Suggestions for our Lurker.. ;)

Anything related to Hunter pets.
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WerebearGuy
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Re: Suggestions for our Lurker.. ;)

Unread post by WerebearGuy »

You know how Ratgusher is a rare made of 10,000 mawrats inside a suit of armor? Spirit beast concept; Mawrat with heavy plate armor and the physique of either one of those large gargoyles (See Revendreth's covenant mount and the Antorus hounds). Just a big, hulking mawrat with Soulseeker armor that walks on its knuckles. Or, just a really fun concept for a new Rodent. Either would work.

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Umbriel of Halaa
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Re: Suggestions for our Lurker.. ;)

Unread post by Umbriel of Halaa »

Hey; not playing at the moment. That said: quite a few models could use an update. These include, but are not limited to:
  • Runehound/runed darkhound.
  • All core hound models aside from the skinny one.
  • Wolf.
  • Classic worg.
  • Saber worg.
  • Classic crocolisk.
  • Crested basilisk.
  • Three-eyed basilisk.
  • Classic hydra.
  • Felboar.
  • Two-headed vulture.
  • Owl.
  • Classic chimaera.
  • Outland chimaera.
  • Classic hydra.
  • Outland hydra.
  • Classic hippogryph.
  • Classic gryphon.
  • Classic windrider.
  • Classic serpent.
  • Classic turtle.
  • Warp stalker.
  • Classic stag.
  • Outland talbuk.
  • Dragonhawk.
  • Lion.
  • Classic cat.
  • Classic saber cat.
Thanks in advance. (Also: my request for void hounds to be added to the core hound family still stands.)
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Re: Suggestions for our Lurker.. ;)

Unread post by Ashaine »

Yu'lon. I'm honestly surprised this isn't a tameable skin yet.
Or a green cloud serpent skin in general somewhere in the world would be amazing. <3

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Re: Suggestions for our Lurker.. ;)

Unread post by Ana »

More warpstrider and tallstrider models!

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Umbriel of Halaa
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Re: Suggestions for our Lurker.. ;)

Unread post by Umbriel of Halaa »

Umbriel of Halaa wrote: Mon Oct 04, 2021 7:37 pm Hey; not playing at the moment. That said: quite a few models could use an update. These include, but are not limited to:
  • Runehound/runed darkhound.
  • All core hound models aside from the skinny one.
  • Wolf.
  • Classic worg.
  • Saber worg.
  • Classic crocolisk.
  • Crested basilisk.
  • Three-eyed basilisk.
  • Classic hydra.
  • Felboar.
  • Two-headed vulture.
  • Owl.
  • Classic chimaera.
  • Outland chimaera.
  • Classic hydra.
  • Outland hydra.
  • Classic hippogryph.
  • Classic gryphon.
  • Classic windrider.
  • Classic serpent.
  • Classic turtle.
  • Warp stalker.
  • Classic stag.
  • Outland talbuk.
  • Dragonhawk.
  • Lion.
  • Classic cat.
  • Classic saber cat.
Thanks in advance. (Also: my request for void hounds to be added to the core hound family still stands.)
Still not currently playing, although the hints that the act is being cleaned up are a point in favor of my coming back. Give us ottuks—maybe split off marsuul from the rodent family, seeing as they look more like ferrets or mongooses, and classify them and ottuks as a new "weasel" family—and that'll be another.
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Talihawk
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Re: Suggestions for our Lurker.. ;)

Unread post by Talihawk »

Definitely need the otters and the kyrin like dragon-deer. It's going to be such a huge disappointment if some of the neatest creatures aren't tameable AGAIN.
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Re: Suggestions for our Lurker.. ;)

Unread post by PorrasouxRex »

Taming Yetis, northrend and pandaria. They are gorillas with horns and would be an interesting addition.
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Re: Suggestions for our Lurker.. ;)

Unread post by Umbriel of Halaa »

Thank you for adding the otters (although I still think mustelid-type creatures should be their own family rather than classed as rodents). What I said about model updates still stands, especially that runehound (which I seem to recall not even having a swimming animation; please at least switch them to a reskinned version of the new darkhound model). And I still want voidhounds (and mandragoras); and let's also add vorquins, woodpeckers, magma slugs, mantacorns, and hornswogs.
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Re: Suggestions for our Lurker.. ;)

Unread post by Falcon »

I'd personally love to see the gormlings be flagged as tamable. I really want one of the little jet black ones and was sad to discover that they're untamable.
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Re: Suggestions for our Lurker.. ;)

Unread post by Ana »

Make Fishing better... im llving from 100 to 200 and sometimes it takes 15 catches to gain a point.. even when I fish in the highest possible water with the best rod and the best bait... it´s sooooo frustrating a skill to lvl

I would LOVE for Anima to be BOA.. maybe even BOE but thats probablly wishfull thinking but BOA would make it sooo much easier

And my love for mogs make me mention this again.. lift restirctions on mogs.. let me run around in beer festival hat all year round, let me mog leather , cloth and plate. I can put on a pair of leather pants but I cant mog them... seems silly. Replace names with classes for easier to view in pvp or just disable mogs in pvp....either works fine. Transmog REALLY needs a overhaul

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GormanGhaste
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Re: Suggestions for our Lurker.. ;)

Unread post by GormanGhaste »

Shan'ze Cloudrunner cloud serpents. that is all.
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WerebearGuy
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Re: Suggestions for our Lurker.. ;)

Unread post by WerebearGuy »

I got a good look at the early raptor mounts, and noticed how they're a totally different breed of raptor. They have small sail fins on their head and pelvis, a fleshy wattle along their throat, and significantly more striking color schemes, not to mention the incredible unicorn horn they sport. Only one is currently tameable, and it's a saddled version. My suggestion; give us these unicorn raptors as a more detailed, no-saddle variant. Let's compare the orange classic raptors;



Tell me you wouldn't like some expanded diversity in raptor skins. If the Time-Lost Raptors in Dragonflight could be updated to use classic mount models (without the saddle would be preferable), that would be absolutely fantastic since they just reuse the draenor models.

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Re: Suggestions for our Lurker.. ;)

Unread post by Varethyn »

Coming out of lurk to fully support more tameable cloud serpent colours. Adding to that another option for the ivory and white skins because not everyone likes PvP; I for one despise and avoid it like the plague, so because of it am locked out of getting the N'lyeth, Sliver of N'Zoth toy that makes them hostile and able to be tamed. I'd love to see a unique rare for these in the world somewhere.

Also tameable wilderlings. Please? :hug:

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Talihawk
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Re: Suggestions for our Lurker.. ;)

Unread post by Talihawk »

Yes please, please let us tame the Blue, Green and Gold Cloud Serpents!
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Re: Suggestions for our Lurker.. ;)

Unread post by Falcon »

Varethyn wrote: Sun Nov 13, 2022 6:01 pm Coming out of lurk to fully support more tameable cloud serpent colours. Adding to that another option for the ivory and white skins because not everyone likes PvP; I for one despise and avoid it like the plague, so because of it am locked out of getting the N'lyeth, Sliver of N'Zoth toy that makes them hostile and able to be tamed. I'd love to see a unique rare for these in the world somewhere.

Also tameable wilderlings. Please? :hug:
Seconding all of this!
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Re: Suggestions for our Lurker.. ;)

Unread post by Ana »

I 100,000,000 % agree. N'lyeth, Sliver of N'Zoth is not a possibility for me either....

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Re: Suggestions for our Lurker.. ;)

Unread post by PorrasouxRex »

1. That remaining horde banner wolf in Seige of Orgrimmar.
2. Elemental versions of the anzu model.
3. Firehawks/Al'ar phoenixes.
4. That blue armored draenor boar labeled as mechanical. "The Scrap King"
5. More colors of Cloud Serpents.
6. Soul Eaters and the Wolf Cloud Serpents as lesser dragonkin.
7. Skinny Core hounds.
8. Available stone direhorns and more armored colors.
9. More colors on the armored devilsaurs
10. Updated the kurken model
11. Both versions of midnight tameable undead horses, tameable undead horses both saddled and armored.
12. Tameable skeletal gryphons both versions of armored and un armored.
13. Tameable invincible model.
14. Tome of demon taming. Tame demon like beasts such as the core hounds.
15. Brutosaurs
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Re: Suggestions for our Lurker.. ;)

Unread post by Allstohel »

Honestly, I'd love, love, LOVE more colours for the grand nightsaber models - in particular, it would be great to have some patterned models, e.g. striped and spotted to call back to the nightsabers in Teldrassil.
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Re: Suggestions for our Lurker.. ;)

Unread post by Bambu »

I love exploring all over, outdoor dungeons/raids, pointless islands, plateaus, caves, and the like. Would love to find more unique pets that way. Nothing too fancy, just more stuff like the fel hippogryph where an inaccessible look becomes accessible.

An "Orginal" or "Family Name" option when naming/renaming pets would be a small but welcome change if possible.

I want nothing more than a tameable green heavenly cloud serpent though personally.
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Re: Suggestions for our Lurker.. ;)

Unread post by WerebearGuy »

Considering that it seems as if we'll remain unable to fix...I mean respec our pets, how about some overhauls to the value of each spec? Ferocity is the golden standard, with a useful utility and a passive heal. Looking at Tenacity and Cunning however, you will ALWAYS see massive inferiority. Thus, I suggest something like this to balance everything;

Ferocity:
- Keep Primal Rage as-is.
- Keep Predator's Thirst as-is.
- Add a passive ability that causes Kill Shot to increase healing from Predator's Thirst for a short period.
-- Applies to both you and your pet.
-- Disabled when using a Clefthoof. Effectiveness is equivalent to Blood of the Rhino, and Clefthooves already have that.

Tenacity:
- Keep Fortitude of the Bear as-is.
- Remove Endurance Training.
- Add a passive that allows you to attack when Aspect of the Turtle is active. (I'll take "Torghast Power That Needs to Come Back" for 500, Alex.)
- Add a passive ability that restores you and your pet's health over time when not moving. Fighting a boss that's a DPS check? Stand your ground and tank those raid mechanics like a champ!
-- Your pet heals as YOU stand still. Pets move around a lot on their own, so don't tie their healing to their positioning.

Cunning:
- Keep Master's Call as-is.
- Remove Pathfinding, optionally put it in the base Hunter talent tree as a possible talent choice between Posthaste and Improved Kill Shot. Two points, 6%/12%.
- Add a passive ability that increases the duration of Aspect of the Cheetah, and/or keeps the maximum move speed for the full duration rather than losing some speed.
- Add a passive ability that restores you and your pet's health over time when moving. Got a raid boss where you can't stand still for long? Whip out a cunning pet and heal on the run!
-- Your pet heals as YOU move. While pets can move on their own, they tend to only move when another player has aggro or an attack that locks the enemy in place is being performed.
-- Healing effectiveness is halved in Battlegrounds and Arenas, because god forbid a Hunter actually stands still in PvP.

This way, all three specs have a place in all content. They all provide an extra defensive option for specific types of content; Ferocity heals more in the final push, Tenacity keeps you alive longer when you want to not move much, and Cunning keeps you healthy when you've gotta move constantly. Ferocity and Cunning, under these suggested changes, would obviously have some nerfs, as Clefthooves wouldn't benefit from the passive bonus healing from Kill Shot and Cunning would not heal as much during PvP due to the active pace of that minigame. This way, all three specs are viable. This way, it's not a total waste to use Tenacity or Cunning over Ferocity. Sure, Ferocity may still come out on top depending on how well the healing is balanced, but hey; at least the other two won't be wasted spots line they are now.

Also, purely for new tames; Make the deep striders tameable. Those weird giraffes on the 10.1 PTR. The given excuse was weak; we have janky pets galore already. One more won't kill us. Plus, the devs WANTED to make them tameable; just do it!

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