Wanna get some advices what is best DPS spec for hunter these days. Currently I am kind of hybrid.
Thanks in advance

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Orly?Kalliope wrote:Marks is the "in" raiding spec at the moment, but surv is still highly popular.
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aye they are awsome but mean if you try to post there just so you know the name is not for fun they really are eletists and jerks in some ways but awsome place to read about thingsEpicfail wrote:http://www.elitistjerks.com
One of the best sites for strong advice on specs, glyphs, gems, etc. Check the hunter forums out and see what the theory-crafters think of whats best. Here's a good place to start: http://elitistjerks.com/f74/t89218-hunt ... questions/
Personally, I enjoy marks more than surv.
1. Groups of adds - Your Volleys are stronger and you don't get interupted by damage.
2. The Marks (arp) rotation starts with SrS, CS, AiS, then SSx3 or 4, then the same rotation without SrS. Then KS each and every time it becomes available. Surv rotation starts ES, BA, AiS, SrS and then SS until ES and AiS come off cooldown while keeping BA and SrS up. Then, when LnL procs you ES, wait .5 sec and ES again. Then add KS at 20% and you have a lot of things bouncing around. Marks seems to take less decision making and fewer things to maintain. Is Mark and SrS up? Good. CS, AiS, SSx4. Both Mark and SrS will still be up unless you had to move and are coming back into your rotation. Lather Rinse Repeat.
3. Arp build relies heavily on physical shots which is exactly what CS, AiS and SS are. Get an Arp trinket (Grim Toll, Mjolner Runestone, Needle-Encrusted Scorpian) and build up your Arp Gear which isn't hard because its on 4 of 5 T10 pieces.
4. It really suits my playstyle. The only dot is SrS and once thats in, you just keep hitting things with direct damage. That and LnL procs remind me of Eclipse procs on my boomkin. Its hard to tighten a rotation when RNG determines what you do next ontop of paying attention to where you are standing and switching targets between adds and boss. I like simple. Simple is good.
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Not at all true, both of these perceptions are complete myths.kairii wrote:i personally think MM if you have enough ARP ofc :p and you can faceroll rotation and do 'imba' dps
Incorrect, you drop arcane shot when you reach about 40%/50% crit. Arcane shot is dropped due to its low critical damage, not because so much of the issue it also shares with armor pen.Anansi wrote:Myth #1 - Only go Marksman if you have enough ArPen: Marksmanship is a solid, competitive spec at any stage of the game in terms of DPS. If you do not have a significant amount of ArPen, you will be using Arcane Shot and be specced into Improved Arcane Shot. Once you reach a point where, because of accumulated ArPen, your Steady Shots are consistently doing more damage than your (Improved) Arcane Shots, you can and should consider dropping the 3 points in Improved Arcane Shot and the shot itself from your rotation.kairii wrote:i personally think MM if you have enough ARP ofc :p and you can faceroll rotation and do 'imba' dps
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Chrizesu wrote: Incorrect, you drop arcane shot when you reach about 40%/50% crit. Arcane shot is dropped due to its low critical damage, not because so much of the issue it also shares with armor pen.
What are you referring to here? When I mention timing AutoShot, I mean in conjunction with moving. So you only move in staggered steps to facilitate AutoShot firing when it is ready. For me that's every 2 seconds, so I would move for just shy of 2 seconds, let AutoShot fire, move again, stop and so forth, rather than running in one go from point A to point B. Since the physical damage of AutoShot is more important, it's better for DPS to have it fire whenever possible.Also you don't have to time auto shot so much now since blizz 'fixed' most of those issues.
Well you should always stack AGI. ArPen comes "passively" with gear, you shouldn't gem or enchant for it as you gain far more from +20 AGI than you do +20 ArPen.Danielfboone wrote:There are actually two ways to build a MM spec and gear set. One is to go for and stack ArP and the other is to stack Agi. Both methods work .
You're right that a Castsequence macro is not optimal, but they are functional. And I think (macro experts can confirm or deny this) that you can put a reset quantifier in your macro that resets the sequence after so many seconds. That may help.I have to use a castsequence macro for my basic shot rotation. This works fine if I don't have to move around and interrupt the sequence. What happens when you move is that the sequence picks up where it left off and Chimera shot may be ready to fire but won't until the cast sequence completes resulting in a loss of potential dps.
Well what happens is that you're spending time and talent points on a low-performing shot. Yes, Arcane ignores armour but if you have a good amount of ArPen, things balance out and even tip to the favour of not using Arcane Shot. And as Chrizesu pointed out, Arcane has low critical damage so you can crit higher with something else.One thing I disagree with though is the elimination of Arcane shot from a MM rotation. I think it should always be used. It adds dps and is not mitigated by armor. I have also never seen Steady Shot average more damage per shot than Arcane even with 3 points in Improved Steady and none in Improved Arcane and a good amount of ArP with an ArP proc trinket.
I use Steady Shot, Chimera Shot and Kill Shot. In a raid environment, having Kill Shot available more frequently helps a lot with bosses, particularly if you're running close to an Enrage timer and TSA can be canceled out by a Blood DK's Abomination's Might talent or Enhancement Shaman's Unleashed Rage talent so if that happens your glyph is useless.I would say that the best major Glyphs for a MM Hunter are the Glyphs of Trueshot Aura, Serpent Sting, and Steady Shot. That combination shows the best dps numbers in my spreadsheet.
ArP is one of those odd stats that 'gets better the more you have'. This has to do with the really odd equation set to it.Anansi wrote: Well you should always stack AGI. ArPen comes "passively" with gear, you shouldn't gem or enchant for it as you gain far more from +20 AGI than you do +20 ArPen.
I thought you mentioned something about timing your auto shots with your other attacks. This isn't as necessary anymore as autoshot will stick itself between your steadyshots/ect now.Anansi wrote:What are you referring to here? When I mention timing AutoShot, I mean in conjunction with moving. So you only move in staggered steps to facilitate AutoShot firing when it is ready. For me that's every 2 seconds, so I would move for just shy of 2 seconds, let AutoShot fire, move again, stop and so forth, rather than running in one go from point A to point B. Since the physical damage of AutoShot is more important, it's better for DPS to have it fire whenever possible.
You should also use Aimed Shot and Silence Shot. Silence Shot has no shared or global cooldowns and is now macro'd even to other moves. Aimed Shot's damage rises incredibly with gear and ArP. There was a discussion some time ago where Aimed was overtaking Chimera Shot damage.Anansi wrote: I use Steady Shot, Chimera Shot and Kill Shot. In a raid environment, having Kill Shot available more frequently helps a lot with bosses, particularly if you're running close to an Enrage timer and TSA can be canceled out by a Blood DK's Abomination's Might talent or Enhancement Shaman's Unleashed Rage talent so if that happens your glyph is useless.
But glyphs are meant to customize the character to suit the player's needs and situation, so those above details may be non-issues for someone.
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Oh I know that. No, I was referring to timing AutoShot with your movement.Chrizesu wrote: I thought you mentioned something about timing your auto shots with your other attacks. This isn't as necessary anymore as autoshot will stick itself between your steadyshots/ect now.
I was talking about glyphs, in response to Danielfboone's comment on which glyphs he used, not shot rotation.You should also use Aimed Shot and Silence Shot. Silence Shot has no shared or global cooldowns and is now macro'd even to other moves. Aimed Shot's damage rises incredibly with gear and ArP. There was a discussion some time ago where Aimed was overtaking Chimera Shot damage.
Ah, I thought Steady Shot glyph didn't stack with one of the marksmen talents.Anansi wrote:I was talking about glyphs, in response to Danielfboone's comment on which glyphs he used, not shot rotation.You should also use Aimed Shot and Silence Shot. Silence Shot has no shared or global cooldowns and is now macro'd even to other moves. Aimed Shot's damage rises incredibly with gear and ArP. There was a discussion some time ago where Aimed was overtaking Chimera Shot damage.
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