Anyhow, was wondering about all you BM raiders out there. What do you gem/chant for optimum dps in Icc? I gem AP and Haste and pull massive aoe and about 9-10k single targets, EXCEPT on baddies like LK and Sindy. Being a tad below the MM's and Survs is natural but annoying, and I love my rare beasts. So how do you other BMs do it?
BM Raiders
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BM Raiders
Anyhow, was wondering about all you BM raiders out there. What do you gem/chant for optimum dps in Icc? I gem AP and Haste and pull massive aoe and about 9-10k single targets, EXCEPT on baddies like LK and Sindy. Being a tad below the MM's and Survs is natural but annoying, and I love my rare beasts. So how do you other BMs do it?
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Re: BM Raiders
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Re: BM Raiders
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Re: BM Raiders
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Re: BM Raiders
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Re: BM Raiders
www.femaledwarf.com
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Re: BM Raiders
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Re: BM Raiders
http://eu.wowarmory.com/character-sheet ... Stereoptic
Some of the gems are pure crap, I know that, but I got them for free. :P
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Re: BM Raiders
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Re: BM Raiders
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Re: BM Raiders
Saturo wrote:Haste isonly useful until your Steady casts at 1.5 seconds, which it does when your Improved AoH procs, which it should do pretty much all the time.
Exactly what I was going to say, Saturo.
My BM Raider
Imagine that the pvp pieces are swapped with t10 gemmed with Agility
I gem for Agi. As I see it, if you're going ArP you may as well reroll MM. The pet just doesn't benefit as much, and I think one of the strengths of BM is having a pet that can continue to dps the boss when you need to swap to bone spikes, blood beasts, ice tombs and so forth. But you ARE meant to follow the same progression as the other specs: ap -> agi -> arp, just at higher gear levels. As far as I know, once you go ArP you even drop Arcane Shot. EJ has some workups new for this patch but some of their numbers are a bit iffy to me (the post in question caters to all specs, and they took things like pet stamina rather than charge iirc, where charge is a dps increase flat-out).
I do about your amount of dps, more with the ICC buff. The most I have pulled in a hc is 9.1k (burst, really) on a heroic boss fight that lasted 15 seconds or something. On VoA bosses I pull just under 9k, generally, even with swapping to frost orbs (and even with using pet to tank them).
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Re: BM Raiders
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Re: BM Raiders
Yes, when I said I go agility, I qualified it with this:Saturo wrote:Ache, according to all the spreadsheets, and my personal experience, BM benefits just as much as MM from the ArP. The pet gets useless, yes, but if you want to do your maximum DPS, it's ArP you need, as the OP asked. And really, unless you run all the time, you don't benefit that much from agility. I expect that when pets starts scaling 100% you'll want to go Agility, but right now they don't get even close to that.
"The pet just doesn't benefit as much, and I think one of the strengths of BM is having a pet that can continue to dps the boss when you need to swap to bone spikes, blood beasts, ice tombs and so forth. But you ARE meant to follow the same progression as the other specs: ap -> agi -> arp, just at higher gear levels."
Please for to read the full post : /
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Re: BM Raiders
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Re: BM Raiders
What I mean is, it's down to choice.
Yes, ArP gives you better damage, but your pet does much less. An MM hunter will do the same thing only better. The reason I (and a lot of players) go BM is because we know that on movement fights (and in ICC there's tons), a heavy-hitting pet is an alternate, sometimes better, tactic. So choosing between ArP MM, ArP BM and Agi/AP BM is down to style/tactics.
Hopefully this is a better explanation?
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Re: BM Raiders
I disagree a bit on how much exactly the pet benefits, but overall, yes. Agility will make your pet slightly more powerful, which can be useful. ArP will make you a lot more powerful, but it depends on how you want your damage spread out. On fights like Marrowgar, where you need to nuke the spikes, it's actually better to have more damage yourself, think MM. Fights like Putricide, however, benefit more from having a strong pet.
I picked bosses that are relevant, if you know any better, feel free to correct me.
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Re: BM Raiders
However you spec, gem, or enchant, if your DPS is acceptable to your raid, then you're fine.
For reference, here's my armory link (and I'll hope I didn't in fact log out still wearing RP gear. I know I don't have my raiding arrows equipped):
http://www.wowarmory.com/character-shee ... eathermoon
When I raid, I bring my devilsaur Clayburn. I will sometimes switch to my wolf on the Dreamwalker fight, simply due to the fact that there's some of those adds you just can't send a pet in on, so the wolf's howl does me better in that particular instance than having Clayburn who can't attack at all.
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Re: BM Raiders
And Saturo, in essence that's exactly it yeah. I think it's always a balancing act between movement (pet = win) and target-swapping. How do MM and Surv compare with BM for dps ramp-up time? If you're going on blood beasts, or bone spikes, it's what, serpent sting then steady spam (with instants where available) for BM. I'm not sure how MM/Surv compare, and if a group is weak on ranged, having superior self-firepower is surely better here, regardless of ramp-up time. Still, any spec will have advantages in places and disadvantages in others, and it's up to the individual which aspects of any given spec to enhance with gear/gems.
Btw, when it comes to individual bosses, I think almost boss in ICC has both movement & target-swapping.
Marrowgar: Bonestorm, Bone Spikes
LDW: Ghosts, D&D, Adds
Lootship: Adds, Sorceror, Mortars
DBS: Some Kiting, Blood Beasts
Rotface: Ooze, Slimes, Spray
Festergut: Spores
Putricide: Ooze, Goo
Blood Princes: Everything lol.
Valithria: Adds, adds, adds, oh and some adds
Sindragosa:Tombs
Correct me if I'm missing anything
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Re: BM Raiders
Both MM and SV have much better nukes than BM, that's why MM and SV are better at the bonespike nuking at the bonespike nuking than BM, in addition to BM not dealing as much ranged damage as melee.
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