Melee Classes point system (which to level question)

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Melee Classes point system (which to level question)

Unread post by Shade »

So I am halfway through leveling my Balance Druid. She is the last of the ranged classes that I need to level-I've already got a BM/MM hunter, fire mage, demonology lock, ele shaman and shadow priest to 90.

Now I am starting to ponder what class to do next. My best friend who I normally play with is going to have to go offline for awhile while she is moving and I want something to play on by myself so I do not get ahead of leveling my druid (as she is leveling one of her own alongside her).

I refuse to heal. I get into an instance with a jerk and I will purposefully let them die. I'm sorry, I cannot stand someone who rages at any slight mistake on a person's part and then continues to do so the entire instance. As to tanking-I can barely stand melee, tanking would tick me off in the long term (I've had to emergency tank on my druid and that was irritating enough. I much prefer ranged classes where I can stay in the back instead of having to chase the enemies along (why do some tanks pull and group and just start running?! So irritating!)).

I could level another lock or mage, I don't feel that I do very well on mine right now that I have at 90-the mage has changed since I've played it enough and the spec I have mine as is considered one of the worst for the class, if I need to learn a new spec I'd rather do it while leveling, thus earning the spells slowly and fitting them into the rotation, fully learning the ins and outs of them all. I could also level another lock, mine does well enough but not as well as I know she could do, and I've been told destruction is ridiculously fun, so I've considered trying to level a desto lock.

But, its silly to have multiples of the same class, so I am considering breaking my long standing hatred for melee classes and trying one out again (I've never gotten past the 30s on them before). The thing sI really hate about melee though-having to chase down enemies-is not the only thing holding me back.

Kitty druid has the bleed dots. Rogue have their combo points. Monk have Chi and pallys, from what I can tell, have to manage holy power. I would much rather just worry about one focus/mana/fury system rather than adding on something else.

As far as I can tell all of the melee classes/specs except for enhance shammy, have some kind of point system that they have to build up with some attacks and spend with others? Is this correct or is there another that does not? If there is not one, then I will look into it as a class to try, otherwise I am stuck considering between leveling a class I already know in a different spec or a melee with those point systems I dislike.
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Re: Melee Classes point system (which to level question)

Unread post by Lisaara »

I think Enhance may have a point system all it's own(I know Ele does) but I'm not 100% sure since I play an Ele shammy. Enhancement bored me though. I have a lot more fun with my monk and building up Chi is a piece of cake.

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Re: Melee Classes point system (which to level question)

Unread post by Makoes »

Why not play a Death Knight? DK's are pretty much melee/casters. I find Frost spec to be unbelievable fun (and I am with you on the love of ranged classes!) and when things run, death grip em back ^^ They can, if sht hits the fan, act as an emergency tank, or provide a much needed battle rez. They don't have the "point" system of other melee classes, but use a combo of runic power and runes. with Rune abilities generating runic power, and its rather easy to keep both going smoothly as frost. I find DK's to be like a melee affliction warlock. Keep diseases up, and hit them with powerful blows that are amplified by diseases or refresh them.
On top of that, DK's are self sufficient as they have a number of self heal abilities, as well as being able to have a "pet" undead for a short time (unless unholy, then the pet is "permanent") Army of the dead creates a mass of undead minions that will all taunt the target(s) which can provide a good distraction if the healer is struggling to keep people alive or the tank goes splat. Or if you've managed to pull more then you can handle ^^

I struggle with Melee classes, trying to get rotations down and placement, but I find DK's to be a nice middle ground between caster/melee. They are like a warrior, pally, warlock, (self)healer.

I just got my DK to lv 90 as blood, and its got to be (imo) the best/easiest tanking spec, Death grip how I love thee!! It's about the only class I can successfully tank on. But now I'am 90, I am going to gear up a bit more then go into LFR as frost for a bit more relaxing fun ^^ till i gain enough confidants to try tanking one.

Hahaha, letting rude people die is one of my favourite reasons for playing healers in LFD ^^ I love having that power! Shammy heals have got to be my most favourite, followed by monks.


However if DK's are not for you, I would suggest Pally. Don't worry to much about pally power, when it gets full things light up all flashy-like to let you know to use them ^^ The main downside (imo) to pally DPS is the lack of range...however, a pally engineer lobbing dynamite around is really fun ^^ especially stunning grenades! Pally DPS is fun though, I do prefer running a tank pally for avenging shield (yay ranged!!).

I've nothing to say on warriors, haven't gotten one out of the starting area, and trying my BF's at lv 80 was equally as boring as hell for me.

Druid kitty is fun, though I have a heck of a time not just spamming mangle...Tanks tent to move the targets around so much that I spend more time trying to re-position myself.

Rogues...Ok, I love rogues ^^ Stabby stabby!! I have a combat rogue, so placement isn't that much of an issue, and I have an ability or two that will warp me to behind my target. Combo's are a bit of a pain at first but once you get the rotation down its actually pretty simple. and you can move the combo points from one target to another if the last target dies before you can use the points. You also have the self heal, and evasion spells, as well as vanish if things get really bad. Some days I've just gone around any stealth/sap/pick pocket mobs, get lots of boxes that way.

I tried enhance shammy a few years ago, but struggles with the rotation so much I went back to elemental because I found it more enjoyable.

Hope this helps ^^

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Re: Melee Classes point system (which to level question)

Unread post by Lisaara »

You're the opposite of me, Makoes. I can't get into DKs...at all. I try so very hard to do so and I have awesome rp backstories for them but the class as a whole....I just get bored. Maybe it's the leveling through outland to makes me headdesk?

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Re: Melee Classes point system (which to level question)

Unread post by Shade »

Elemental does not have a point system, just mana. You have DOTs to maintain, yes, but not anything else-my 'mains' (fully leveled and as fully geared as I can in LFR) are my hunter and my ele shammy, so I am very positive on that. By point system I mean the little chi orbs you have to generate and spend on a monk, or the combo points you have to generate then spend on a rogue. I'd do another shammy but I already have two, heh. If I level a class that I already have, it would be on the horde side so I have one of each class on each side, though if I did enhance shammy it would be my third.

I've tried DK for about 10 levels and found that the only thing I liked about it was that my night elf girl was able to have pink hair. >_<

I've found on all of my caster/range types my favorite classes-after hunter, I class I have about 7 of already-tend to be ones that are more versatile in a pinch usually as a back up healer, but are also really strong DPS, such as shaman, priest, boomkin.

From your description, pally or rogue seem to be what would be best to try first. I am leaning towards pally, if you say the point system for it is not that bad. I like having that healing ability to use if I see the healer is dead or having trouble. I've never done a plate class, so that would also open up a whole slew of transmog sets too.... I would have to go and buy the plate leveling gear, not sure I have the stuff for that just yet.

What is the rogue self heal and how useful is it? I see rogues do a ton of damage if played by someone who seems to know what they are doing (and I love topping DPS charts), what spec would you recommend for them? They would also need agility leather I suppose?
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Re: Melee Classes point system (which to level question)

Unread post by Lisaara »

Pally is a 3-point holy power system and trust me, it's extremely simply.

I use an addon called HearKitty to keep track of any sort of combo-point thingers.

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Re: Melee Classes point system (which to level question)

Unread post by Makoes »

Rogues self heal is called "Recuperate" and heals 4% health every 3sec, with duration dependent on how many combo points you used. (6,12,18,24,30 sec) there is also a talent choice called "leeching poison" which heals you for 10% of the damage you do on the target afflicted by that poison. combat rogues pull ahead on multi-target mobs thanks to "Blade flurry" a toggle-able self buff (makes your attacks hit multiple targets, but decreases your energy regan) but keeping slice n dice active increases your attack speed, but are a bit behind in single target dps compared to assas/sub. However in most situations in dungeons, your attacking multiple mobs anyways.
I prefer Combat rogue myself, its more direct damage.
Assassination seems to be more DoT oriented, with finishing moves dependent on whether your target is above or below 35%.
Sub seems to focus more on dot and damage, while vanishing/cloak of shadows to get as many "ambushes" in as possible.

Yeah, rogues love agil leather ^^

I haven't played a ret pally in a while but I remember that once I had the rotation figured out, they were actually pretty fun. A bit more toggling between seals depending on how many you are fighting, and toggling between mobs. But it's actually easier then it might seem, and having so many glowing things pop up to hit ^^

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Re: Melee Classes point system (which to level question)

Unread post by Lisaara »

I tend to prefer Asssassination rogues. Once we get ramped up, no one can catch us.

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Re: Melee Classes point system (which to level question)

Unread post by Myrrmi »

Ah, a fellow melee-averse :D

My favourite melee are DKs, especially Unholly. They have a lot in common with hunters, actually - perma pet with pet-based burst cd, stampede (of zombies), quite a lot of utility and survivability, and a 2-button op aoe rotation :D The pet can even serve as an emergency hp-pool you can leech from if you need to.
Rellying on dots and pet for most part, DKs feel the melee pain of repositioning/chasing the target the least, I think.
Oh, and don't worry about not being DK-proficient enough - falling asleep on a kayboard has proven to be just as good of a dps rotation than any other for me :P
For other DKs - I have tried frost and it's a lot of fun, with more dynamic rotation, but still I like my zombies more ;) As for blood - I keep telling myself that one day I'll sit down and see what is it about. But maybe not today. Tomorrow. Definitelly.

2nd place takes paladin. Even though I prefer the tanky prot (because Shield Bumerang is badass, any Ragnarok-er would tell you so, and because doing quests in one pull is lolz :D ), retribution is fun and not that complicated as well. You only need to know how to count to five, and maintain a buff - but if you've played MM you're already more than familiar with that.
Pallies have a lot of tricks and utility, and can support their group in many ways. Definitelly worth a try.

Warrior - I have a furry one, and it was quite fun at the start, but I got bored of her by lvl 20. Now she's discovered the joys of accounting and serves as my bank alt :P

I am leveling a kitty/bear druid, and he is quite a furry piece of fun up to now. Mind you, he's still under 30 (frozen until the new loom interface goes live, as I have no looms at all on the serv he's on) so that doesn't mean much yet.

Rogue - combat, almost lvl60, but frozen due to lack of time/to many alts :/
She is fun, has a lot of tricks, but if, like me, you're not quite sure what are you doing, the survivalibility can be rather poor :P

I can't tell anything about monks. I have two - lvl0 and lvl2. So many alts, so little time... :P
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Re: Melee Classes point system (which to level question)

Unread post by Makoes »

gah!! I missed monks!!!
This class I would highly suggest as well, along with pally and rogues. It's a really fun (imo) class. Primarily I've been playing mistweavers and leveling a brewmaster alt from time to time, though I must say I really enjoy Winkwalkers (just not the long wait time on LFD/LFR). Pommeling the target to a pulp is lots of fun ^^ the rotation itself is so simple I could probably do it in my sleep. Jab is your go to attack/chi builder that can proc combo breaker, which gives you a free blackout kick or tiger palm. Expel harm is a self heal/damage them ability that generates chi, but does not proc combo breaker. Use rising kick on CD, and use Fist of fury when you're debuffs/buffs are not about to drop off. And thanks to the passive "afterlife" blackout kick has a 50% chance to spawn a chi sphere that grants you one chi by walking through it.

Pluse, Monks have that wonderful "touch of death" spell, that when used on a target with less health then you, will instantly kill it!!
(part of my toys with the idea of making a stam stacked monk for fun ^^)

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Re: Melee Classes point system (which to level question)

Unread post by Lisaara »

Makoes wrote:gah!! I missed monks!!!
This class I would highly suggest as well, along with pally and rogues. It's a really fun (imo) class. Primarily I've been playing mistweavers and leveling a brewmaster alt from time to time, though I must say I really enjoy Winkwalkers (just not the long wait time on LFD/LFR). Pommeling the target to a pulp is lots of fun ^^ the rotation itself is so simple I could probably do it in my sleep. Jab is your go to attack/chi builder that can proc combo breaker, which gives you a free blackout kick or tiger palm. Expel harm is a self heal/damage them ability that generates chi, but does not proc combo breaker. Use rising kick on CD, and use Fist of fury when you're debuffs/buffs are not about to drop off. And thanks to the passive "afterlife" blackout kick has a 50% chance to spawn a chi sphere that grants you one chi by walking through it.

Pluse, Monks have that wonderful "touch of death" spell, that when used on a target with less health then you, will instantly kill it!!
(part of my toys with the idea of making a stam stacked monk for fun ^^)
I can definitely agree with this one. My monk hardly tries and she's pulling 150k dps. I have a blast on her! Sango has quickly become my main, which was a very hard choice for me to make since Jetfyre(cat druid) was my main since BC but Cat druids just....do meh dps these days.

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Re: Melee Classes point system (which to level question)

Unread post by Wain »

Enhancement shammies definitely don't have a points system. My main is enhancement and I've always loved it. They're quite versatile.
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Re: Melee Classes point system (which to level question)

Unread post by Boven »

For a straightforward and fairly simple melee class, you might look into an arms warrior. There aren't combo points/chi/orbs/runes to manage and the rotation is fairly simple. It's just generating rage and keeping some debuffs up while smacking at things. Like a lot of classes, they're dead boring until you get some levels under your belt and get useful abilities.
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