mantid tanks, now with families, not what you are thinking.

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cowmuflage
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Re: mantid tanks, now with families, not what you are think

Unread post by cowmuflage »

Qraljar wrote:Cool? D:

More like poor thing!
Nope cool. :lol:
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Qraljar
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Re: mantid tanks, now with families, not what you are think

Unread post by Qraljar »

Hehe. And I just saw that the damaged Mantid Tank has an animation that starts out as it being in one piece, and eventually the pieces of husk and flesh fall off and you can see the shattered pieces.. odd.
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Qraljar
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Re: mantid tanks, now with families, not what you are think

Unread post by Qraljar »

Ah, I forgot that I can just show it!

<3 modelviewer.

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(Delete it if it's too big and all that. :oops: :? )
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Equeon
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Re: mantid tanks, now with families, not what you are think

Unread post by Equeon »

Definitely looks like an intro to "second boss stage!"
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Qraljar
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Re: mantid tanks, now with families, not what you are think

Unread post by Qraljar »

Yeah, most likely. I wouldn't mind taming a damaged Mantid tank though. Maybe they'll implement a damaged skin somewhere. Like with the Hive Controller Silithid.
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Kalliope
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Re: mantid tanks, now with families, not what you are think

Unread post by Kalliope »

Reminds me of Buru.....holy cow, that's an epic transformation.

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Wain
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Re: mantid tanks, now with families, not what you are think

Unread post by Wain »

I noticed those wounded ones in WMV too. They're just wound images that get superimposed over the top of the skin. They're a very different texturing to the skin, much more cartoony, and they really don't look like they mesh. Hopefully this is just a primary test version though.
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Firesighn
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Re: mantid tanks, now with families, not what you are think

Unread post by Firesighn »

Those damaged ones make my face hurt.
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Rubywashere
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Re: mantid tanks, now with families, not what you are think

Unread post by Rubywashere »

If these become tamable Zen is so getting a new damaged friend <3
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