I feel like Blizzard in an attempt to "balance" the game has now really hurt the usefulness of some pets. I can see why when you don't need raid buffs anymore, there is no need to have pets that provide all those different buffs, but there are now so many pets who essentially can't do anything but attack. Even the new mechanical pets, in all their awesomeness in terms of taming and tracking them down, are essentially no different than a bear or any other "lower tier" pet. Now I am not advocating that pets should be only judged for their abilities and "usefulness", but it hurts when I am playing and would love to use my bear or newly acquired mecha-sheep and I am essentially playing at a determent cause I could be using a pet with an actual ability.
So maybe I should just be patient and maybe this sort of stuff will be worked out, but it is frustrating cause there are apparently abilities that Blizz has decided are "balanced enough" for pets to have, so why not just make sure every pet has at least one of these. Even if it is just a silly shield or mortal wounds debuff, there just shouldn't be these basically "place holder" pets, cause I would prefer to see so much more variety out there in the kind of pets people use, especially for people who play survival or marksman with a pet, who I feel have such a small window of worthwhile pets to choose from.
So these are just a few of my thoughts, I would love to know what you guys think, and what some fair solutions to this problem you think Blizz could introduce. I hope to start posting more.
