While relating the scorpid special ability to their neurotoxins would be a great idea i think the way you put it is a bit overpowered i'd love to CC something (especially the damn healers!) for 20 secs though!Crotalus Horridus wrote:I like the Scorpid family. . . however, I think they need to be LARGER, about the size of a Bear, and need a new ability. Here, is my idea!
Scorpid's Neurotoxin
- Instant
- 2 Minute Cooldown
Your Scorpid stings the target, injected them with a neurotoxic venom. For 1 minute, the target starts to gradually slow down. After that minute, the target freezes for 20 seconds.
About the Devilsaur and fear thing...those were just random ideas which made sense somewhat, we "stole" anything from battle ress to heroism, i don't think having one exotic pet with a fear would be such a big problem but anyway...as of now Monstrous Bite is very dull (and useless since we can apply the debuff with widow venom ourselves) and having our big dinos compete against Quilen and Waterstriders (which have both a superior exotic ability) in terms of buffing puts them in a very "borderline" status regarding how useful they actually are (but they re still awesome though), really *anything* over the mortal strike effect would work!
I still think, though, that dogs and crabs should be the first to be looked upon, spiders/silithids have a ranged root which requires no channeling (so the pet can attack) and which even last one second longer (4 secs of lock jaw/pin against 5 of web, really?!).
If a total rework of their ability would be too much i think that even just giving them an istant, non channeled, 5 seconds root (maybe with a shorter cd since they require melee range?) would be totally fine and at least give us a true choice to spiders/silithids regarding rooting pets.
Release is getting closer and closer, i guess that since no changes have been made in all this time Dogs/Crabs are probably deemed "fine" as they are