Patch 12.1.0 - Curse of Ula'tek

Discuss the upcoming Midnight expansion.
WerebearGuy
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by WerebearGuy »

If the feathers are separate from the body, that means that it's possible (not likely or guaranteed) that there could be bald skyfiends? Or are the wing feathers and head feathers connected in that regard? IE if they're bald, they just have no feathers anywhere?

This one is so good, but I'm not getting my hopes up now lol.

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worgpower
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by worgpower »

This one looks particularly good, like a more fel tainted serpent than others. The new black one is on my bucket list if it ever gets added
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Wain
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by Wain »

WerebearGuy wrote: Thu Jul 09, 2026 10:10 am If the feathers are separate from the body, that means that it's possible (not likely or guaranteed) that there could be bald skyfiends? Or are the wing feathers and head feathers connected in that regard? IE if they're bald, they just have no feathers anywhere?

This one is so good, but I'm not getting my hopes up now lol.
The textures are separate but the geosets aren't, so we can't just remove the feathers. Even if we could on the wings they would just have a blank space, no leathery wings underneath.
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Tsukina
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by Tsukina »

Wain, I wasn't sure where to post this. The website says Radooni (the plant demosaur from Harandar) is tameable in this moment (0.7), but it can't be tamed (I have the book in my account and I've even tried with a Haranir).

As always, sorry for using automatic translation.

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Wain
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by Wain »

Tsukina wrote: Fri Jul 10, 2026 3:10 pm Wain, I wasn't sure where to post this. The website says Radooni (the plant demosaur from Harandar) is tameable in this moment (0.7), but it can't be tamed (I have the book in my account and I've even tried with a Haranir).

As always, sorry for using automatic translation.

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Fixed! Thank you :)
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BestAzlanEver
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by BestAzlanEver »

None of the Post Cata chimaeras/Rylaks look good; they all look like sick birds with broken wings that has to hop on the ground to move.
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Wain
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by Wain »

BestAzlanEver wrote: Sat Jul 11, 2026 10:59 am None of the Post Cata chimaeras/Rylaks look good; they all look like sick birds with broken wings that has to hop on the ground to move.
Sadly, that's the case with pretty much all winged models that run across the ground as followers. They look ridiculous. I've campaigned for that to change but it may be harder to fix than I thought.

Essentially what I think it should be: define a 'FollowRun' animation that is identical to the standard Run for most models, but if the model is designed for regular flying then make it the same as Fly. There are a few followers where that maybe shouldn't be the case, like dreamrunners can fly but would probably look better running on the ground.
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Wain
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by Wain »

An update on looks for 12.1 :

I've been working on creating images for all the new "venom soaked" creature looks. The model viewer I use doesn't display these effects so unfortunately they have to be added manually. I'm not an artist, so it's a hard slog to get them looking good enough to use but I keep reminded myself they're just there to represent the look and don't always need to be perfect.

I've now completed the venom-soaked boars, capybaras, eagles, and toads. Just turtles (and maybe writhing snakes) to go now 😰
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Maizou
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by Maizou »

Wain wrote: Thu Jul 09, 2026 2:21 am I've added some more unused 'skyfiend' (feathered snake-chimaera) looks to the database.

Firstly, the new build introduced a new skyfiend mount colour - black and green - which isn't one of the standard colours but would work fine if copied to the wild model. Its quality isn't as high as the previous colours (scale textures are flatter and the venom sections are very oversaturated) but would still look okay. I get the impression it was a rush job, however.


I don't like green but damn that looks good.

I kinda wish with pets like this, they just let us use the barber shop to customize the combinations. Probably easier than them coding all the random combinations to pop up.

Or make it easy and have a single NPC model of the customizable ones, like a blank slate pet.
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Wain
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by Wain »

Petopia update: I think all the new tameable looks are in! Just finished the turtles.

https://www.wow-petopia.com/Patch%2012.1.0.php

There are a few other odd looks that are only on untameable things (spectral / stabbed by weapons / etc.) and I'll probably hold off on those until I know they're tameable.

One thing I want to try to redo is the writhing serpent images - they all should have a green aura around their mid-sections that isn't coming across in the model viewer.
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Wain
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by Wain »

Wain wrote: Tue Jul 14, 2026 2:53 am One thing I want to try to redo is the writhing serpent images - they all should have a green aura around their mid-sections that isn't coming across in the model viewer.
Done!
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Wain
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by Wain »

For the record, here are the "venom-soaked" ( as I'm calling them) looks that I'm aware of:




There are some venom-soaked toads in colours that aren't tameable yet (green, gold & blue, gold) which I haven't listed here but are in the guide:

https://www.wow-petopia.com/Patch%2012.1.0.php
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Re: Patch 12.1.0 - Curse of Ula'tek

Unread post by Valnaaros »

Great job, Wain :D
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