Calydonian after he was a casualty of this ability.

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Sasrei
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Re: Stampede Concerns

Unread post by Sasrei »

Yah it doesnt seem.. worth it really. Aimed shot is the reason I hated MM... so wait if your pet dies in stampede you have to rez them after? So if your not paying attention or didnt know your pet died in stampede thats going to be a surprise when you wanna use them.

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Kalliope
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Re: Stampede Concerns

Unread post by Kalliope »

Yep, I was pretty surprised to try summoning Calydonian only to be told he was dead. :/

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hyrdalover
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Re: Stampede Concerns

Unread post by hyrdalover »

the 10 minute CD is kinda lame wish it was shorter with a glyph
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Rikaku
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Re: Stampede Concerns

Unread post by Rikaku »

Well hopefully it gets fixed. Ghostcrawler did post at the beginning of May about that issue of Stampede.

"Stampede needs to appear at the target or you lose too much of the brief duration with the pets moving to the target. It also needs to have a long cooldown and short duration, because it's an awful lot of DPS to have so many pets out. The alternative would be that the extra pets do a lot less damage each, but we didn't feel like that really delivered on the fantasy of "opening the stable." -Ghostcrawler

TheDoomCookie made a thread about Ghostcrawler's post on the subject here:
http://forums.wow-petopia.com/viewtopic ... 39&t=17785

That said, I'm sure it will be worked out eventually. KC got the range fix it needed, I'm sure stampede will too. :)

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Andine
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Re: Stampede Concerns

Unread post by Andine »

It definitely needs proper re-balancing. I think Blizzard was just too concerned of letting us do such a giant burst (five times one of our biggest damage sources) and overdone nerfing that ability a little. IMHO, it needs a longer duration and having pets not use growl during Stampede, even if it was normally on.
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Sesamee
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Re: Stampede Concerns

Unread post by Sesamee »

I checked this morning on a target dummy and all my pets appeared right at the target. Behind the target, I couldn't even really see them since they all stacked on top of each other behind it instantly. That solves the travel time dps loss issue but I was like "where are they?" lol. I like the animation of watching your pets all run towards the target, you know, like an actual Stampede, just not the dps loss in doing so. I wonder if there's a way they could not start the timer until your pets hit the target?. Would that be terribly difficult to implement? Like first melee swing starts it or something.

I'm not trying to be picky but I really want this spell to be something awesome. I want it to 1) do dps appropriate for a 10m cd spell and 2) be an actual "Stampede" without losing dps from running to the target.

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hyrdalover
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Re: Stampede Concerns

Unread post by hyrdalover »

Sesamee wrote:I checked this morning on a target dummy and all my pets appeared right at the target. Behind the target, I couldn't even really see them since they all stacked on top of each other behind it instantly. That solves the travel time dps loss issue but I was like "where are they?" lol. I like the animation of watching your pets all run towards the target, you know, like an actual Stampede, just not the dps loss in doing so. I wonder if there's a way they could not start the timer until your pets hit the target?. Would that be terribly difficult to implement? Like first melee swing starts it or something.

I'm not trying to be picky but I really want this spell to be something awesome. I want it to 1) do dps appropriate for a 10m cd spell and 2) be an actual "Stampede" without losing dps from running to the target.

i agree with this
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