Spirit Mend

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Rawr
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Spirit Mend

Unread post by Rawr »

It works on anyone in ur party/raid I used

#showtooltip Spirit Mend(Exotic Ability)
/cast [target=focus,exists,nodead] Spirit Mend(Exotic Ability); [target=pet,exists,nodead] Spirit Mend(Exotic Ability)

Healed me for 2791 and 460-461 for 10sec :mrgreen:

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Re: Spirit Mend

Unread post by PorrasouxRex »

While healing pets seem promising. That isn't alot to be worth taking away the awesome looking Spirit Strike. But then again some hunters reduced the Spirit Beasts to be nothing more than Dalaran eye-candy anyway, so w/e.
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Re: Spirit Mend

Unread post by Lisaara »

PorrasouxRex wrote:While healing pets seem promising. That isn't alot to be worth taking away the awesome looking Spirit Strike. But then again some hunters reduced the Spirit Beasts to be nothing more than Dalaran eye-candy anyway, so w/e.
You wouldn't be saying that if you were under stress as a healer.

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Re: Spirit Mend

Unread post by Rawr »

Well the macro is for the focus or the pet, in raids and randoms I focus the tank. It seems this maybe most useful in randoms with low geared tanks who healers are having issues with. Just a idea tho :mrgreen:

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Re: Spirit Mend

Unread post by PorrasouxRex »

Taluwen wrote:
PorrasouxRex wrote:While healing pets seem promising. That isn't alot to be worth taking away the awesome looking Spirit Strike. But then again some hunters reduced the Spirit Beasts to be nothing more than Dalaran eye-candy anyway, so w/e.
You wouldn't be saying that if you were under stress as a healer.
That really isn't a good excuse to take pet Moonfire away. Even if the heal hit for 5k that wouldn't be enough to really do anything but keep the player hardly alive and hope it doesn't get hit by an AOE with the massive Health pools in Cataclysm. Since raids will mostly be in 10 mans anyway a healer can easily handle that. The only real use I can see it be used for is soloing, but an extra heal would be more useful on a Tenacity pet, not a Ferocity that is rarely ever used anyway these days.
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Re: Spirit Mend

Unread post by Chrizesu »

It'd be better if it was like the moth ability.

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Re: Spirit Mend

Unread post by Tahlian »

PorrasouxRex wrote:That really isn't a good excuse to take pet Moonfire away. Even if the heal hit for 5k that wouldn't be enough to really do anything but keep the player hardly alive and hope it doesn't get hit by an AOE with the massive Health pools in Cataclysm. Since raids will mostly be in 10 mans anyway a healer can easily handle that. The only real use I can see it be used for is soloing, but an extra heal would be more useful on a Tenacity pet, not a Ferocity that is rarely ever used anyway these days.
Blizzard didn't need an "excuse" to remove Spirit Strike from the spirit beasts. If we're nice and ask politely, we might get them to tell us the reason they did it, the reasoning behind the new abilities, and where they're planning to go with spirit beasts from here on out. But they're the ones developing the game. They don't need to make up excuses.

And having been on beta...as hard as those mobs in Deepholm have been hitting, I'm kind of glad to know I can choose to have that extra heal held in reserve if I opt to have my Loque'nahak out. Hells, my raid on live had Arthas to 18% last week and couldn't quite finish it off because the tank that had him died. If I could have gotten a Spirit Mend on him, perhaps he could have used his Lay on Hands if it was available, and we'd all be Kingslayers now. Don't discount a bonus heal just because it seems "too small" to you.

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Re: Spirit Mend

Unread post by Rikaku »

PorrasouxRex wrote:
Taluwen wrote:
PorrasouxRex wrote:While healing pets seem promising. That isn't alot to be worth taking away the awesome looking Spirit Strike. But then again some hunters reduced the Spirit Beasts to be nothing more than Dalaran eye-candy anyway, so w/e.
You wouldn't be saying that if you were under stress as a healer.
That really isn't a good excuse to take pet Moonfire away. Even if the heal hit for 5k that wouldn't be enough to really do anything but keep the player hardly alive and hope it doesn't get hit by an AOE with the massive Health pools in Cataclysm. Since raids will mostly be in 10 mans anyway a healer can easily handle that. The only real use I can see it be used for is soloing, but an extra heal would be more useful on a Tenacity pet, not a Ferocity that is rarely ever used anyway these days.
Yup this is exactly how I feel. Honestly, Spirit Mend sounds more like something fun for soloing. Chances are that Spirit Mend isn't going to be enough to save a Healer from Stress, unless its one of those extreme cases where you get a lucky win when everyone is dead but 2 DPS and the boss was down to 1% health. I do consider it too small because even if it saves one member, chances are if the raid is getting that beat down, including the healer, chances are that one heal wouldn't have saved it. Could it save it? Sure. But the chances are against it because we've all been in that raid where it was more than 1 thing went wrong.

Honestly, I really dislike the new ability. A lot. I'm seriously hoping the beta brings new ability (since it seems Exotics have 2 thus far) or changes this one or something...

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Re: Spirit Mend

Unread post by SpiritBinder »

Rikaku wrote: Honestly, I really dislike the new ability. A lot. I'm seriously hoping the beta brings new ability (since it seems Exotics have 2 thus far) or changes this one or something...

I'm with you on this one. I understand that they are removing all the "damage dealing" abilities, so that's fine if they wish to adjust Spirit Strike. However to change it to a small heal on a 40 sec cooldown, for what have clearly become the definable "hard to get" beasts of WOTLK, is kinda sad. For the entire expansion, they have made a point to keep S.Beasts away from the top regarding dps, as to make them Not preferable for raiding, ergo not making them a must have pet. That's all fine and dandy I get why they did it, to avoid people QQing about it being the "best" pet yet so hard to get. How ever now in the new expansion, they are removing all damage dealing abilities and sharing out buffs/debuffs among the pet families.

That said there are and always will be "better/preferable buffs/debuffs" compared to others. This is where they could have given Spirit Strike and 2nd life. A interrrupt/spellschool lockout. perhaps? Increases the enemy’s magic damage taken by 8% for 45 sec. Maybe? or even increases enemy physical damage taken by 4% ... These are things that are, and could be, much more helpful than this small heal they are proposing. These buffs add to a group/raid setting much more. They are also a tad more befitting of an elusive, hard to find spirit beast. I know that just my opinion, and it's also just the beta. But one does not say that they think it could be better, it will simply stay the same...

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Re: Spirit Mend

Unread post by PorrasouxRex »

Tahlian wrote:
PorrasouxRex wrote:That really isn't a good excuse to take pet Moonfire away. Even if the heal hit for 5k that wouldn't be enough to really do anything but keep the player hardly alive and hope it doesn't get hit by an AOE with the massive Health pools in Cataclysm. Since raids will mostly be in 10 mans anyway a healer can easily handle that. The only real use I can see it be used for is soloing, but an extra heal would be more useful on a Tenacity pet, not a Ferocity that is rarely ever used anyway these days.
Blizzard didn't need an "excuse" to remove Spirit Strike from the spirit beasts. If we're nice and ask politely, we might get them to tell us the reason they did it, the reasoning behind the new abilities, and where they're planning to go with spirit beasts from here on out. But they're the ones developing the game. They don't need to make up excuses.

And having been on beta...as hard as those mobs in Deepholm have been hitting, I'm kind of glad to know I can choose to have that extra heal held in reserve if I opt to have my Loque'nahak out. Hells, my raid on live had Arthas to 18% last week and couldn't quite finish it off because the tank that had him died. If I could have gotten a Spirit Mend on him, perhaps he could have used his Lay on Hands if it was available, and we'd all be Kingslayers now. Don't discount a bonus heal just because it seems "too small" to you.
Yes, ones who make a game and yet wait while we're making wild assumptions to actually clear the picture up for us while we pay them 15 bucks a month. While I really did want to see BM get more love in raids, this is not what I had in mind. Beasts with magic powers that have been somehow gifted to them by the classes for the lesser versions? That Spirit Mend could do nothing depending on what raid difficulty you were on unless the tank had just the amount of health to survive such a high-hitting attack from him. Hunters just don't seem like the kind of class that could "Heal" to me, and now they surprise me by making one of the pets that is mostly used for "showing how rare and how much farming you did to wait for it."

While the buffs-debuffs make SENSE for a hunter and his pet to have. A small little heal that has a chance to actually saving someone is sort of like a small Healthstone every 40 seconds. But alot weaker. In Cataclysm that will have to be buffed up by ALOT for it to actually be worth bringing into raids, otherwise it would've been better to bring out a Devilsaur or wolf because the Warrior wasn't there. "Bring the Player, not the class." seems more like in Cataclysm "Bring the hunter, and be sure to bring the pet we need in this raid to buff us because someone is working late tonight."
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Re: Spirit Mend

Unread post by Rikaku »

Spiritbinder wrote:
Rikaku wrote: Honestly, I really dislike the new ability. A lot. I'm seriously hoping the beta brings new ability (since it seems Exotics have 2 thus far) or changes this one or something...

I'm with you on this one. I understand that they are removing all the "damage dealing" abilities, so that's fine if they wish to adjust Spirit Strike. However to change it to a small heal on a 40 sec cooldown, for what have clearly become the definable "hard to get" beasts of WOTLK, is kinda sad. For the entire expansion, they have made a point to keep S.Beasts away from the top regarding dps, as to make them Not preferable for raiding, ergo not making them a must have pet. That's all fine and dandy I get why they did it, to avoid people QQing about it being the "best" pet yet so hard to get. How ever now in the new expansion, they are removing all damage dealing abilities and sharing out buffs/debuffs among the pet families.

That said there are and always will be "better/preferable buffs/debuffs" compared to others.
EXACTLY. Oh my god you read my mind. XD

Seriously, I love the new idea of making more families desirable (though I know a much better way to implement it then this current ssystem), but I mean. Even just looking at the list of buffs/debuffs on the list on MMO-Champion, you can tell which pets are going to be more popular. It's still going to be wolves, devilsaurs, and now with Corehounds. While most people don't actually min/max, the fact is that most people prefer to buff their or their parties damage more than debuff.

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Re: Spirit Mend

Unread post by PorrasouxRex »

Rikaku wrote:
Spiritbinder wrote:
Rikaku wrote: Honestly, I really dislike the new ability. A lot. I'm seriously hoping the beta brings new ability (since it seems Exotics have 2 thus far) or changes this one or something...

I'm with you on this one. I understand that they are removing all the "damage dealing" abilities, so that's fine if they wish to adjust Spirit Strike. However to change it to a small heal on a 40 sec cooldown, for what have clearly become the definable "hard to get" beasts of WOTLK, is kinda sad. For the entire expansion, they have made a point to keep S.Beasts away from the top regarding dps, as to make them Not preferable for raiding, ergo not making them a must have pet. That's all fine and dandy I get why they did it, to avoid people QQing about it being the "best" pet yet so hard to get. How ever now in the new expansion, they are removing all damage dealing abilities and sharing out buffs/debuffs among the pet families.

That said there are and always will be "better/preferable buffs/debuffs" compared to others.
EXACTLY. Oh my god you read my mind. XD

Seriously, I love the new idea of making more families desirable (though I know a much better way to implement it then this current ssystem), but I mean. Even just looking at the list of buffs/debuffs on the list on MMO-Champion, you can tell which pets are going to be more popular. It's still going to be wolves, devilsaurs, and now with Corehounds. While most people don't actually min/max, the fact is that most people prefer to buff their or their parties damage more than debuff.
It will only be Devilsaur/wolf focused if your realm is short on fury warriors. :D
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Re: Spirit Mend

Unread post by Rikaku »

PorrasouxRex wrote: It will only be Devilsaur/wolf focused if your realm is short on fury warriors. :D
Or corehounds if your realm is short on shamans XD Though Fury warriors and Shamans is what populates my guild. So looks like I'm just gonna stick with Spirit Beast since my fellow hunters will bring their favorite wolf and cat pets. XD Maybe I'll try to annoy my friend with screwing with healing meters |D

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Re: Spirit Mend

Unread post by PorrasouxRex »

Rikaku wrote:
PorrasouxRex wrote: It will only be Devilsaur/wolf focused if your realm is short on fury warriors. :D
Or corehounds if your realm is short on shamans XD Though Fury warriors and Shamans is what populates my guild. So looks like I'm just gonna stick with Spirit Beast since my fellow hunters will bring their favorite wolf and cat pets. XD Maybe I'll try to annoy my friend with screwing with healing meters |D

True, but imagine what kind of arguement people will have for that ONE hunter in the raid, but with no fury warriors or shamans. "USE THE CORE HOUND FOR HASTE! NO, YOU MORON! OBVIOUSLY 5% CRIT IS THE WAY TO GO! /RAGE ON VENT!"
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Re: Spirit Mend

Unread post by Gimlion »

I think raptors will be pretty popular too.

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Re: Spirit Mend

Unread post by Lisaara »

Tahlian wrote:
PorrasouxRex wrote:That really isn't a good excuse to take pet Moonfire away. Even if the heal hit for 5k that wouldn't be enough to really do anything but keep the player hardly alive and hope it doesn't get hit by an AOE with the massive Health pools in Cataclysm. Since raids will mostly be in 10 mans anyway a healer can easily handle that. The only real use I can see it be used for is soloing, but an extra heal would be more useful on a Tenacity pet, not a Ferocity that is rarely ever used anyway these days.
Blizzard didn't need an "excuse" to remove Spirit Strike from the spirit beasts. If we're nice and ask politely, we might get them to tell us the reason they did it, the reasoning behind the new abilities, and where they're planning to go with spirit beasts from here on out. But they're the ones developing the game. They don't need to make up excuses.

And having been on beta...as hard as those mobs in Deepholm have been hitting, I'm kind of glad to know I can choose to have that extra heal held in reserve if I opt to have my Loque'nahak out. Hells, my raid on live had Arthas to 18% last week and couldn't quite finish it off because the tank that had him died. If I could have gotten a Spirit Mend on him, perhaps he could have used his Lay on Hands if it was available, and we'd all be Kingslayers now. Don't discount a bonus heal just because it seems "too small" to you.
QFT. I'm on Beta as well and those mobs hit HARD and healers have been loving the new heal ability the spirit beasts have. It's made living through them a tad bit easier. It irks me that everyones like "I hate this!" before actually seeing it in action.

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Re: Spirit Mend

Unread post by Rawr »

Gimlion wrote:I think raptors will be pretty popular too.
This is what I'm thinking too. My boyfriend is a fury and he hates to sunder. Guess what pet I'm bringing to the raid :mrgreen:

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Re: Spirit Mend

Unread post by PorrasouxRex »

Taluwen wrote:
Tahlian wrote:
PorrasouxRex wrote:That really isn't a good excuse to take pet Moonfire away. Even if the heal hit for 5k that wouldn't be enough to really do anything but keep the player hardly alive and hope it doesn't get hit by an AOE with the massive Health pools in Cataclysm. Since raids will mostly be in 10 mans anyway a healer can easily handle that. The only real use I can see it be used for is soloing, but an extra heal would be more useful on a Tenacity pet, not a Ferocity that is rarely ever used anyway these days.
Blizzard didn't need an "excuse" to remove Spirit Strike from the spirit beasts. If we're nice and ask politely, we might get them to tell us the reason they did it, the reasoning behind the new abilities, and where they're planning to go with spirit beasts from here on out. But they're the ones developing the game. They don't need to make up excuses.

And having been on beta...as hard as those mobs in Deepholm have been hitting, I'm kind of glad to know I can choose to have that extra heal held in reserve if I opt to have my Loque'nahak out. Hells, my raid on live had Arthas to 18% last week and couldn't quite finish it off because the tank that had him died. If I could have gotten a Spirit Mend on him, perhaps he could have used his Lay on Hands if it was available, and we'd all be Kingslayers now. Don't discount a bonus heal just because it seems "too small" to you.
QFT. I'm on Beta as well and those mobs hit HARD and healers have been loving the new heal ability the spirit beasts have. It's made living through them a tad bit easier. It irks me that everyones like "I hate this!" before actually seeing it in action.
I don't "Hate" it. It seems like a very interesting ability. But something about it doesn't feel right to me, that, and have healers been nerfed with heals so much that a lil' bit of a 2k-3k heal is going to make a huge impact? Oh, and considering what Exotics currently have what will be the Spirit beasts 2nd ability be? Perhaps a Moonstrike/Spirit strike Silence, but no damage?
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Re: Spirit Mend

Unread post by Slickrock »

Thinking about this more.. I still don't like it. It doesn't really fit with the model of what the other pets do.

I think the best use for it will be when you are steam-rolling through content where you take risks and sometimes overpull but you are moving so fast the that buff/debuff from the other pets don't really matter.

But I'd still rather see something else. I realize they needed to remove the damage component, but...
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Re: Spirit Mend

Unread post by PorrasouxRex »

Forgot to mention, with Spirit Beasts being how rare they are, I thought Blizzard could give them something that could make them worth all those hours/days of looking for one. But guess what? They don't. They give them a small heal that will obviously be least used in raids. It was a nice try though.
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