Soloing mythic (equiliant) raids atm. My dps on a boss was kinda funny . Its a good dps for my lvl

around 300 - 400dp is considered good so im a bit above avarage

i just thought it was a funny dps

running in a place called Planes of Hate, one of the highest raids there is. The bosses are tough as heck on this lvl of difficulty lol
In EverQuest Legends, stances (for physical and combat modes) and invocations (for magic and casting modes) act as permanent or swappable passive buffs that you can keep active one at a time on a 6-second cooldown
Melee Stances
• Defensive: Reduces physical damage taken by 50% and magic damage taken by 20% (costs endurance per point of damage prevented).
• Offensive: Doubles melee damage and grants +25% critical hit chance.
• Berserker: Doubles attack speed/rate (ideal for two-handed DPS builds, consumes endurance and a small amount of HP).
• Evasive: Grants a 95% chance to dodge/evade incoming attacks (each point of damage evaded consumes endurance).
• Striker: Focuses damage into ability attacks (such as kicks and special martial strikes) rather than just white swings.
• Mage Hunter: Reduces magic damage taken by 50% and physical damage taken by 20% (available to hybrid classes like Berserker, Paladin, and Shadowknight).
• Channeler: Lowers the chance of spell interruption under fire, though it places a moderate mana tax while active.
Caster Invocations
• Recovery: Doubles in-combat mana regeneration rate and reduces spell mana costs by 5%.
• Inversion: Shifts 2/3 of a spell's cast time into the global recovery/cooldown window, allowing near-instant casting while moving or attacking (at a minor mana/endurance adjustment).
• Divine: Converts the mana spent on casting spells into direct heals for the lowest-HP ally (scaled higher if you have wisdom-based classes in your group).
• Inviolate: Prevents all spell interruptions from stenches or movement, though it doubles spell mana costs (available to Wizards and Bards).
• Empower: Increases spell healing/damage output for extra mana and health scaling.
• Overchannel: Increases mana and stamina costs to reduce the target's resistances by 100, helping land stubborn debuffs and slows.
• Spellblade: Converts the spell in your first spell slot into a weapon-hit proc effect (consuming a portion of mana and endurance on trigger, available to hybrids like Beastlord, Paladin, Ranger, and Shadowknight).
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you can weave from one stance and invoration to another and often need to in order to take down a boss/raid
Still waiting on more content to be relased. N ew zones and raid in this month so excited about that. New expansion Mid December. Still having a lot of fun both solo and with grps. Raids/instances scales with how many ppl u are and u can make it up to 8
eventhough the graphic is old i think it got soo much charm. And details, like your breath is frosty when u are in an icy area - and yes the white blob is my characters exhale
