Patch 5.4 PTR - Build 17056

For discussion of the upcoming 5.4 patch, and any finds on the PTR.
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Quiv
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Re: Patch 5.4 PTR - Build 17056

#201 Unread post by Quiv » Fri Jul 19, 2013 6:30 pm

With the exception of the Bombling, those shown in the above screenshot are listed as Timeless Isle drops atm on PTR. Most assuredly a typo, given that Siege fits way better.
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Re: Patch 5.4 PTR - Build 17056

#202 Unread post by Derax » Sun Jul 21, 2013 5:41 am

So many new companion pets.. I still haven't had the chance to pet battle :\ I am missing so many.

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Re: Patch 5.4 PTR - Build 17056

#203 Unread post by Qraljar » Wed Jul 24, 2013 1:12 pm

And now the other two spirit beast porcupine models are becoming battle pets too:

http://ptr.wowdb.com/spells/148427-veng ... 7205-17227
http://ptr.wowdb.com/spells/148530-harm ... 7205-17227


Normally, I'd be okay with it, but these are the only spirit beast models we've had all expansion, and lots of people say "we should not want a certain pet as spirit beast because a certain class/race/feature already utilizes that model".. so yes, I actually think this is stupid.


Maybe it's petty, but eh.
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Re: Patch 5.4 PTR - Build 17056

#204 Unread post by Loki » Wed Jul 24, 2013 2:05 pm

Qraljar wrote:And now the other two spirit beast porcupine models are becoming battle pets too:

http://ptr.wowdb.com/spells/148427-veng ... 7205-17227
http://ptr.wowdb.com/spells/148530-harm ... 7205-17227


Normally, I'd be okay with it, but these are the only spirit beast models we've had all expansion, and lots of people say "we should not want a certain pet as spirit beast because a certain class/race/feature already utilizes that model".. so yes, I actually think this is stupid.


Maybe it's petty, but eh.


It does seem a little unfair that the Celestial models are a lot more "flashy" as the made-ghostly and recolored porcupine models, but then they are making Celestial mini pets too so it's hard to complain. I just wish we had gotten something as flashy as Loque or Terrorpene this expansion, the alternate colored Pandarian beast models are cool and all but we haven't had much on the flashy side this time around. I guess the mana wyrms do sort of count.

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Re: Patch 5.4 PTR - Build 17056

#205 Unread post by Derax » Fri Jul 26, 2013 10:56 pm

Guess they are now working on the numbers pass, Steady/Cobra and Arcane shot got a small buff. Guess its better than just another AotH buff....

Disregard that just a tooltip fix. No numbers pass yet.

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Re: Patch 5.4 PTR - Build 17056

#206 Unread post by Slickrock » Sat Jul 27, 2013 8:52 pm

Derax wrote:Guess they are now working on the numbers pass, Steady/Cobra and Arcane shot got a small buff. Guess its better than just another AotH buff....

Disregard that just a tooltip fix. No numbers pass yet.


Source?
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Re: Patch 5.4 PTR - Build 17056

#207 Unread post by Derax » Sun Jul 28, 2013 12:05 pm

Slickrock wrote:
Derax wrote:Guess they are now working on the numbers pass, Steady/Cobra and Arcane shot got a small buff. Guess its better than just another AotH buff....

Disregard that just a tooltip fix. No numbers pass yet.


Source?



MMOChampion and also if you check ingame u will notice they already have these values. Minus Arcane Shot which reads 110% but they previously buffed Arcane shot on a PTR build this is a tooltip for that build on PTR. So no actual new buffs.

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Re: Patch 5.4 PTR - Build 17056

#208 Unread post by Dewclaw » Thu Aug 01, 2013 12:25 pm

I've searched, but there's so much info on the new patch, i came up empty handed. What are the item lvl req's for the new lfr?

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Re: Patch 5.4 PTR - Build 17056

#209 Unread post by Quiv » Thu Aug 01, 2013 5:21 pm

ATM 496. Thats also the item level of the timeless items that drop on the Timeless Isle (they can be upgraded with a special item to become 535).
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Re: Patch 5.4 PTR - Build 17056

#210 Unread post by Slickrock » Thu Aug 01, 2013 6:08 pm

So. All the changes to RPPM trinkets and haste effects, sounds like they are REALLY trying to tone down burst, so who knows what the better trinkets will be when this is all said and done. Don't vendor any current trinkets that aren't BIS for you now, they might be after Blizz is done.
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Re: Patch 5.4 PTR - Build 17056

#211 Unread post by Dewclaw » Thu Aug 01, 2013 9:32 pm

Quivering wrote:ATM 496. Thats also the item level of the timeless items that drop on the Timeless Isle (they can be upgraded with a special item to become 535).


Ty.:)

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Re: Patch 5.4 PTR - Build 17056

#212 Unread post by Malackai » Fri Aug 02, 2013 1:41 am

can someone please explain me what the deal with this is?
Glyph of the Lean Pack now reduces the radius of Aspect of the Pack by 33 yards, up from 7.

is it somehow usefull for pvp or something? I don't get it.

Seems more like lets make aspect of the pack useless to use guys kinda thing.
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Re: Patch 5.4 PTR - Build 17056

#213 Unread post by Kurasu » Fri Aug 02, 2013 6:30 am

> Glyph of the Lean Pack now reduces the radius of Aspect of the Pack by 33 yards, up from 7.

I can see this being useful for some things, to be honest.

How many times have you heard the tank yell "PACK OFF!" in a dungeon because you forget? Now, this won't be as common, because people who are further from you will no longer have the issue. If you forget, unless you're standing on top of the tank, you'll be the only one affected (or only a few close by you). Not ideal, since you're still forgetting, but at least it'll not end up with the tank being flattened.

Plus, if you want to have Pack on so that a clustered group in a dungeon/raid can move faster to stay out of stuff, you can do it without the tank having to worry about taking stuns/slowdowns due to being whacked by the boss.

It's definitely something that you'll need to keep close for, but it's not *completely* useless for running in a group. You just have to keep close together, and *intend* to be affected by it, rather than *accidentally* affected.

Mind you, I can't see myself using it, since I have better glyphs to use in its place. :D
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Re: Patch 5.4 PTR - Build 17056

#214 Unread post by Malackai » Fri Aug 02, 2013 8:52 am

So basically its a classical huntard fix lovely >_>
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Re: Patch 5.4 PTR - Build 17056

#215 Unread post by Acherontia » Sun Aug 18, 2013 8:28 pm

Myrrmi wrote:5. Siege of Orgrimmar Bosses: Paragons of the Klaxxi
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EXACTLY my reaction :|

Falconcrest wrote:Feh. I'm extremely upset about the Klaxxi Paragons. I don't raid, so I'll never get to see it for myself, but I still feel like my heart was torn out.


Same. I love Kil'ruk the Wind Reaver, one of my favorite WoW chars ever even before I read his story. I know they tell you they're all over Y'Shaarj (which... how does this make sense? They depose their Empress for being corrupt, yet they worship the old god? I'm a li'l confused)... But still, the idea that they actually -die- just sucks. They're all pretty damn good characters, they're great concepts (even if they're all just Rachni in Scyther bodies)... Ruined my night to find this out. I'll hope that somehow they survive the fight >.>

Wonder if this means the Mantid will go fully extinct.

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Re: Patch 5.4 PTR - Build 17056

#216 Unread post by Lisaara » Mon Aug 19, 2013 3:55 pm

Acherontia wrote:
Myrrmi wrote:5. Siege of Orgrimmar Bosses: Paragons of the Klaxxi
Image


EXACTLY my reaction :|

Falconcrest wrote:Feh. I'm extremely upset about the Klaxxi Paragons. I don't raid, so I'll never get to see it for myself, but I still feel like my heart was torn out.


Same. I love Kil'ruk the Wind Reaver, one of my favorite WoW chars ever even before I read his story. I know they tell you they're all over Y'Shaarj (which... how does this make sense? They depose their Empress for being corrupt, yet they worship the old god? I'm a li'l confused)... But still, the idea that they actually -die- just sucks. They're all pretty damn good characters, they're great concepts (even if they're all just Rachni in Scyther bodies)... Ruined my night to find this out. I'll hope that somehow they survive the fight >.>

Wonder if this means the Mantid will go fully extinct.

Unfortunately, they won't from what I've been hearing. They will die and this upset me. I adore all of the Klaxxi.....so much feels....

Shall we make a topic so we can all cry and mourn?

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Re: Patch 5.4 PTR - Build 17056

#217 Unread post by Kya » Mon Aug 19, 2013 4:50 pm

Acherontia wrote:
Myrrmi wrote:5. Siege of Orgrimmar Bosses: Paragons of the Klaxxi
Image


EXACTLY my reaction :|

Falconcrest wrote:Feh. I'm extremely upset about the Klaxxi Paragons. I don't raid, so I'll never get to see it for myself, but I still feel like my heart was torn out.


Same. I love Kil'ruk the Wind Reaver, one of my favorite WoW chars ever even before I read his story. I know they tell you they're all over Y'Shaarj (which... how does this make sense? They depose their Empress for being corrupt, yet they worship the old god? I'm a li'l confused)... But still, the idea that they actually -die- just sucks. They're all pretty damn good characters, they're great concepts (even if they're all just Rachni in Scyther bodies)... Ruined my night to find this out. I'll hope that somehow they survive the fight >.>

Wonder if this means the Mantid will go fully extinct.


You're not the only one who loves Kil'ruk, Ach. I fell in love with him from the first moment I met him.

Sure he and the rest of the Klaxxi are jerks, but they're lovable jerks! They're such well developed characters, some of the best Blizzard has ever come up with. The mantid also have a culture I am genuinely interested in, and to see it all fall apart seems like just a huge waste. I didn't just cry when I heard that the Paragons are more than likely going to die, I sobbed, and it has been the only time I ever thought about cancelling my subscription because of how much it hurts. Go ahead and call me weird, but that's how I feel. It... still gives me a tight, uncomfortable feeling in my chest to think about this, even though (after being talked into it by friends) I've chosen to lock myself into my own headcanon rather than accept this horrible outcome.

And Junrei, I'm with you 100% on starting a separate topic about this. Damn it, I'm tearing up again...
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Re: Patch 5.4 PTR - Build 17056

#218 Unread post by Equeon » Tue Aug 20, 2013 12:42 pm

Yeah, if you look at this video (best one I could find)
http://www.youtube.com/watch?v=OxFPzC6X_94

The Paragons clearly do the death animation and don't get up or anything after the fight. :cry:

Well, in my mind, I'll just pretend they slunk off when the players moved on to the next boss, wounded and with hurt pride, deciding it would be best that they didn't worship Old Gods anymore.


I mean, how many times have we "killed" important NPCs, looted something from their dead corpse, only to see them show up in a future battle?

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Re: Patch 5.4 PTR - Build 17056

#219 Unread post by Silivren » Tue Aug 20, 2013 12:49 pm

Equeon wrote:Yeah, if you look at this video (best one I could find)
http://www.youtube.com/watch?v=OxFPzC6X_94

The Paragons clearly do the death animation and don't get up or anything after the fight. :cry:

Well, in my mind, I'll just pretend they slunk off when the players moved on to the next boss, wounded and with hurt pride, deciding it would be best that they didn't worship Old Gods anymore.


I mean, how many times have we "killed" important NPCs, looted something from their dead corpse, only to see them show up in a future battle?


I don't want to kill them.. but I'm pretty sure if they die during the fight they're..well dead. I don't like that AT ALL but this was the same way I felt when Illidan died. I liked Illidan.. He could have just been imprisoned again but they chose to kill him..

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Re: Patch 5.4 PTR - Build 17056

#220 Unread post by Equeon » Tue Aug 20, 2013 1:00 pm

Dirty-Claws wrote:
Equeon wrote:Yeah, if you look at this video (best one I could find)
http://www.youtube.com/watch?v=OxFPzC6X_94

The Paragons clearly do the death animation and don't get up or anything after the fight. :cry:

Well, in my mind, I'll just pretend they slunk off when the players moved on to the next boss, wounded and with hurt pride, deciding it would be best that they didn't worship Old Gods anymore.


I mean, how many times have we "killed" important NPCs, looted something from their dead corpse, only to see them show up in a future battle?


I don't want to kill them.. but I'm pretty sure if they die during the fight they're..well dead. I don't like that AT ALL but this was the same way I felt when Illidan died. I liked Illidan.. He could have just been imprisoned again but they chose to kill him..

Well, he was the "big bad" of BC, or at least for most of us. We knew we were going to fight him from the beginning. The Klaxxi, we befriended and grew to like, despite their odd ways, stormed the Heart of Fear and killed the Empress with their help, and then received an ominous warning. When I went on that little tour with Kil'Ruk, I figured "hmm, a possible continuation for a future expansion, with the Old Gods!" not "oh lol raid boss in 2 patches"

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