I like this idea...
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- Litlemouse
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I like this idea...
http://us.battle.net/wow/en/forum/topic ... 1?page=1#7
Hehe, we have a similar name too xD
EDIT: And another one I find funny ^^ http://us.battle.net/wow/en/forum/topic/2872777881#1
Hehe, we have a similar name too xD
EDIT: And another one I find funny ^^ http://us.battle.net/wow/en/forum/topic/2872777881#1
Last edited by Litlemouse on Wed Jul 20, 2011 3:44 pm, edited 1 time in total.
- AdamSavage
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Re: I like this idea...
They should put a green dragon portrait around the rare.. Most people still think Silver dragon portrait = free loot.
I believe if you can believe out of nothing an explosion (big bang) happened then how far fetched can god be?

- Chimera
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Re: I like this idea...
I agree, a color green that is very noticeable AND a patch note saying that its now going to mark mobs designed for hunters would be very useful and helpful for those who are not truly griefers
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- Calixte
- Apprentice Hunter
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Re: I like this idea...
I'm kind of alarmed at how many people on that thread had the attitude that it's totally no big deal to grief hunters. It's pretty clear that Blizz implemented these new rares specifically for hunters, so what we're asking for is not any special treatment but instead just some common courtesy. There is absolutely nothing to be gained from stealing a kill or disrupting a tame in progress. No cool loot, nothing. I guess I understand that there are a disproportionate amount of silly "huntards" out there, because I do come across a lot of them, especially when I'm healing randoms. However, don't punish the entire class because of the actions of a few players. Most of us hunters are really kind, considerate people. These forums can attest to that. Since I've joined Petopia I have felt more and more willing to help out other hunters in their tames. If someone else was there camping first, I leave them alone, camp with them to give them some company, or offer help with the tame if I can. Is it too much to ask that other classes just leave us alone in our tames?
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- Nubhorns
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Re: I like this idea...
Think about the Firelands situation though.Xakaal wrote:I agree, a color green that is very noticeable AND a patch note saying that its now going to mark mobs designed for hunters would be very useful and helpful for those who are not truly griefers
All I've heard is "AAAH GRIEFERS EVERYWHERE AAAH". I can think of maybe two situations where the person who killed didn't know about the pet. You'd get a shiny new portrait, and two, maybe three predictable results:
1. Hunters would beam at the new portrait that they got just for themselves. Again.
2. People who read patch notes would know that the mobs are hunter pets. How they react is still up to them - let's be optimistic and assume they leave it alone.
2a. People who don't read patch notes would see a bright green dragon portrait and go "wtf is that?". And likely operate on a kill first, wowhead later policy.
3. People who kill rares to grief would keep killing rares to grief.
Not to mention the people who don't have loading screen notes turned on. I don't think there's a "simple fix". Punishing a griefer with a debuff is ineffective, imo, because you're still out of a pet and they have to wait through a debuff knowing they still made you upset. We don't need a punishment, we need a deterrent. At the same time, I would hate to play a game where every rare that happens to be a beast is a veritable Ghostcrawler, nuking me the second I come over a hill because it can read my mind and tell that I don't plan on taming it. And then it hijacks my corpse and makes me go dance naked on a mailbox saying "I hate hunters!". We have to find a happy medium somewhere, and honestly, I don't really mind the way things are now. Some pets have a trick to subduing them, otherwise they are quite lethal - that in itself seems fair enough to me.
That's just for people who kill rares in general, however. I'd definitely like to see something that prevented mid-tame interference. Potentially a shield-type buff on both you and the mob, some nifty 'locked in a battle for domination' thing.
In truth, I'd like to see a lot less rares, because majority of the stress is coming from overtired hunters who have been camping all night losing their pets to something, be it another hunter or a mid-tame kill.
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- Morven
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Re: I like this idea...
Yeah, I think that a tame once begun should not be interruptible by other players. That would cut off a lot of the worst griefing.
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Re: I like this idea...
Let's flesh that out a bit:Morven wrote:Yeah, I think that a tame once begun should not be interruptible by other players. That would cut off a lot of the worst griefing.
Taming Bond.
Hunter passive ability.
When you start taming a mob, this debuff is automatically applied and has the following effects:
1) Lasts 10 seconds or until tame ends, whichever happens first. During that time the mob is considered "friendly" to all but the hunter casting the tame.
2) If the tame fails, the creature receives the buff "Broken Bond", which lasts for 30 seconds and during that time the creature is immune to any subsequent Taming Bonds.
So...
A) Hunter runs up and starts taming creature, Joe DK comes along and tries to interrupt it - sorry Joe!

B) Hunter tries to tame, fails due to some non-fatal mechanic like an interrupt, and wants to retry ad infinitum without giving others a shot at it - nope; after tame fails, the field is open for the next 30 seconds.
C) Hunter tries to repeatedly tame, cancel at last second, repeat etc as a way to keep pet "reserved" for their buddy a few continents away - nope.
D) Multiple hunters try to ping pong the creature back and forth to reserve it. Nope.
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Re: I like this idea...
What about us, the few of us, that are colorblind.
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- Artisan Hunter
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Re: I like this idea...
I believe wow has a colourblind mode or something, no? They could add something to that, not sure how it works as I can't imagine what it's like to be colourblind. They could also choose the general tone of the green so that it would still stand out from the silver and gold dragons (ie.. either a darker tone, or a tone midway between)talonkylor wrote:What about us, the few of us, that are colorblind.
I saw this idea on the forums a while ago <.< And reposted it here in one of the other greifing conversations. I like the idea, and it wouldn't help with everyone, no... but any help is still help. The big problem is they have the shiny silver dragon.. which blizzard CLEARLY says has better than average loot... So in a way, blizzard is encouraging people to kill them, even if they have said they're designed for hunters. So something needs to be done so that the hunter rares no longer fit the silver dragon category. The griefers will still greif.. but they will do so no matter WHAT mechanics are put in. People can get very creative in ways to annoy other people. I mean.. I've seen some of the giants' rocks hitting as far as in Solix's cave, or up near base camp. People will find a way. At least a different portrait dragon would get rid of the people that don't know that not all rares are loot boxes.
Re: I like this idea...
I do think Ghostcrawler is a pet that they got right...you can't kill him, but fairly easy to be tamed.
Re: I like this idea...
The player in that thread that said "You won't appreciate the tame until you've failed several times" needs to be slapped with a frozen steak. D: Yes, yes, "I'm killing your tame so you can appreciate it more! I'm doing YOU a favor!". Die in Deathwing's fire, griefers.

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- Quiv
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Re: I like this idea...
I think "broken bond" may need to go on the hunter instead of the mob. If i am waiting in line, and a hunter fails by doing something incorrectly (like not interrupting skarr's aoe), why should I have to wait 30 seconds for my shot?
- pengupuff
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Re: I like this idea...
Come on guys... do you really want everything handed to you? It all adds to the challenge for me. Yeah, I've been in plenty of situations with "griefers" (lol), but I just moved on, and when I actually got the pet it made everything that much sweeter. The competition, the anxiety, the suspense, it's kind of what defines these types of tames.
It would be like if every Pokemon game started with 100 master balls in your inventory and a level 75 Mewtwo in your party. Or something like that. It sounds nice on paper, but it would actually be pretty boring, right? You know why I stopped playing Pokemon Black? It's because I bought an Action Replay. Everything I could ever want in-game right at my fingertips... but since I didn't earn it, I just got bored and put the game away.
Sure, Blizzard could give us 100 billion stable slots and make all rares immortal and introduce some crazy new mechanic where every hunter interested in a rare has to take a number and quietly wait in line and then ban everyone who ever had a rare out while someone else in the area was using NPCscan, but then after all of that was finally done... what would we have to work for? Nothing. It would be boring and unrewarding.
It would be like if every Pokemon game started with 100 master balls in your inventory and a level 75 Mewtwo in your party. Or something like that. It sounds nice on paper, but it would actually be pretty boring, right? You know why I stopped playing Pokemon Black? It's because I bought an Action Replay. Everything I could ever want in-game right at my fingertips... but since I didn't earn it, I just got bored and put the game away.
Sure, Blizzard could give us 100 billion stable slots and make all rares immortal and introduce some crazy new mechanic where every hunter interested in a rare has to take a number and quietly wait in line and then ban everyone who ever had a rare out while someone else in the area was using NPCscan, but then after all of that was finally done... what would we have to work for? Nothing. It would be boring and unrewarding.
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- Shade
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Re: I like this idea...
Personally I think, if something is going to be done about people stealing/killing tames, it should be simplified.
Make the rare spawn friendly-as in a green NPC-to any class not a hunter. They wouldn't be able to attack it or kill it unless they were a hunter. Then you have to worry about other hunters trying to steal/kill your tame, but I don't think that is as big a problem as the griefers who are just killing it to kill it.
Make the rare spawn friendly-as in a green NPC-to any class not a hunter. They wouldn't be able to attack it or kill it unless they were a hunter. Then you have to worry about other hunters trying to steal/kill your tame, but I don't think that is as big a problem as the griefers who are just killing it to kill it.
- Calixte
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Re: I like this idea...
I'm not asking for everything to be handed to me. But the "challenge" in these new tames was supposed to be learning the mechanics that you had to execute in order to tame the pet, not dealing with jerk hunters and intense cross-faction hatred. Maybe you enjoy that sort of thing, and while I agree that finally taming that pet you've worked so hard for is amazing, this has gone too far for me. This thread is intended as a discussion and a group of opinions about how we all feel about the behavior that these new tames have brought out in many players. I doubt anything will be implemented to actually solve these frustrating issues, and probably that's fine. But it's nice for those of us who are really frustrated to vent for awhile. For me, having been so frustrated with taming issues today, it's nice to think about ways those things could be fixed.pengupuff wrote: Sure, Blizzard could give us 100 billion stable slots and make all rares immortal and introduce some crazy new mechanic where every hunter interested in a rare has to take a number and quietly wait in line and then ban everyone who ever had a rare out while someone else in the area was using NPCscan, but then after all of that was finally done... what would we have to work for? Nothing. It would be boring and unrewarding.
I'm frankly a little insulted that you think being frustrated with griefing constitutes us wanting everything handed to us. That's the sort of attitude that everyone assumes hunters have, and it's a really irritating stereotype.
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- Quiv
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Re: I like this idea...
No amount of skill or luck can compensate for a griefer.
- Roxhunt
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Re: I like this idea...
Let's just ask Blizz to put a new mark around those pets that just drop the 25g item ...meaning the animal is most likely for hunters..... The new mark would represent that one of beast's ability is instance kill for anyone trying to kill it (regardless whether a hunter was around or not) and upon their return to their bodies after a 15 MINUTE rez timer, they are infected with the same curse as a Spirit Rez over the next 2 hours of game play (meaning - they can't log out for 2 hours and it go away....they must be signed in for the timer to be ticking away!). After the curse wears off and they go repair, the repair bill should be no less than 25g, making it not even worth their time to try to kill the beast. I think this would get the point across to the grievers. 
Just kidding....but the more you do to the grievers, the less likely they'll keep trying!

Just kidding....but the more you do to the grievers, the less likely they'll keep trying!
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Re: I like this idea...
Good question - I should probably clarify how that works.Quivering wrote:I think "broken bond" may need to go on the hunter instead of the mob. If i am waiting in line, and a hunter fails by doing something incorrectly (like not interrupting skarr's aoe), why should I have to wait 30 seconds for my shot?
Broken Bond does NOT prevent taming, it just prevents the Taming Bond from taking effect during the tame. Broken Bond is a little bit like the aftermath of Bloodlust / Ancient Hysteria in that very general sense.
So let's plug your scenario in and see what happens.
1) Hunter A starts taming Terrorpene; Taming Bond is applied causing Terrorpene to temporarily become "friendly" to other players (while remaining hostile to Hunter A).
2) Griefer X flies down 2 seconds into the tame and tries to attack Terrorpene - he is prevented from doing so by the Taming Bond. This is the ultimate goal of Taming Bond - yay!
3) Hunter A dies from Burning Hatred before his tame can complete - Terrorpene's Taming Bond is removed, and he can now be attacked or tamed as normal. He also now receives Broken Bond.
4) Quivering steps forward and begins taming. Taming Bond is NOT applied since at this time Terrorpene's Broken Bond hasn't yet expired; so this is just a normal tame.
5) Griefer X attacks Terrorpene. Fortunately he is a scrub, and Terrorpene eats him.
6) By now more than 30 seconds have elapsed since Broken Bond was applied, and so it disappears from Terrorpene.
7) Quivering now begins taming again. This time Taming Bond is applied.
8) Griefer Y shows up and tries to attack Terrorpene mid-tame. But he is prevented from doing so by the Taming Bond - another blow for justice!
9) Tame completes and Quivering rides off into the sunset with his new pet.
Does that make more sense?
If the cooldown was placed on the hunter rather than the creature, it would be possible for multiple hunters to tame / cancel in a repeating chain (so that by the time it came back around to the first hunter, his CD would have worn off, etc), and prevent others from being able to affect the creature in any way - this could be used either for "reserving" pets or for simple griefing.
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Re: I like this idea...
Taming Bond / Broken Bond solves all of those problems - including hunter on hunter griefing - without making the NPC hunter-only.Shade wrote:Personally I think, if something is going to be done about people stealing/killing tames, it should be simplified.
Make the rare spawn friendly-as in a green NPC-to any class not a hunter. They wouldn't be able to attack it or kill it unless they were a hunter. Then you have to worry about other hunters trying to steal/kill your tame, but I don't think that is as big a problem as the griefers who are just killing it to kill it.
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Re: I like this idea...
So in other words, griefers are what make taming exciting and rewarding?pengupuff wrote:Come on guys... do you really want everything handed to you? It all adds to the challenge for me. Yeah, I've been in plenty of situations with "griefers" (lol), but I just moved on, and when I actually got the pet it made everything that much sweeter. The competition, the anxiety, the suspense, it's kind of what defines these types of tames.
It would be like if every Pokemon game started with 100 master balls in your inventory and a level 75 Mewtwo in your party. Or something like that. It sounds nice on paper, but it would actually be pretty boring, right? You know why I stopped playing Pokemon Black? It's because I bought an Action Replay. Everything I could ever want in-game right at my fingertips... but since I didn't earn it, I just got bored and put the game away.
Sure, Blizzard could give us 100 billion stable slots and make all rares immortal and introduce some crazy new mechanic where every hunter interested in a rare has to take a number and quietly wait in line and then ban everyone who ever had a rare out while someone else in the area was using NPCscan, but then after all of that was finally done... what would we have to work for? Nothing. It would be boring and unrewarding.
