Tamable beasts that make no sense

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Equeon
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Re: Tamable beasts that make no sense

Unread post by Equeon »

I think a lot of people here are still basing the creatures in WoW off of real life.
Let's pretend that you were zapped with a memory-erasing device and then set off to play the game, leveling a new toon from 1 to 85.
Now everything you know about the beasts, whether they're real or not, is solely from the game.

Shale Spiders, again, are very tough as they're made out of stone, and have magical properties. Although I would like Gyreworms to be tameable as well, they are interesting exotic creatures and are so much better than just another spider remodel.

Basilisks are related to crocolisks, and I don't see anything bulky about them..?

Striders and waterstriders are both more vicious than sporebats by far; if you go by the quests, the Outland striders frequently terrorize the local Sporelings as well as the Cenarion druids working there, and are unbalancing the ecosystem by how much of the wildlife they destroy; the final boss of the Underbog is the Black Stalker, the fen striders' broodmother. Lady Vashj summons fen striders to destroy her enemies, which I seriously doubt she would do if they were not powerful. Pandaria waterstiders have sharp fangs, move swiftly, and provide hunters with unique abilities; and are no more docile than turtles, tallstriders, or crabs: all of which have been tameable since Vanilla.

Cranes do indeed "fit the setting," and while perhaps some other birds could have been added, they look great in Pandaria.

Silkworms... I still do not agree with, but it's more of their up-scaled critter model than anything. I'd much prefer an intimidating looking Spiky Caterpillar than a squishy-looking silkworm.

Porcupines look like a ravager? They both have spines, and that's about it. Again, in real life porcupines are not particularly vicious, but in WoW they are very large and have painful shooting spines. With any-spec pets, I think a seagull or even a saber cat tanking 5 or 6+ enemies is much more ridiculous than taming a porcupine.
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Re: Tamable beasts that make no sense

Unread post by Kayb »

Ok so here is what I personally think should not be tameable.

Chimaeras
Boss Silithids
Core Hounds
Devilsaurs
Porcupines
Silkworms
Demon Dogs
Fel Boars
Bone Spiders
Hydras
Elementals and Rock like types such as Shale Spiders and Stone/Gemstone/Statue skins.
Mechanical skin types.
Ghosts/Spirits/Lightnings etc, the whole Spirit Beast family.
Undead/Zombie skins. Unless exclusive to Forsaken hunters maybe. Maybe.
Mount types, primarily wolves and raptors I think it is. Armored pets in general I question.


Beasts I'd like to see added, limited to existing creatures only as all new beasts are a whole new discussion.

Stags
Pythons
Pterrodax
Shoveltusks
Others that I can't think of right now. Typical.


Changes I'd like to see...

Seagulls and Ravens given new models in place of the critter like model.
Any beast that uses a druid form (mostly some birds I believe) are replaced with non druid forms.
Parrots taken out of Birds of Prey and given their own family.
Tauren starter pet no longer the purple tallstrider, but instead either the white or brown type.


*shrug* just my thoughts
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Re: Tamable beasts that make no sense

Unread post by Equeon »

Kayb wrote:Ok so here is what I personally think should not be tameable.
Chimaeras
Boss Silithids
Core Hounds
Devilsaurs
Porcupines
Silkworms
Demon Dogs
Fel Boars
Bone Spiders
Hydras
Elementals and Rock like types such as Shale Spiders and Stone/Gemstone/Statue skins.
Mechanical skin types.
Ghosts/Spirits/Lightnings etc, the whole Spirit Beast family.
Undead/Zombie skins. Unless exclusive to Forsaken hunters maybe. Maybe.
Mount types, primarily wolves and raptors I think it is. Armored pets in general I question.
Here's what I think should not be tamable.
<lists every single beast that is currently tamable>
Note that this topic is about which NEW beasts do not make sense... not about which pets would be removed in your perfect world, because you like it better that way. I'm pretty sure that by the amount of people with hydras, demon dogs, devilsaurs, spirit beasts, boss silithids, and porcupines in their avatars or signatures... that you are definitely in the minority here.
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Re: Tamable beasts that make no sense

Unread post by Kayb »

Equeon wrote:Note that this topic is about which NEW beasts do not make sense... not about which pets would be removed in your perfect world, because you like it better that way. I'm pretty sure that by the amount of people with hydras, demon dogs, devilsaurs, spirit beasts, boss silithids, and porcupines in their avatars or signatures... that you are definitely in the minority here.

Ah, excuse me? There are some things that you should note.

I am not the only one to have mentioned previously existing beasts, many people in this thread are not solely mentioning new MoP beasts. Nor did I list every single beast that is currently available.

I did not say I Blizzard should go and make sweeping changes for my benefit or that that they should not listen to players who do want Hydras or do love demon dogs etc. Nor did I claim that if were suddenly in charge of tamables I would go and remove existing beasts. Even where I have stated changes I'd like to see, I do not express the desire for Blizzard to remove beasts I mentioned before that. Just because I might want to see a couple of changes here or there doesn't automatically mean you should just go ahead and ASSUME that I believe Blizzard should take my, and my opinions alone, on board. Because my actual belief is that Blizzard should go with the majority wishes. Please do not assume my thoughts.

Also note, I mentioned twice that these were just my personal thoughts on the topic. I'm not forcing my view on anyone here or asking them to join a revolution under my lead.

I really do not appreciate the tone in your post and feel that it was singling me out for a bit of a bash up. My post was no worse than any other single post in this thread so far and did not deserve your reaction :(
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Re: Tamable beasts that make no sense

Unread post by Aquillian »

Goats make sense. Have you ever been around an angry/aggressive goat? o_o; Especially the big ones - I'd be scared of them. Those are some massive horns and long, solid legs ending in sharp hooves.

Porcupine quills will disable even much larger creatures. I've read that bears are scared of 'em. Those things dig in and will not come out easy.

The insects in this game tend to have massive mandibles - all that I've seen at least. Having been bitten by large grasshoppers and dragonflies... I can safely say that if I ever saw an insect of that size? I'd run. hahaha

Shale spiders, quilin, gemstone animals etc. - I figure it's less about being a beast and more about being intelligent enough for your hunter to form a bond or mutual agreement with. If I could have a pet rock that glowed, buffed me and drove its stalagmite fangs into enemies you can bet I would! Hah.

Even seagulls/ravens make sense, if you consider the night elf rangers from Warcraft III - though admittedly more as scouts/assistance than fierce, battling creatures. In the same way that a falconer hunts alongside their bird.

My two cents ^^

(I so very wish Talbuks were tameable though. *lament*)
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Re: Tamable beasts that make no sense

Unread post by Lisaara »

Vephriel wrote:I'm really pleased by the goats, they make me optimistic towards future pet additions like stags and talbuks perhaps. Just having the one hoofed family added opens up possibilities for more down the road.

Cranes seem perfectly logical to me. I was surprised they weren't mixed in with the tallstrider family, but either way I'm glad we got them. They seem like a shoe in for a tameable pet that has the aesthetics of the new continent.

Quilen as well, even if I've been back and forth on their skeleton, I definitely feel that they encompass the type of exotic new creature found in Pandaria. They're quite unlike anything else we've had, and I like the cultural appearance they have that ties in with the content.

The water striders are quirky, but I rather like them myself. I really like having more insect models, and even if they two types of strider are quite different, I'm happy for people that have wanted the fen striders in Zangarmarsh. I'm unsure on them myself yet, but I do really like the black one I tamed in beta.

I'm really, really happy about basilisks, and I feel that getting them at least is a nice consolation even if we aren't getting hydras yet in this expansion. They were up there alongside hydra enthusiasts as an old world species that many wanted tameable. I think they fit in perfectly for us.

I'm sort of with you on the porcupines. I like their models, and I don't mind that they're available as an option, but they don't do anything for me personally and they don't really seem all that suited as a pet in my eyes.

The silkworms are, if you'll excuse my bluntness, rather ridiculous. I'm surprised they were kept, but they don't bother me inherently because they're just lumped in with other worms. More variety to a family isn't a bad thing, and if people like them then they can tame them! I just can't see that model as a pet myself, I'm not a fan of the low resolution texture or how they look blown up to tamed size.

Mostly I'm dejected that Mushan didn't get a chance, I even would have liked the chance to try yaks. Hydras are of course a disappointment, but I'm still keeping faith that we'll see them one day. We can't get everything at once, and we want to save some surprises and options for future expansions. Overall I'm fairly pleased by what we're getting. I'm ecstatic about a few of the new species, and even if I'm only lukewarm about others, I feel like we got a really nice variety as a whole.
Agree with this 100%. The porcupines and silkworms just seem so...silly to me. They don't make a lick of sense.

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Re: Tamable beasts that make no sense

Unread post by Tahlian »

Ask someone who's nearly lost an over-curious dog to porcupine quills how "not dangerous" those animals are. >.>

They may not be terribly aggressive, but those quills are definitely hazardous.

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Re: Tamable beasts that make no sense

Unread post by Davarra »

Equeon wrote:
Silkworms... I still do not agree with, but it's more of their up-scaled critter model than anything. I'd much prefer an intimidating looking Spiky Caterpillar than a squishy-looking silkworm.
*gulps* I think I'd have to quit if a remotely realistic version of that was put in...

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Re: Tamable beasts that make no sense

Unread post by GormanGhaste »

D'aww, that's a beautiful Spiky Caterpillar!
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Re: Tamable beasts that make no sense

Unread post by Ickabob »

Goats, porcupines, and silk worms are just silly. When I saw the new MoP pet families and noticed that hydras weren't one of them I was more then a little disappointed. Cata's pet families weren't that great either, however the massive amount of new skins that were added to existing families has more then made up for it. I doubt I'll be taming much of anything in MoP unless they patch in some cool new skins or surprise us with hydras.
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Re: Tamable beasts that make no sense

Unread post by Shirubia »

Pets that don't make sense...

- Sporebats: They don't seem to be very... Threatening. Actually, they look more like a plush toy imo.
- Shale spiders: Ok, we can tame rocky spiders but not giant spinning worm? (Actually, it wouldn't make sense either) Or what about the hydras everyone seems to be wanting?
- Moths: Unless they are something like the moths appearing in Resident Evil I doubt the dust from their wings would be enough to kill the target.
- Porcupines: ... They could be more threatening, actually... The cute faces and bodies kinda ruin the sheer amount of spiky death potential.

Two other pets that, although they look awesome, have seen absolutely NO love since BC and could have been better used than some of the above.
Ravagers and Nether rays, Let's see:
Fangs?: Check.
Looking like something mother nature grabbed from our nightmares?: Check.
Creepy eyes?: Check.
Have the potential to become a man-eating monster?: Double check.
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Re: Tamable beasts that make no sense

Unread post by Kayb »

ravagers and nether rays don't get much love that is for sure.

i turned my sporebat into a tank and its been fun so far :D
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Re: Tamable beasts that make no sense

Unread post by Wain »

Maybe they will if we ever get to revisit Outland. Maybe there are other fragments of Draenor out there to be explored :)

I for one am glad they've avoided adding them to other parts of Azeroth. It's always a bit sad for me when bits of what made Outland special and weird are eroded away by using them for Azeroth beasts.

At least all the basilisks are back where they should be ;)
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Re: Tamable beasts that make no sense

Unread post by GormanGhaste »

Kayb wrote:i turned my Sporebat into a tank and its been fun so far :D
I have been cackling madly whilst running around with my Sporebat tank!
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Re: Tamable beasts that make no sense

Unread post by Vephriel »

Wain wrote:I for one am glad they've avoided adding them to other parts of Azeroth. It's always a bit sad for me when bits of what made Outland special and weird are eroded away by using them for Azeroth beasts.
Yeah, it made me a little sad too when they began adding Outland models to various parts of Northrend and Azeroth. I know it's not always feasible to make brand new models for every new continent, but it dilutes the feeling of 'Wow, look at these new creatures!' when one explores new areas.
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Re: Tamable beasts that make no sense

Unread post by Kalliope »

Vephriel wrote:
Wain wrote:I for one am glad they've avoided adding them to other parts of Azeroth. It's always a bit sad for me when bits of what made Outland special and weird are eroded away by using them for Azeroth beasts.
Yeah, it made me a little sad too when they began adding Outland models to various parts of Northrend and Azeroth. I know it's not always feasible to make brand new models for every new continent, but it dilutes the feeling of 'Wow, look at these new creatures!' when one explores new areas.
This is actually one of the reasons Zangarmarsh was one of my favorite zones in BC - the sheer overwhelming feeling of "WOW, this is different!" Even though nether rays appear in other Outland zones, the overall feeling of all of those creatures remaining solely in Outland (excluding the runaway Hexapos, who is admittedly gorgeous in the Dread Wastes) really feeds into the zone remaining special. Clefthooves remaining in Outland does the same thing for Nagrand and southern Terokkar.

Even though warp stalkers have gotten shifted around and used elsewhere, the colors specific to Outland remained so, which is good. It helps make the newer varieties feel different, as well as expanding the available colors for the family. Full-sized non-Outland warpies are either tucked away in obscure corners or shrunk down to critters, where they look less like warp stalkers and more lizard-like. I know it's not the same thing as having a completely new model, but I think that they were handled quite well.

Others are a bit more clearly displaced, but since the colors are often completely new, it's easy enough for me to associate a specific look/color scheme with a zone rather than thinking "Oh, another runaway Outland beast" - after all, with hunters gallivanting off across the Azerothian countryside with these beasties in tow, it's no wonder that their genetics have gotten passed along to new creatures...or at least that's a satisfactory enough explanation for me, so I don't start overanalyzing it. ;)

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Re: Tamable beasts that make no sense

Unread post by Kayb »

Kalliope wrote:
Vephriel wrote:
Wain wrote:I for one am glad they've avoided adding them to other parts of Azeroth. It's always a bit sad for me when bits of what made Outland special and weird are eroded away by using them for Azeroth beasts.
Yeah, it made me a little sad too when they began adding Outland models to various parts of Northrend and Azeroth. I know it's not always feasible to make brand new models for every new continent, but it dilutes the feeling of 'Wow, look at these new creatures!' when one explores new areas.
This is actually one of the reasons Zangarmarsh was one of my favorite zones in BC - the sheer overwhelming feeling of "WOW, this is different!" Even though nether rays appear in other Outland zones, the overall feeling of all of those creatures remaining solely in Outland (excluding the runaway Hexapos, who is admittedly gorgeous in the Dread Wastes) really feeds into the zone remaining special. Clefthooves remaining in Outland does the same thing for Nagrand and southern Terokkar.

Even though warp stalkers have gotten shifted around and used elsewhere, the colors specific to Outland remained so, which is good. It helps make the newer varieties feel different, as well as expanding the available colors for the family. Full-sized non-Outland warpies are either tucked away in obscure corners or shrunk down to critters, where they look less like warp stalkers and more lizard-like. I know it's not the same thing as having a completely new model, but I think that they were handled quite well.

Others are a bit more clearly displaced, but since the colors are often completely new, it's easy enough for me to associate a specific look/color scheme with a zone rather than thinking "Oh, another runaway Outland beast" - after all, with hunters gallivanting off across the Azerothian countryside with these beasties in tow, it's no wonder that their genetics have gotten passed along to new creatures...or at least that's a satisfactory enough explanation for me, so I don't start overanalyzing it. ;)

Amen to all three posts. It takes away the feeling of just how alien Outland is to Azeroth despite whatever similarities they share. It mad me sad to see warpstalkers in Vash and as little critter lizards. Same with boglords and flayers in deepholm, spikey raptors in Azeroth etc etc
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