Can I just use wyvern sting? >__<

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Miraga
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Can I just use wyvern sting? >__<

Unread post by Miraga »

So I ran my first heroic a little while back. Things would be marked for me to trap and it was cool... but I screwed it up. We got H-HoO so the mobs were all... moving... and I was stupidly nervous. I even waited so long that I dropped the trap at my feet because trap launcher had worn off! :oops: Anyway, I kinda got the hang of it but the shaman started hex pulling. I don't know how well you guys can trap when a mob is running all crazy-like but I just can't do it. I can't make up for the lag of the freezing trap, since it takes a second or two to actually set up and be able to trap after it hits the ground. I was wondering, could I go SV and "trap" with my wyvern sting? I know it's expected of me to use freezing trap but if I can CC better with my wyvern sting then why not use it?? Also, any tips on how to trap things? I look like a total idiot since I miss all the time lol. Thanks! :D
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Re: Can I just use wyvern sting? >__<

Unread post by TygerDarkstorm »

I'm not sure with Cata since I'm usually BM, but I know that in Wrath, very few mobs were able to be affected by Wyvern Sting. I imagine with more mobs being humanoid in Cata you might be able to use it.

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Re: Can I just use wyvern sting? >__<

Unread post by Kalliope »

You really need to be the one opening the pull with your trap. I don't find that trapping running mobs is easy at all. Tell your party this and blame game mechanics if they don't like it.

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Miraga
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Re: Can I just use wyvern sting? >__<

Unread post by Miraga »

TygerDarkstorm wrote:I'm not sure with Cata since I'm usually BM, but I know that in Wrath, very few mobs were able to be affected by Wyvern Sting. I imagine with more mobs being humanoid in Cata you might be able to use it.

Crap, I forgot about that humanoid thing x___x

And @Kalliope: I explained it and got sort of stepped on so we just didn't have my CC sometimes. If they aren't going to make it easier on me then whatever, I suppose. I was told to do it "old school" and kite it to my trap but I find that much harder, especially since CC just sort of goes everywhere! :roll:
Last edited by Miraga on Mon Mar 14, 2011 6:06 pm, edited 1 time in total.
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Re: Can I just use wyvern sting? >__<

Unread post by Acherontia »

It's pretty impossible to launcher-trap a moving target, especially in the short distance they generally run before hitting the tank. My advice (assuming they're refusing to let you trap pull)? Hit your "trap" mob with a scatter shot as whoever is pulling pulls, and then you have a much higher chance of trapping it. Alternatively, if you're assigned a melee mob in a non-patrol pack, shoot a trap so it's just in front of the mob you're meant to trap (so when they pull, your mob runs obediently into its trap).
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Re: Can I just use wyvern sting? >__<

Unread post by Nubhorns »

The issue with Wyvern Sting, I discovered, is that if a trap breaks for whatever reason or a squared mob isn't in a block of ice, people tend to focus it down really fast. Mobs are CCed for a reason, so usually one person realizes this and tries to kill the mob before I can retrap/wyvern sting it. It's a waste of a CD unfortunately, unless you inform them beforehand.

I had a lot of issues with trap launcher at first as well. I got mocked for it, but if you're CCing a melee mob and it's running around, distracting shot it and drag it into your trap. You don't even have to strafe or do any fancy kiting, just backpedal or whatever. It's probably worth it to let them know, however, since a good tank who sees something bolt towards the hunter is going to taunt it back. Caster mobs tend to stay in one spot for a bit even if the tank is dragging the melee all over the place(although that's infuriating for more reasons than trapping, as I discovered on my rogue) so that gives you a bit to retrap them - or you can wait for them to run closer and start casting, and then CC them. It's messy, but it can be done.

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Re: Can I just use wyvern sting? >__<

Unread post by peanutbuttercup »

Most folks nowadays know that a hunter's freeze trap has priority over other forms of CC; the only exception is rogue's sap. If you're in a group that doesn't know/remember this, just give them a quick reminder (like "please let me trap before you hex, I need to place the trap carefully because it has a very short range")

You can try the old school distract shot + trap at your feet but most tanks now will taunt it off before it ever gets to you, so it doesn't work as well. Also caster mobs won't run to you.

For moving packs you have to anticipate where the mob will move to and drop the trap so that it walks into it.

If I miss trapping a mob I'll try wyvern sting as a backup. I prefer not using it as it only lasts 30 seconds and because of the dot it applies, you can't then freeze it immediately after.

If all else fails, hit growl on the pet and have it hold the mob if needed. It won't help much with caster/heal mobs but anything that mainly does physical damage, it'll at least keep it occupied a little bit.

(EDIT: Ha, my post sounds like a repeat of Nubhorn's above.)
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Re: Can I just use wyvern sting? >__<

Unread post by Ellonna »

I really only run heroics with a guild tank, because of my terrible connection, so I have a little easier time CCing than most people.

As SV, I really prefer Wyvern Sting -- but in our groups, CC is really optional, so the short duration and the DoT don't bother us. Depending on the instance I'll use WS and a trap.

I prefer not to use trap launcher, if possible; instead I ask that my CC targets be casters, and I WS one and run (sometimes after Scatter Shotting) and trap the other. To be honest, this is because of my lag -- the less clicks, the better, for me. :[

In a PuG, my advice is this: Remind them that you need to be the one to initiate the pull. If you've been asked to CC and someone facepulls or disregards your requests, try to get close to the mob, if it's melee; Distracting Shot it and drop a trap at your feet (the closer you are, the less time the tank has to taunt the mob back!). Pop Deterrence if you think it's necessary. If it's a caster mob, just run up and trap it.
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Re: Can I just use wyvern sting? >__<

Unread post by Anyia »

Trap-launching at a moving mob is an art-form. An art form that is heavily affected by your ping. If things are moving I just drop the trap at my feet and auto/arcane the mob and back away slightly. Just target something else, turn around, or stop autoattack so you don't break the trap as soon as the mob hits it. No kiting required. :)
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Re: Can I just use wyvern sting? >__<

Unread post by Felidire »

don't forget that you have Scatter Shot to use on a moving target prior to trapping it. You also have Distracting Shot/Deterrence and can LoS around a corner to make them to towards you if needed.

The proper order for CC is: Sap > Trap > Almost everything else > Repent/Banish.

If "Almost everything else" uses CC before you do, then you don't bother trying to CC. If they kinda need the CC then just fire a blind freeze trap between the mobs and your group. The tank is usually AoE'ing by the time they've reached him, so any cc other than Banish is kinda useless after that point.

You can use Wyvern Sting for CC, but if it breaks then there's not much you can do about it.
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Edit:
Anyia wrote:Trap-launching at a moving mob is an art-form. An art form that is heavily affected by your ping. If things are moving I just drop the trap at my feet and auto/arcane the mob and back away slightly. Just target something else, turn around, or stop autoattack so you don't break the trap as soon as the mob hits it. No kiting required. :)
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Re: Can I just use wyvern sting? >__<

Unread post by Tulune »

Traps take time to arm, so when there is a moving pat, drop it a few feet in front of the mob you are supposed to be trapping. if for some reason you mess up, quickly Wyvern sting the mob you were supposed to freeze.
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Re: Can I just use wyvern sting? >__<

Unread post by Worba »

Ellonna wrote:I really only run heroics with a guild tank, because of my terrible connection, so I have a little easier time CCing than most people.

As SV, I really prefer Wyvern Sting -- but in our groups, CC is really optional, so the short duration and the DoT don't bother us. Depending on the instance I'll use WS and a trap.

I prefer not to use trap launcher, if possible; instead I ask that my CC targets be casters, and I WS one and run (sometimes after Scatter Shotting) and trap the other. To be honest, this is because of my lag -- the less clicks, the better, for me. :[

In a PuG, my advice is this: Remind them that you need to be the one to initiate the pull. If you've been asked to CC and someone facepulls or disregards your requests, try to get close to the mob, if it's melee; Distracting Shot it and drop a trap at your feet (the closer you are, the less time the tank has to taunt the mob back!). Pop Deterrence if you think it's necessary. If it's a caster mob, just run up and trap it.
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