At the moment, Dire Beast is on the same tier as Fervor and Thrill of the Hunt. Thrill of the Hunt has been redesigned to make Arcane or Multi-Shots free. Readiness is no longer a talent and we might try it as a core ability in some form. There is a new talent called Blink Strike with Murder of Crows and Lynx Rush. Blink Strike lets your pet teleport behind a target and cause damage on a 20 sec cooldown, somewhat like the old Warp Stalker ability. We are trying to preserve the idea of Murder of Crows in a format that is more performance friendly (as I said before, creating units is surprisingly tough on the client). Try not to make assumptions about the numbers of any of these until you get a chance to try them.
Looks like they are still trying out different things for our "pet" tier. And as for our beloved warp stalkers getting their warp back.... now it going to be,
WARPING for ALL!
Other interesting things ~
* Readiness may just become a core ability... /gasp!
* Thrill of the hunter gives free arcanes and multies (Hmmm ,sounds like it will screw with my rotation, I never did like that set bonus from firelands... /ponder)
* They are still trying to work out MOC... (I love the idea, but yet 100% sold either, a bit to glitchy for me atm)
◄ ─ T A N N O N ─ TH E ─ SP I R I T B I N D E R ─ ►
Yay for most of it...mildly worried about adding Readiness as a core ability, I have enough buttons on my action bar damnit! It's part of the reason I took TotH, aside from making BM's rotation a bit more random and interesting.
Edit: I guess with the Mark glyph I could free up a button that way...hmm. /ponder But that might go for the 90 talent.
Acherontia wrote:
It's like daring someone to go insult a bunch of kindly old nuns. You'll wind up going back to your friends with a story about how they smiled at your insults and tried to give you cookies, or something.
There is a new talent called Blink Strike with Murder of Crows and Lynx Rush. Blink Strike lets your pet teleport behind a target and cause damage on a 20 sec cooldown, somewhat like the old Warp Stalker ability.
WARPING for ALL!
OMFG! I was SO hoping that my Warp Stalker would get it's Warp skill back, but I never expected to have it back as a talent for all our pets! Just imagine using it with something big like a Core Hound or a Rhino!
This is SO awesome! /)^3^(\
Attachments
Discord jaw drop.jpg (96.67 KiB) Viewed 2615 times
I'm really curious to see how this is going to be balanced, considering that it's meant to be a beast themed utility + damage tier, and I'm not sure what kind of + damage they will tack onto this ability. Also going off what our warpies used to do, was use their ability it the target was not in range, but did not actually auto cast if it was in range (eg, you would have to manual cast it if your warpie was already on the mob to gain the additional "next to hits miss" component?) Would that also be the case for this new talent? (more macros.. /shudder)
The interest/caution I show with this new Blink Strike is that if it does come with a + damage added into it's utility, well then it will have to be used on cooldown to get the most out of it. If it is used on cooldown (which I guess you would want to do), if or when you do need the utility side of it (the mod/player moves/teleports, etc.) then the ability would be on cool down, and therefore make it's utility kind of moot.
It also has a very similar feel to Lynx Rush, as your pet will teleport/"rush" to Mob/Opponents within the range of the spell (though my guess is that the blink in the blink strike will have a larger range) That and the the lynx rush has the aoe component to it due to the "rush/pounce" ability.
This leaves me trying to work out what + damage modifier could they add to Blink Strike to make it viable compared lynx rush. (which has a small teleport, damage, and AOE component)
Would it have to put a buff on the pet/hunter for x amount of seconds after the Blink Strike?
Put a debuff/DOT on the Mob/Opponent for x amount of seconds after the Blink Strike?
Would this Buff/DeBuff/Dot be worth the loss of the utility of the blink if used on cooldown, etc?
Anyways, food for thought I guess, be interesting to see what they come up with.
Oh and as for Warping Rhinos, macro that sucker in with it's horn toss ability and you essentially get a Death Grip!
or would that be a Death Toss ......
or a Horn Grip
◄ ─ T A N N O N ─ TH E ─ SP I R I T B I N D E R ─ ►
Some of our skills already don't work with it. That list expanded earlier during the MoP beta when Readiness became a talent rather than a marks-only ability.
Kalliope wrote:Some of our skills already don't work with it. That list expanded earlier during the MoP beta when Readiness became a talent rather than a marks-only ability.
can you list out the list of abilities that doesn't work with readiness in beta?
Kalliope wrote:Some of our skills already don't work with it. That list expanded earlier during the MoP beta when Readiness became a talent rather than a marks-only ability.
can you list out the list of abilities that doesn't work with readiness in beta?
What has me erring on the side of caution though Kali is the wording now I re-read it...
At the moment, Dire Beast is on the same tier as Fervor and Thrill of the Hunt. Thrill of the Hunt has been redesigned to make Arcane or Multi-Shots free. Readiness is no longer a talent and we might try it as a core ability in some form. There is a new talent called Blink Strike with Murder of Crows and Lynx Rush.
These "Mights'" and "Some Form" are the back door to what could be the (lack of a better description eludes me) "red headed step child" version of what we currently have.
They could quite possibly remove it resetting Bestial Wrath (which I'm preparing myself for so I don't get to disappointed)
Or it quite possibly be the same but just not reset a new lower cooldowned Stampede?
But still, there is an escape clause in that paragraph for them to do anything they like with it, we just don't know what yet.
I'm also both relieved and bit bit worried about such fairly large tier restructuring (though yes, it is beta, yada yada yada) I'm not sure of any other class that they are struggling with in regards to their talents. And not so much just adjusting, but still coming up with attempts at new talents.
I'm relieved that they know what we have/had, was not working all that well or gelled with us as a class, and they are trying to fix it...
But a little worried that they really just don't know what to give us or how to fix some of the issues, and may still be throwing things at us to see what works up until the last minute.
I just hope it's all done and dusted to eloquent sufficiency upon release and not leaving us feeling not quite complete or a bit patchy for the next expansion. Anyways, yes yes, I know, I'm a worry wart
◄ ─ T A N N O N ─ TH E ─ SP I R I T B I N D E R ─ ►
Spiritbinder wrote:I'm also both relieved and bit bit worried about such fairly large tier restructuring (though yes, it is beta, yada yada yada) I'm not sure of any other class that they are struggling with in regards to their talents. And not so much just adjusting, but still coming up with attempts at new talents.
I don't read all of what GC is posting, but I know there's at least the Rogues that have a major problem with Preparation being so good that no one will take Shadowstep nor Burst of Speed. GC mentioned that they're trying to figure out what to do with it, and most likely they would completely remove Preparation from the game and adjust the cooldowns in accordance. It's possible they would do the same with Readiness.