Suggestions for our Lurker.. ;)
Treat others with respect. Report, don't respond. Read the complete forum rules.
-
WerebearGuy
- Pet Finder
- Posts: 2279
- Joined: Sat Jul 12, 2014 10:37 pm
- Gender: Exploiter
Re: Suggestions for our Lurker.. ;)

I advocate for immersive features that will never happen. Why do I even bother?
I also do things in WoW that maaaaay not be fully intended. Beta testing live content!
- Umbriel of Halaa
- Apprentice Hunter

- Posts: 69
- Joined: Wed May 05, 2010 3:09 am
- Realm: Bronzebeard
- Gender: Female
Re: Suggestions for our Lurker.. ;)
- Runehound/runed darkhound.
- All core hound models aside from the skinny one.
- Wolf.
- Classic worg.
- Saber worg.
- Classic crocolisk.
- Crested basilisk.
- Three-eyed basilisk.
- Classic hydra.
- Felboar.
- Two-headed vulture.
- Owl.
- Classic chimaera.
- Outland chimaera.
- Classic hydra.
- Outland hydra.
- Classic hippogryph.
- Classic gryphon.
- Classic windrider.
- Classic serpent.
- Classic turtle.
- Warp stalker.
- Classic stag.
- Outland talbuk.
- Dragonhawk.
- Lion.
- Classic cat.
- Classic saber cat.
- Ashaine
- Community Resource

- Posts: 1956
- Joined: Thu Jan 27, 2011 4:25 pm
- Realm: Silver Hand (H) Scarlet Crusade (A)
- Gender: Female
- Location: IL
- Contact:
Re: Suggestions for our Lurker.. ;)
Or a green cloud serpent skin in general somewhere in the world would be amazing. <3

Ashaine Silverfel - <Dreadblade Assassins> - Silver Hand US - Faileas#1676
Deviantart | Facebook | Signature Shop | Flight Rising
"Not all who wander are lost."
Guildmaster • Hunter-Friendly RP Guild • Always Recruiting! • PM me!
- Ana
- Community Resource

- Posts: 19330
- Joined: Mon Jan 11, 2010 2:19 am
- Realm: Light EU Twintania/ Azol-Nerub EU
- Gender: Female
- Location: Copenhagen- Denmark
Re: Suggestions for our Lurker.. ;)

HUGE thanks to Makoes, Syleye, FeralClaw, Pingupuff, Karin,Bowno, Varethyn, Ashaine, Kishay, Aki (Täräin13), my friend Marie and some lovely ppl on Fligth Rising for my lovely sig
* Flight Rising *- Umbriel of Halaa
- Apprentice Hunter

- Posts: 69
- Joined: Wed May 05, 2010 3:09 am
- Realm: Bronzebeard
- Gender: Female
Re: Suggestions for our Lurker.. ;)
Still not currently playing, although the hints that the act is being cleaned up are a point in favor of my coming back. Give us ottuks—maybe split off marsuul from the rodent family, seeing as they look more like ferrets or mongooses, and classify them and ottuks as a new "weasel" family—and that'll be another.Umbriel of Halaa wrote: ↑Mon Oct 04, 2021 7:37 pm Hey; not playing at the moment. That said: quite a few models could use an update. These include, but are not limited to:Thanks in advance. (Also: my request for void hounds to be added to the core hound family still stands.)
- Runehound/runed darkhound.
- All core hound models aside from the skinny one.
- Wolf.
- Classic worg.
- Saber worg.
- Classic crocolisk.
- Crested basilisk.
- Three-eyed basilisk.
- Classic hydra.
- Felboar.
- Two-headed vulture.
- Owl.
- Classic chimaera.
- Outland chimaera.
- Classic hydra.
- Outland hydra.
- Classic hippogryph.
- Classic gryphon.
- Classic windrider.
- Classic serpent.
- Classic turtle.
- Warp stalker.
- Classic stag.
- Outland talbuk.
- Dragonhawk.
- Lion.
- Classic cat.
- Classic saber cat.
Re: Suggestions for our Lurker.. ;)
- PorrasouxRex
- Expert Hunter

- Posts: 443
- Joined: Tue Aug 03, 2010 5:52 pm
- Gender: Male
Re: Suggestions for our Lurker.. ;)

- Umbriel of Halaa
- Apprentice Hunter

- Posts: 69
- Joined: Wed May 05, 2010 3:09 am
- Realm: Bronzebeard
- Gender: Female
Re: Suggestions for our Lurker.. ;)
Re: Suggestions for our Lurker.. ;)
- Ana
- Community Resource

- Posts: 19330
- Joined: Mon Jan 11, 2010 2:19 am
- Realm: Light EU Twintania/ Azol-Nerub EU
- Gender: Female
- Location: Copenhagen- Denmark
Re: Suggestions for our Lurker.. ;)
I would LOVE for Anima to be BOA.. maybe even BOE but thats probablly wishfull thinking but BOA would make it sooo much easier
And my love for mogs make me mention this again.. lift restirctions on mogs.. let me run around in beer festival hat all year round, let me mog leather , cloth and plate. I can put on a pair of leather pants but I cant mog them... seems silly. Replace names with classes for easier to view in pvp or just disable mogs in pvp....either works fine. Transmog REALLY needs a overhaul

HUGE thanks to Makoes, Syleye, FeralClaw, Pingupuff, Karin,Bowno, Varethyn, Ashaine, Kishay, Aki (Täräin13), my friend Marie and some lovely ppl on Fligth Rising for my lovely sig
* Flight Rising *- GormanGhaste
- Community Resource

- Posts: 6716
- Joined: Tue Mar 09, 2010 2:00 pm
- Realm: Uldaman (and Ravencrest)
-
WerebearGuy
- Pet Finder
- Posts: 2279
- Joined: Sat Jul 12, 2014 10:37 pm
- Gender: Exploiter
Re: Suggestions for our Lurker.. ;)


Tell me you wouldn't like some expanded diversity in raptor skins. If the Time-Lost Raptors in Dragonflight could be updated to use classic mount models (without the saddle would be preferable), that would be absolutely fantastic since they just reuse the draenor models.

I advocate for immersive features that will never happen. Why do I even bother?
I also do things in WoW that maaaaay not be fully intended. Beta testing live content!
- Varethyn
- Petopia Artist
- Posts: 5439
- Joined: Wed Dec 01, 2010 11:12 am
- Realm: Azjol-Nerub EU
- Gender: Any
Re: Suggestions for our Lurker.. ;)
Also tameable wilderlings. Please?
Check out PetEmote here! | Visit my Flight Rising lair!
Rest in peace mum. I really did love and miss you, even if I never got to see you.
Re: Suggestions for our Lurker.. ;)
Re: Suggestions for our Lurker.. ;)
Seconding all of this!Varethyn wrote: ↑Sun Nov 13, 2022 6:01 pm Coming out of lurk to fully support more tameable cloud serpent colours. Adding to that another option for the ivory and white skins because not everyone likes PvP; I for one despise and avoid it like the plague, so because of it am locked out of getting the N'lyeth, Sliver of N'Zoth toy that makes them hostile and able to be tamed. I'd love to see a unique rare for these in the world somewhere.
Also tameable wilderlings. Please?![]()
- Ana
- Community Resource

- Posts: 19330
- Joined: Mon Jan 11, 2010 2:19 am
- Realm: Light EU Twintania/ Azol-Nerub EU
- Gender: Female
- Location: Copenhagen- Denmark
Re: Suggestions for our Lurker.. ;)

HUGE thanks to Makoes, Syleye, FeralClaw, Pingupuff, Karin,Bowno, Varethyn, Ashaine, Kishay, Aki (Täräin13), my friend Marie and some lovely ppl on Fligth Rising for my lovely sig
* Flight Rising *- PorrasouxRex
- Expert Hunter

- Posts: 443
- Joined: Tue Aug 03, 2010 5:52 pm
- Gender: Male
Re: Suggestions for our Lurker.. ;)
2. Elemental versions of the anzu model.
3. Firehawks/Al'ar phoenixes.
4. That blue armored draenor boar labeled as mechanical. "The Scrap King"
5. More colors of Cloud Serpents.
6. Soul Eaters and the Wolf Cloud Serpents as lesser dragonkin.
7. Skinny Core hounds.
8. Available stone direhorns and more armored colors.
9. More colors on the armored devilsaurs
10. Updated the kurken model
11. Both versions of midnight tameable undead horses, tameable undead horses both saddled and armored.
12. Tameable skeletal gryphons both versions of armored and un armored.
13. Tameable invincible model.
14. Tome of demon taming. Tame demon like beasts such as the core hounds.
15. Brutosaurs

Re: Suggestions for our Lurker.. ;)
- Bambu
- Journeyman Hunter

- Posts: 186
- Joined: Wed May 13, 2015 9:56 pm
- Realm: Shu'halo/Eitrigg
- Gender: Female
- Location: California
Re: Suggestions for our Lurker.. ;)
An "Orginal" or "Family Name" option when naming/renaming pets would be a small but welcome change if possible.
I want nothing more than a tameable green heavenly cloud serpent though personally.
-
WerebearGuy
- Pet Finder
- Posts: 2279
- Joined: Sat Jul 12, 2014 10:37 pm
- Gender: Exploiter
Re: Suggestions for our Lurker.. ;)
Ferocity:
- Keep Primal Rage as-is.
- Keep Predator's Thirst as-is.
- Add a passive ability that causes Kill Shot to increase healing from Predator's Thirst for a short period.
-- Applies to both you and your pet.
-- Disabled when using a Clefthoof. Effectiveness is equivalent to Blood of the Rhino, and Clefthooves already have that.
Tenacity:
- Keep Fortitude of the Bear as-is.
- Remove Endurance Training.
- Add a passive that allows you to attack when Aspect of the Turtle is active. (I'll take "Torghast Power That Needs to Come Back" for 500, Alex.)
- Add a passive ability that restores you and your pet's health over time when not moving. Fighting a boss that's a DPS check? Stand your ground and tank those raid mechanics like a champ!
-- Your pet heals as YOU stand still. Pets move around a lot on their own, so don't tie their healing to their positioning.
Cunning:
- Keep Master's Call as-is.
- Remove Pathfinding, optionally put it in the base Hunter talent tree as a possible talent choice between Posthaste and Improved Kill Shot. Two points, 6%/12%.
- Add a passive ability that increases the duration of Aspect of the Cheetah, and/or keeps the maximum move speed for the full duration rather than losing some speed.
- Add a passive ability that restores you and your pet's health over time when moving. Got a raid boss where you can't stand still for long? Whip out a cunning pet and heal on the run!
-- Your pet heals as YOU move. While pets can move on their own, they tend to only move when another player has aggro or an attack that locks the enemy in place is being performed.
-- Healing effectiveness is halved in Battlegrounds and Arenas, because god forbid a Hunter actually stands still in PvP.
This way, all three specs have a place in all content. They all provide an extra defensive option for specific types of content; Ferocity heals more in the final push, Tenacity keeps you alive longer when you want to not move much, and Cunning keeps you healthy when you've gotta move constantly. Ferocity and Cunning, under these suggested changes, would obviously have some nerfs, as Clefthooves wouldn't benefit from the passive bonus healing from Kill Shot and Cunning would not heal as much during PvP due to the active pace of that minigame. This way, all three specs are viable. This way, it's not a total waste to use Tenacity or Cunning over Ferocity. Sure, Ferocity may still come out on top depending on how well the healing is balanced, but hey; at least the other two won't be wasted spots line they are now.
Also, purely for new tames; Make the deep striders tameable. Those weird giraffes on the 10.1 PTR. The given excuse was weak; we have janky pets galore already. One more won't kill us. Plus, the devs WANTED to make them tameable; just do it!

I advocate for immersive features that will never happen. Why do I even bother?
I also do things in WoW that maaaaay not be fully intended. Beta testing live content!


