


For me this is the case currently on live already. It can't be turned off until you toggle off auto-cast on it and have your pet attack something to get it out of stealth.Wain wrote:On a worse note, is it just me or is the Spirit Walk ability on spirit beast pets now broken so it can't be turned off?
Wain wrote:On a worse note, is it just me or is the Spirit Walk ability on spirit beast pets now broken so it can't be turned off?
This ability is on by default and makes the pet transparent. I copied the spell to the pet bar, but cancelling it has no effect on the buff on the pet. Dismissing and resummoning the pet also has no effect. It still resummons with the buff on.
So now any mana saber I tame is dull and barely visible.
This wasn't broken originally in Legion.
My client always seems to remember my pet bars, regardless of whether my addons are on or not. My UI is the default, the only addons I use are DeadlyBossMods and Skada. It also remembers where my pet bars and abilities are when I switch specs. The only time I have to adjust my pet bars is if there is a huge overhaul/change to the pet system or abilities. So it would only be like, a major pre-expansion patch. I don't think I've had to adjust my Spirit Beast's bar since MoP, but I could be wrong. But I definitely haven't adjusted/changed/system forgot since 6.0 launched.Xota wrote: The problem doesn't go away when I have no addons running. I'm surprised other people have been able to turn off spirit walk/prowl. Out of curiosity, does everyone else have to redo pet bars a lot, or do their clients remember which abilities were where when changing pet specs? If everyone else has their pet bars remembered properly too, I'm going to be disgruntled.
someday I'll find someplace to host a sig that isn't stupid money-grubbing photobucket
I've run into a similar issue with Rexxar out in the field. Wish there was some way to dismiss him like the Garrison bodyguards. It means you have to do some initial damage on the thing your taming in order for him to not pull aggro (and for Rexxar specifically, hoping Misha doesn't pop out).Wain wrote:The other issue is if I'm trying to do a tame quickly. I dismiss my pet and hit tame, but Hati hasn't been programmed to go immediately. He dismisses several seconds later for some strange reason. So if you're racing to tame you'll suddenly realize he's still there and races in to attack your tame and draw aggro.
In regards to Hati, I think this might've been fixed a bit in the most recent build. When I was playing last night, Hati was dismissing nearly at the same time as my active pet or about 1 second after. It was definitely altered from how it used to be, cause I know I'd have to wait a bit for Hati to despawn in just a few earlier builds.Quiv wrote:I've run into a similar issue with Rexxar out in the field. Wish there was some way to dismiss him like the Garrison bodyguards. It means you have to do some initial damage on the thing your taming in order for him to not pull aggro (and for Rexxar specifically, hoping Misha doesn't pop out).Wain wrote:The other issue is if I'm trying to do a tame quickly. I dismiss my pet and hit tame, but Hati hasn't been programmed to go immediately. He dismisses several seconds later for some strange reason. So if you're racing to tame you'll suddenly realize he's still there and races in to attack your tame and draw aggro.
I dislike bodyguards too, but I enjoy the Hemet Nesingwary and Emmarel Shadewarden combat ally abilities. The Nesingwary one is especially helpful for soloing difficult world quest bosses. Just BOOM! 40% health gone.Wain wrote:Yeah, I never use garrison bodyguards in Warlords. I always found them too much trouble, too likely to draw unwanted aggro. So I've not bothered with them in Legion either. Same with Dire Beast, so if they've improved them I wouldn't actually know :/
I'll check out Hati's dismissal time but maybe part of it is latency. Being Oceanic, mine is >200 ms on the Beta.