Where the Wild Things Are in Patch 5.2

For discussion of the upcoming 5.2 patch, and any finds on the PTR.
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Ickabob
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Re: Where the Wild Things Are in Patch 5.2

Unread post by Ickabob » Fri Jan 04, 2013 12:41 pm

Not sure if this is the right place, but I managed to break away from Pandaria (engineering FTW) and go to Un'goro to check the various Dinosaurs, just encase some of them were Dire Horns. Despite the patch notes implying that taming said Dire Horns wouldn't be simple, I still checked the stagadons, pterrordax, and diemetrodons. Unfortunately, none of them are tamable at this time. Then again it is still very early.

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Kalliope » Fri Jan 04, 2013 1:53 pm

Ickabob wrote:Not sure if this is the right place, but I managed to break away from Pandaria (engineering FTW) and go to Un'goro to check the various Dinosaurs, just encase some of them were Dire Horns. Despite the patch notes implying that taming said Dire Horns wouldn't be simple, I still checked the stagadons, pterrordax, and diemetrodons. Unfortunately, none of them are tamable at this time. Then again it is still very early.
Thanks for checking! Definitely an important area to go through, especially with dinosaur additions across the board.

Long as it's an informative report, it will usually fit in this thread (unless there are specific threads for other discoveries, like we had in 5.1 with the 150 non-Pandarian rares). So thank you! :D

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Re: Where the Wild Things Are in Patch 5.2

Unread post by ejpaints » Fri Jan 04, 2013 2:54 pm

Ickabob wrote:Not sure if this is the right place, but I managed to break away from Pandaria (engineering FTW) and go to Un'goro to check the various Dinosaurs, just encase some of them were Dire Horns. Despite the patch notes implying that taming said Dire Horns wouldn't be simple, I still checked the stagadons, pterrordax, and diemetrodons. Unfortunately, none of them are tamable at this time. Then again it is still very early.
Did this last night on my 86 hunter. Parked her in Uldum before the copy so I could just fly over. I beast lored every Dino model in Ungoro just to see. Same result. One thing I found odd though was the only devilsaur I could find was the white one. I'm going to check again tonight bc I could have simply been there after a kill/tame but I flew around several times and the white ninja was the only one up. Left that toon parked there so I can keep checking back.

Enika is parked by Oondasta. I systematically grid scanned that whole island looking for tracks. Found nothing. Going to scan some more this weekend in other Pandaria zones on the premade. Enika is engineer so I'll go check NR & OL this weekend on her. Might be able to get to EK on her with my cloak. We'll see.
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Re: Where the Wild Things Are in Patch 5.2

Unread post by Ickabob » Sat Jan 05, 2013 5:28 pm

I sneaked onto Thunder Isle to do some exploring (and catch a Dire Horn pet) when I happened upon a new tamable devilsaur, Kroshik!
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He patrols around the Saurok area on the southeastern section of the isle and is pretty hard to miss, given that he's so big. He respawns almost instantly, so he'll always be up.

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When trying to tame him, be careful as he seems like he can interrupt taming and also hits for 80k - 180k dmg. Simply Wyvern Sting or Freezing Trap him and you'll be fine. :)

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Pepsi Jedi » Sat Jan 05, 2013 7:17 pm

I like the model. I'd want the green or black ones.

Question, does he "THUNDER STEP" or quiet?

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Wain » Sat Jan 05, 2013 10:36 pm

Just uploading the dire horn family icon.

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Kalliope » Sat Jan 05, 2013 10:37 pm

Thanks, Wain! Should be easy to find it in here in the future. :)

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Zangor » Sat Jan 05, 2013 10:43 pm

i am beginning to wonder just how many of the new skins and models we have seen in the files are going to be implemented. i have no doubt that Noah and blizzard will try to make as many of the new dinosaurs available to hunters as possible but things like the dragon turtles or skin swap beasts might not reach us. any word from noah as to how much we could expect from the patch?

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Kalliope » Sat Jan 05, 2013 10:56 pm

Far as I've heard, we're all completely in the dark on this patch. :) Makes it more exciting!

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Snowy » Sun Jan 06, 2013 8:52 pm

Yay! Makes it look like the new devilsaur model will be tameable after all. Now let's pray for other colours! (:

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Equeon » Sun Jan 06, 2013 10:19 pm

Snowy wrote:Yay! Makes it look like the new devilsaur model will be tameable after all. Now let's pray for other colours! (:
Erm, no offense, but what evidence could make it seem like the new devilsaur models wouldn't be tameable?

It's extremely rare that a new skin or model for an existing pet will surface in a new patch and not be tameable.

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Wain » Sun Jan 06, 2013 10:53 pm

Equeon wrote:
Snowy wrote:Yay! Makes it look like the new devilsaur model will be tameable after all. Now let's pray for other colours! (:
Erm, no offense, but what evidence could make it seem like the new devilsaur models wouldn't be tameable?
It's extremely rare that a new skin or model for an existing pet will surface in a new patch and not be tameable.
All I think she meant was it's confirmation that it's already available and not just as a boss. Sometimes what we expect doesn't happen, so it's always nice to have confirmation.
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Re: Where the Wild Things Are in Patch 5.2

Unread post by Kalliope » Sun Jan 06, 2013 10:54 pm

It's more a matter of confirming that it's not an exception than it being a huge surprise. :) What Wain said!

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Snowy » Mon Jan 07, 2013 6:16 am

Wain wrote:All I think she meant was it's confirmation that it's already available and not just as a boss. Sometimes what we expect doesn't happen, so it's always nice to have confirmation.
Mmhm. For all we know, they could've used the new models on bosses only or something. Bosses that aren't tameable at that. But yeah, it's just nice to have that confirmation.
... I was only being happy for the fact they *are* tameable... >.>
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Re: Where the Wild Things Are in Patch 5.2

Unread post by Yoruko » Mon Jan 07, 2013 6:17 am

Equeon wrote:
Snowy wrote:Yay! Makes it look like the new devilsaur model will be tameable after all. Now let's pray for other colours! (:
Erm, no offense, but what evidence could make it seem like the new devilsaur models wouldn't be tameable?

It's extremely rare that a new skin or model for an existing pet will surface in a new patch and not be tameable.
There is always the question if it will surface in game or if they just made extra skins but never implement them in game. (Or indeed if they are boss mobs or too high levels for current level cap.) I try to never assume something will be tameable just in case it might not happen. ;) However unlikely it might seem at the time being.

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Snowy » Mon Jan 07, 2013 6:20 am

Yoruko wrote:There is always the question if it will surface in game or if they just made extra skins but never implement them in game. (Or indeed if they are boss mobs or too high levels for current level cap.) I try to never assume something will be tameable just in case it might not happen. ;) However unlikely it might seem at the time being.
Pretty much this. It's a case of I never like to get my hopes up too high, just in case something people expect doesn't end up happening. I just don't want to be disappointed.

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Kalliope » Mon Jan 07, 2013 11:53 am

Snowy wrote:
Yoruko wrote:There is always the question if it will surface in game or if they just made extra skins but never implement them in game. (Or indeed if they are boss mobs or too high levels for current level cap.) I try to never assume something will be tameable just in case it might not happen. ;) However unlikely it might seem at the time being.
Pretty much this. It's a case of I never like to get my hopes up too high, just in case something people expect doesn't end up happening. I just don't want to be disappointed.
Exactly. Which is why even though all signs/evidence point to certain things being true, I'm waiting for 100% actual confirmation before adding things to this thread.

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Yoruko » Wed Jan 09, 2013 11:49 am

In minor news: I freshly tamed a red Portent in the PTR and his face still has blockytitis.
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I really didn't expect they'd fixed something this minor as a priority, but thought it was worth checking at least. :)
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Re: Where the Wild Things Are in Patch 5.2

Unread post by Lisaara » Wed Jan 09, 2013 1:07 pm

Yoruko....I totally misread your post as "blockytits" (Sorry mods if this is bad but it's what I thought it said!) XD I had to do a double take!

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Re: Where the Wild Things Are in Patch 5.2

Unread post by Sickhuntz56 » Wed Jan 09, 2013 10:48 pm

I made a post in the models thread saying the spectral porcupette is a mini-pet. There's always the possibility its a spirit beast too, though.
http://ptr.wowdb.com/items/94190-spectral-porcupette

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