Kalliope wrote:One does not simply faceroll with a dire horn....
I've timed RAP so that Ti takes *zero* damage from some hits - and he's avoided key things like stuns as well.
Think of dire horns as driving a car with manual control and turtles with automatic.

*tries to shift manually* *careens into a tree*
And there you have it. I think I'll stick with automatic.
Seriously though, I'm currently a non-player, so I can't really say much beyond that if they're similar to a turtle and good for solo-tanking tougher enemies, they might be useful. I always use Sheldon's shield manually to halve the hard-hitting things.
Do the direhorns only reflect actual "spells" like fireball or frostbolt, or is it more like "abilities" - things that perhaps melee can use?