Hunter Changes on wednesday
- cowmuflage
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Re: Hunter Changes on wednesday
Man I just don't mind at all. Eh guess I'm just odd.
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- AdamSavage
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Re: Hunter Changes on wednesday
I wonder if this means they will remove the buffs the pets give ?
I believe if you can believe out of nothing an explosion (big bang) happened then how far fetched can god be?

- SpiritBinder
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Re: Hunter Changes on wednesday
Of course you are Cow, but thats why I like you!cowmuflage wrote:Man I just don't mind at all. Eh guess I'm just odd.

AdamSavage wrote:I wonder if this means they will remove the buffs the pets give ?
I have a bad feeling they will, which is kind of sad.
The reality of it is that it's probably easier to just flick the switch and turn off all specials rather than work out which ones are ok to keep and which ones aren't. I hope they do go through them all, but like I said, I have a bad feeling >.<
Personally I like to keep a mix of pets (for their buffs) so when I stampede on solo/old content I can bring a window of Crit, Mastery, Speed and even Debuffs for that 1st burst duration.
Also if they remove buffs the will most like mean Spirit Mend, so having a stampede of spirit mends will no longer work for burst solo healing. The cool niche of things stampede could do will be all but removed.
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- Gimlion
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Re: Hunter Changes on wednesday
I still am not sure how you people are dismissing the Blink Strike as remaining the same for singular enemies. BS does extra damage as part of it's effect. Now, instead of happening every so often, it'll only happen every so often, if the enemy is 10 yards away. Basically, you have to call your pet back to get it to blink again, and that's a massive loss of damage. One blink strike for an entire fight compared to a whole bunch when off it's CD is a substantial margin of damage, no?
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- SpiritBinder
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Re: Hunter Changes on wednesday
The way I'm reading it is that what they have nerfed is the range, and actual (teleport) side of it to have a 20 second cool down, rather than being able to teleport every time is uses its basic attack.Gimlion wrote:I still am not sure how you people are dismissing the Blink Strike as remaining the same for singular enemies. BS does extra damage as part of it's effect. Now, instead of happening every so often, it'll only happen every so often, if the enemy is 10 yards away. Basically, you have to call your pet back to get it to blink again, and that's a massive loss of damage. One blink strike for an entire fight compared to a whole bunch when off it's CD is a substantial margin of damage, no?
This is how the tallent reads:
Blink Strikes
100 yd range
Requires Hunter
Requires level 75
Your pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly teleport them behind their target.
This is how it reads on Wowheads update:
Blink Strikes now has a 10-yard minimum range, and the teleportation effect cannot happen more than once every 20 seconds. [Requires a realm restart]]
If they actually make it that the pets basic will only have the additional 50% damaged attached to the 20second cool down, that would pretty much make it obsolete. I hope to Ellune they aren't taking that path

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Re: Hunter Changes on wednesday


I spam kill command not arcane shot, I dont think I ever use it at all! thanks for killing my:
Self healing.
A huge part of my DPS
my stampede stratz
BM
- Ana
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Re: Hunter Changes on wednesday
no more heal x5 from sp beast which i use ALOT for hard solo fights... ugh...
this makes me sad.. no reason to keep my 5x the same pet on my glyphs anymore
couldn´t they just have made the pet autoattack in pvp since its not a problem in pve
sigh
this makes me sad.. no reason to keep my 5x the same pet on my glyphs anymore
couldn´t they just have made the pet autoattack in pvp since its not a problem in pve
sigh

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* Flight Rising *- Gelannerai
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Re: Hunter Changes on wednesday
The way I read it, I don't think the damage component of Blink Strike is going to change. The mobility will be a definite loss, but I think the passive damage boost is staying the same. It's not like the increased damage was dependent upon the teleport in the first place, or am I mistaken in thinking that it was a passive part of the talent?
- SpiritBinder
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Re: Hunter Changes on wednesday
Nope, I don't believe you are mistaken, It should not effect any single target DPS. The only area where I think that it may be a DPS loss compared to to the original is if you are having to swap targets more than every 20 secs. Your pet will then have travel time and then not have dps on the target until it gets there.Gelannerai wrote:The way I read it, I don't think the damage component of Blink Strike is going to change. The mobility will be a definite loss, but I think the passive damage boost is staying the same. It's not like the increased damage was dependent upon the teleport in the first place, or am I mistaken in thinking that it was a passive part of the talent?
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- Gelannerai
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Re: Hunter Changes on wednesday
SpiritBinder wrote:Nope, I don't believe you are mistaken, It should not effect any single target DPS. The only area where I think that it may be a DPS loss compared to to the original is if you are having to swap targets more than every 20 secs. Your pet will then have travel time and then not have dps on the target until it gets there.Gelannerai wrote:The way I read it, I don't think the damage component of Blink Strike is going to change. The mobility will be a definite loss, but I think the passive damage boost is staying the same. It's not like the increased damage was dependent upon the teleport in the first place, or am I mistaken in thinking that it was a passive part of the talent?
That's what I thought. Since they're nerfing the Stampede summoned pets' ability to use it, I'm not sure why there's a need to nerf the actual talent as well. Unless I missed something, wasn't AMoC still simming better than BS?
- Aggannor
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Re: Hunter Changes on wednesday
From what I have gathered from different forums, BS is (was) better for BM, and very, very close to AMoC for other specks.Gelannerai wrote:SpiritBinder wrote:Nope, I don't believe you are mistaken, It should not effect any single target DPS. The only area where I think that it may be a DPS loss compared to to the original is if you are having to swap targets more than every 20 secs. Your pet will then have travel time and then not have dps on the target until it gets there.Gelannerai wrote:The way I read it, I don't think the damage component of Blink Strike is going to change. The mobility will be a definite loss, but I think the passive damage boost is staying the same. It's not like the increased damage was dependent upon the teleport in the first place, or am I mistaken in thinking that it was a passive part of the talent?
That's what I thought. Since they're nerfing the Stampede summoned pets' ability to use it, I'm not sure why there's a need to nerf the actual talent as well. Unless I missed something, wasn't AMoC still simming better than BS?
As for my opinion about these changes, over the day I have become cool about them (as long as Stampede doesn't become useless Dire Beast with overkill cd), though I will deeply miss Stampede as healing or taunt cd when I solo.
Re: Hunter Changes on wednesday
Zeherah updated her site last night, and based on that...
Overall in PVE solo targe it's a dps wash, problem is we gain the dps back on boring standard rotation shots, and we loose a lot of burst cabability (which means we will be less capable on burn phases). Percentage changes are within +/- 1%.
Stampede is majorly nerfed, it's only a 1.5% contribution to a BM overall DPS, so that would be even worse for SV and MM of course.
One would expect a significant loss on AOE fights, but those don't sim well, so I'll have to see how that goes in raid on W.
What really concerns me is the loss of burst. I'll have to see how it works in raid, since you can't really sim that.
What also concerns me is that even with this is the vitrol from every other class banging on the devs for more nerfs.
And the devs are listening. A blue post today made it pretty clear more hunter nerfs are coming in 5.4. We can only hope that the adjustments are primarly PVP based. But I'm worried at what will come next.
Overall in PVE solo targe it's a dps wash, problem is we gain the dps back on boring standard rotation shots, and we loose a lot of burst cabability (which means we will be less capable on burn phases). Percentage changes are within +/- 1%.
Stampede is majorly nerfed, it's only a 1.5% contribution to a BM overall DPS, so that would be even worse for SV and MM of course.
One would expect a significant loss on AOE fights, but those don't sim well, so I'll have to see how that goes in raid on W.
What really concerns me is the loss of burst. I'll have to see how it works in raid, since you can't really sim that.
What also concerns me is that even with this is the vitrol from every other class banging on the devs for more nerfs.
And the devs are listening. A blue post today made it pretty clear more hunter nerfs are coming in 5.4. We can only hope that the adjustments are primarly PVP based. But I'm worried at what will come next.
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Re: Hunter Changes on wednesday
Blinkstrikes is still on par with Lynx and MoC for BM. While the damage is a bit less, it frees up a GCD, so it evens out.
I suspect that they reverted the damage change to Blinkstrike because they know that if they left it, everyone would simply go back to Lynx, which is better than MoC because MoC is buggy on so many fights since they made it a dot.
But as I said above, more changes are coming, and given the current trend, they'll keep patchwerk style raid PVE dps playable, but PVP and soloing are likely to get an even greater shaft.
I suspect that they reverted the damage change to Blinkstrike because they know that if they left it, everyone would simply go back to Lynx, which is better than MoC because MoC is buggy on so many fights since they made it a dot.
But as I said above, more changes are coming, and given the current trend, they'll keep patchwerk style raid PVE dps playable, but PVP and soloing are likely to get an even greater shaft.
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Re: Hunter Changes on wednesday
If you're BM, you should be spamming Arcane Shot while in Wrath while still using KC on cooldown. Arcane shot should be a major part of a BM Hunter's dps.ashdawn wrote:...
I spam kill command not arcane shot, I dont think I ever use it at all! thanks for killing my:
Self healing.
A huge part of my DPS
my stampede stratz
BM

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Re: Hunter Changes on wednesday
On femaledwarf, I'm seeing the changes as a pretty good dps boost overall. This is true for all 3 specs surprisingly.
The biggest boost is to SV and with full buffs, it is now equal with BM. MM still trails the others by almost 5% though.
AMOC now sims as the strongest choice for all specs but because of the focus cost may be hard to achieve in real action.
The biggest boost is to SV and with full buffs, it is now equal with BM. MM still trails the others by almost 5% though.
AMOC now sims as the strongest choice for all specs but because of the focus cost may be hard to achieve in real action.

Re: Hunter Changes on wednesday
Hmm.. I'm seeing MM as about 8% behind, and SV about 1% behind, but I imagine there are differences with gear/reforging.Danielfboone wrote:On femaledwarf, I'm seeing the changes as a pretty good dps boost overall. This is true for all 3 specs surprisingly.
The biggest boost is to SV and with full buffs, it is now equal with BM. MM still trails the others by almost 5% though.
AMOC now sims as the strongest choice for all specs but because of the focus cost may be hard to achieve in real action.
I'm wondering with these changes about MM for target-swapping heavy fights, specifically the turtle adds on Tortos, I loose a lot of pet dps there as BM.
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- AdamSavage
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Re: Hunter Changes on wednesday
I used Stampede a few times today, and I didn't get any of the normal buffs that I normally get from it. 

I believe if you can believe out of nothing an explosion (big bang) happened then how far fetched can god be?

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Re: Hunter Changes on wednesday
When I do Tortos, I put the pet on passive and send him in on the boss so he stays there the whole time. I then help kill the adds with my shots alone. I don't lose overall DPS that way and I contribute more to the raid because the boss dies faster.Slickrock wrote:Hmm.. I'm seeing MM as about 8% behind, and SV about 1% behind, but I imagine there are differences with gear/reforging.Danielfboone wrote:On femaledwarf, I'm seeing the changes as a pretty good dps boost overall. This is true for all 3 specs surprisingly.
The biggest boost is to SV and with full buffs, it is now equal with BM. MM still trails the others by almost 5% though.
AMOC now sims as the strongest choice for all specs but because of the focus cost may be hard to achieve in real action.
I'm wondering with these changes about MM for target-swapping heavy fights, specifically the turtle adds on Tortos, I loose a lot of pet dps there as BM.

- SpiritBinder
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Re: Hunter Changes on wednesday
**Edit**
whoops, wrong thread!
whoops, wrong thread!
Last edited by SpiritBinder on Wed Jun 12, 2013 1:29 am, edited 1 time in total.
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