5.1; time to fix dog and crab please

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pop
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5.1; time to fix dog and crab please

Unread post by pop »

Dear lurker

I know a lot of petopia posters are happy with at is but I'm really bothered with dog's and crab's skills; they are just the weaker and inferior version of spider's and silithid's snare, because it is melee and worse is their skill is channeled..


The Spider's web and Silithid's venomed web are a 30 yard ranged snare which spits a web at the enemy. The enemy is pinned in place for 5 seconds, and the spider or silithid can go on to do other things, *or* can attack the enemy it has just webbed, without breaking the web that the have created. The cooldown on this ability is 40 seconds.

The Crab's Pin and dog's lock jaw are a 4 second snare, as long as the crab and dog are channeling. The crab or dog must remain in range of the enemy and do absolutely nothing in those 4 seconds in order to maintain the spell. The enemy is not stunned, but may continue to attack the crab in melee or with spells. The cooldown on this ability is 40 seconds.

Not fair, right?

Maybe you guys could give crabs and dogs new skills like for crab give it clench like scorpid's and give dog rabies(magic damage debuff like dragon hawk's).

Or maybe with the current spell, reduce the cd of the spell from 40 to 38-35 sec to make up the nature of the spell which is closed ranged, and increase the snare time to up to 5 sec to make up for the channeling aspect of the skill.

thanks
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Re: 5.1; time to fix dog and crab please

Unread post by GormanGhaste »

I agree, pop. I love crabs, but it's in spite of their family skill.
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Re: 5.1; time to fix dog and crab please

Unread post by Kurasu »

pop wrote: The Spider's web and Silithid's venomed web are a 30 yard ranged snare which spits a web at the enemy. The enemy is pinned in place for 5 seconds, and the spider or silithid can go on to do other things, *or* can attack the enemy it has just webbed, without breaking the web that the have created. The cooldown on this ability is 40 seconds.

The Crab's Pin and dog's lock jaw are a 4 second snare, as long as the crab and dog are channeling. The crab or dog must remain in range of the enemy and do absolutely nothing in those 4 seconds in order to maintain the spell. The enemy is not stunned, but may continue to attack the crab in melee or with spells. The cooldown on this ability is 40 seconds.
Hey. This writeup looks aaaawfully familiar! ;)

By that I mean that I am in agreement with this. I understand the concept of *why* the melee is channeled, but I don't think that they should be completely equal because of the above mentioned. Either the spider's web should be nerfed, or the dog and crab's should be buffed. Say, instead of 4 seconds, a 6 second channel? Or maybe even up to 10 seconds? Or leave it at 4-5 seconds, but let the pet be able to do other things 'while they're there'.
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Re: 5.1; time to fix dog and crab please

Unread post by Kalhoun »

I agree. I love the old crab models, and would like to use dogs more, but their skills are a bit of a downer. Sure I could tame one anyways, and I have, but I always end up never using them and eventually they just get replaced. The skills just should not be channeled, imo.
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Re: 5.1; time to fix dog and crab please

Unread post by Kalliope »

Kurasu wrote:
pop wrote: The Spider's web and Silithid's venomed web are a 30 yard ranged snare which spits a web at the enemy. The enemy is pinned in place for 5 seconds, and the spider or silithid can go on to do other things, *or* can attack the enemy it has just webbed, without breaking the web that the have created. The cooldown on this ability is 40 seconds.

The Crab's Pin and dog's lock jaw are a 4 second snare, as long as the crab and dog are channeling. The crab or dog must remain in range of the enemy and do absolutely nothing in those 4 seconds in order to maintain the spell. The enemy is not stunned, but may continue to attack the crab in melee or with spells. The cooldown on this ability is 40 seconds.
Hey. This writeup looks aaaawfully familiar! ;)

By that I mean that I am in agreement with this. I understand the concept of *why* the melee is channeled, but I don't think that they should be completely equal because of the above mentioned. Either the spider's web should be nerfed, or the dog and crab's should be buffed. Say, instead of 4 seconds, a 6 second channel? Or maybe even up to 10 seconds? Or leave it at 4-5 seconds, but let the pet be able to do other things 'while they're there'.
I thought you were going to say it looked familiar because we've seen this thread before. :lol:

That said, I also agree; channeled melee range roots are terrible compared to the ranged roots that spiders and silithids have. Since from a logical perspective, it doesn't make sense for dogs or crabs to have a ranged root, I'd like to see their melee-range roots made a) non-channeled and/or b) undispellable. We should be getting some sort of tradeoff for the inconvenience of using a more difficult root to hit, especially one that causes the pet to stop attacking.

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Re: 5.1; time to fix dog and crab please

Unread post by Seilahyn »

Maybe something as simple as adding a DoT to the channeled ability? That way it's doing some source of damage while channeling and not doing absolutely nothing. I mean, if a dog were chomping on my leg and holding me in place it's going to hurt, especially if I'm trying to get away. A giant crab pincer would be about the same. Maybe even make it so that the target of the channeled root takes damage when they try to move or take an action, further reflecting the damage from struggling?

As for an arguement, "Well then why doesn't the web cause damage then?"

Well, it's a web. It's sticky and constraints you, but not damaging... unless you're massively arachnophobic and have a panic attack. Technically the Silithid move is "toxic" so I guess you could argue for damage from a toxic web encasing you. Not sure what to comment on there, other than Bliz probably just wanted a different name from the spider ability.

I do love my little blue runed dog, Lucca. Unfortunately he doesn't get out very much. I used him in PVP once, but I don't PVP. I was only doing it for a holiday achievement.
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Re: 5.1; time to fix dog and crab please

Unread post by Lisaara »

I agree. I love my crab and puppy to death but I don't use them as much as I'd like cause their ability is channeled in melee, which is awful.

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Re: 5.1; time to fix dog and crab please

Unread post by Twila »

That is why I dislike dogs. Otherwise I would adore getting one. But the skill just... sucks.

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Re: 5.1; time to fix dog and crab please

Unread post by Rarehunter1 »

Simple fix:

Dogs:
Rabies - Inflicts rabies on an enemy target dealing x amount of damage over x amount of time.

Crabs:
Deep Gash - The crab slices at an enemy causing them to bleed for x amount of damage over x amount of time.

Same abilites, same amount of damage, different text. Please make it happen. ^
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Re: 5.1; time to fix dog and crab please

Unread post by TygerDarkstorm »

Pet special abilities don't cause damage anymore therefore anything that adds a damage component is out. If you change it for those two then what's to stop it from getting out of hand and Blizzard having to redo all pets again to give them all damaging specials again?

I am in agreement with the idea of changing the dog and crab special. While I have found special niche uses for their abilities on a baby survival/mm hunter through the leveling process, I had to get a bit creative to do that, and quite frankly, I have other, better pets I can use to down a target faster. This channeled pin also makes dogs and crabs near totally useless for BM hunters as KC interrupts the channel. Silithids and spiders are leaps and bounds better for a root ability and that shouldn't be the case, not after Blizzard's stated they don't like that kind of stuff as much anymore.

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Re: 5.1; time to fix dog and crab please

Unread post by Kurasu »

Kalliope wrote:
I thought you were going to say it looked familiar because we've seen this thread before. :lol:.
Acttually it's because it's a comment I put on Wowhead that was C&P directly. :D
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Re: 5.1; time to fix dog and crab please

Unread post by Kalliope »

Kurasu wrote:
Kalliope wrote:
I thought you were going to say it looked familiar because we've seen this thread before. :lol:.
Acttually it's because it's a comment I put on Wowhead that was C&P directly. :D
Oh excellent, another case of plagiarism. Classy.

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Re: 5.1; time to fix dog and crab please

Unread post by pop »

Kurasu wrote:
Kalliope wrote:
I thought you were going to say it looked familiar because we've seen this thread before. :lol:.
Acttually it's because it's a comment I put on Wowhead that was C&P directly. :D
Edited from your's since it is hard for me to convey stuff in English Language as it is not my first Language. I initially wanted to just put the skills' tooltip together and let every one compare, but then I saw your comment in the pins page so I think, what the heck, this guy said something had said it better lol
Last edited by pop on Wed Oct 31, 2012 12:01 pm, edited 1 time in total.
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Re: 5.1; time to fix dog and crab please

Unread post by Lisaara »

You probably should give credit to who originally made the idea.

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Re: 5.1; time to fix dog and crab please

Unread post by pop »

Junrei wrote:You probably should give credit to who originally made the idea.
The issue had bugged me for the longest time so the idea of the thread itself wasn't stolen. I wasn't aware there was a same thread this topic though.

This needs an attention, regardless though.
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Re: 5.1; time to fix dog and crab please

Unread post by Lisaara »

pop wrote:
Junrei wrote:You probably should give credit to who originally made the idea.
The issue had bugged me for the longest time so the idea of the thread itself wasn't stolen. I wasn't aware there was a same thread this topic though.

This needs an attention, regardless though.
All good. I meant more the comment you copied/pasted. :3

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Re: 5.1; time to fix dog and crab please

Unread post by Kalliope »

Junrei wrote:
pop wrote:
Junrei wrote:You probably should give credit to who originally made the idea.
The issue had bugged me for the longest time so the idea of the thread itself wasn't stolen. I wasn't aware there was a same thread this topic though.

This needs an attention, regardless though.
All good. I meant more the comment you copied/pasted. :3
Agreed.

If you're going to copy-paste someone word for word, then you should cite your source, Pop.

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