Handy macro is handy. I'll fly out to Hyjal and see if I can get a confirmation.Wain wrote:Oooh, you could be right that they're for that one quest!Dremar wrote: I don't know why they need two IDs either, but I think I answered my own question: looking at their loot tables on Wowhead, ID#39658 has Charred Basilisk Meat on its table (used for the quest Walking the Dog), while ID#48724 does not. I am therefore fairly certain that the IDs switch when you pick up that quest. I haven't done that quest on my hunter yet, so I can grab it and see if the basilisks are still tameable, but without some way to check IDs in-game I cannot guarantee with 100% accuracy that that is indeed when the IDs switch.
And yes, there is a way to determine the id of any NPC in the game. Create a macro of the following:
/run print("Target NPC ID:", tonumber((UnitGUID("target")):sub(-12, -9), 16))
Add the button to your toolbar. Every time you target something and hit that button it'll tell you the id
Status of all basilisks on the beta
Re: Current state of basilisks on the beta
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Re: Current state of basilisks on the beta
I can confirm that they're tameable though.
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Re: Current state of basilisks on the beta

Just one question.. are you taming every one as you check them or just beast loring them? I'm just asking because some things are flagged for taming but can't be tamed in practice due to (i) the "already controlled" error or (ii) too frequent interrupts/stuns.
Re: Current state of basilisks on the beta
Awesome! On my template toon they were the other id. So that's both kinds checked.Dremar wrote:Checked the IDs, and the basilisks in my phase are already ID#39658 despite not having done the quest yet, so I can't confirm exactly when the IDs switch. (I was, however, already "neutral" with the Twilight cultists, so that might be the trigger).
I can confirm that they're tameable though.
Re: Current state of basilisks on the beta

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Re: Current state of basilisks on the beta

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Re: Current state of basilisks on the beta
Wow, I completely forgot about the teleporters. There's one in Booty Bay as well (or at least there used to be, back in the day; don't know if it's still there).Wain wrote:CHomper confirmed. New colour. Thanks to Kalli for advice.. there's a teleporter to Gnomer in Grom'Gol
Anyway, I went back and tame-tested all of the basilisks I previously reported on. Everything checks out except the Servant of Antu'sul (which I see you already noted) and Deatheye, who wasn't up when I checked (I can't imagine him having any problems though).
Double-Confirmed Tameable:
Cold Eye Basilisk
Dampscale Basilisk
Dampscale Devourer
Glasshide Gazer
Ironeye the Invincible
Ironspine Threshalisk
Ragestone Threshalisk
Ragestone Trampler
Spinescale Basilisk
Spinescale Matriarch
Stonegazer
Sul'lithuz Abomination
Sul'lithuz Broodling
Sul'lithuz Sandcrawler
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Re: Current state of basilisks on the beta

Also, I know what happened to Deatheye. *winks at Wain*

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Re: Status of all basilisks on the beta
Thanks again guys for all your help

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Re: Status of all basilisks on the beta

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Re: Status of all basilisks on the beta
When will they make Petrify actually useful, is my question. I love these, I really do. I want one. But right now their ability is pretty much as flat out useless as they come. Either make it a normal 2-sec interrupt that DOESN'T stop dps, or make it last long enough to be CC.
As much as I wanted basilisks, I really can't justify wasting a space for them as long as their ability, frankly, sucks.
Also, does anyone know if the bad separation/blending on the old world basilisks' foreheads is just a model viewer thing or if they really have a line across their forehead like someone painted with a ruler?
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
Re: Status of all basilisks on the beta
It's like that. In some it looks fine. In others a bit more jarring. Sometimes the complementary colours actually look pretty cool.Nachtwulf wrote:Also, does anyone know if the bad separation/blending on the old world basilisks' foreheads is just a model viewer thing or if they really have a line across their forehead like someone painted with a ruler?
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Re: Status of all basilisks on the beta
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Re: Current state of basilisks on the beta
TheDoomcookie wrote:Those colors... they look so familiar......Wain wrote:Crystal Gorged Basilisk:
SORRY! I JUST COULDN'T RESIST!

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Re: Status of all basilisks on the beta
And anyone else wish they made the Basilisk skill usable on allies? >_>
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Re: Status of all basilisks on the beta
That would certainly make it more useful!Myzou wrote:And anyone else wish they made the Basilisk skill usable on allies? >_>
Edit: Thanks for this thread, Wain. I am having the hardest time settling on which basilisk I will tame. Possible choices:
Re: Status of all basilisks on the beta
They've changed other pet skills in the past, hopefully if enough people complain they'll at least just turn it into a normal stun.
http://us.battle.net/wow/en/forum/topic/6232073596#1
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
Re: Status of all basilisks on the beta
As for untameable basilisks, I expect the Jadespines will be tameable in the next build or so. Some others may change colour as well, to make accessible colours that are otherwise locked away by phasing. And hopefully maybe one or two more?

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Re: Status of all basilisks on the beta
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Re: Status of all basilisks on the beta
Oh that would be lovely, because I do believe it's my favorite!Wain wrote:I expect the Jadespines will be tameable in the next build or so.