Saturo wrote:These new specs are still nowhere near as finished as the old ones
Considering the old (current) ones have been live for months upon months now and the new ones are still in development, you're right.
and they'll never be able to get it right again without either giving us the original mastery system, that filled as we put talents in a tree, to compensate for the statboosting talents, or by simply giving us more talents to choose from. I really don't think we'll see either solution at this point.
It looks to me like the Mastery system is still very much in a state of development and I wouldn't surprise me to see it change many times between now and launch and even after launch as people hit max level and start the raid content.
We also haven't seen the new Glyphs, we're getting a third tier of them in which I would imagine will see some former talents show up as Prime Glyphs. So we really don't have anywhere near a complete picture yet of how everything will work together.
I liked the original version of Mastery as well, the new placeholder stuff is really lackluster and I'm not overly keen on the proposed changes, but like I said, this seems like a system that will be in flux for a significant amount of time.
Kalliope wrote:My objection is that BM is still being dubbed "the leveling spec." Short of not pulling off your pets as easily, there's no mana restrictions that give BM a leg up as a leveling spec.
In my opinion, BM gets the leveling spec yoke because it's very easy and convenient to play in a leveling environment but quite challenging to play in a raid environment in order to really squeeze out every last drop of DPS. So there's a fairly large gap in between the two realms, a gap which is much easier to bridge by playing an easier raid spec like Marksmanship or Survival.