SV changes Nov 23

User avatar
Nightsights
Expert Hunter
Expert Hunter
Posts: 459
Joined: Tue Nov 16, 2010 2:56 pm
Realm: Gilneas-US

SV changes Nov 23

Unread post by Nightsights »

Survival

Counterattack has been removed.
Hunting Party (Passive) no longer increases your Agility by 2%.
counterattack was expected as we'll no longer do any melee attacks.

Hunting Party nerf, so SV lost 5% agi during T11 nerfs, and will be losing another 2% agi in MoP... :(
Slickrock
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 3200
Joined: Fri May 21, 2010 8:20 pm

Re: SV changes Nov 23

Unread post by Slickrock »

There will be so many changes, it's really hard to say how it will wash out until we get in beta, and can compare to other classes/specs. It is something to watch though. Remember, this is pre-F&F, so there's plenty of time for changes.

Given the way that they are changing stats, I would suspect that other talents that effect primary stats might be going away.

(Now the pallys are really freaking out over their changes....)
Account has been closed at user's request.
User avatar
SylviaDragon
Grand Master Hunter
Grand Master Hunter
Posts: 1806
Joined: Tue Nov 09, 2010 11:26 pm
Realm: Drenden/illidan
Gender: Agender but idc

Re: SV changes Nov 23

Unread post by SylviaDragon »

I wonder, since we will not be using melee weps. (Boooo!) Will Deterrence be taken out? Would seem kind of strange (and impossible) having melee weps pop up out of nowhere like that now. But taking them out will make everyone go nuts.

Image

User avatar
Rawr
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 4481
Joined: Thu Jul 01, 2010 10:21 pm
Realm: Draka-Wyrmrest Accord
Gender: Female

Re: SV changes Nov 23

Unread post by Rawr »

SylviaDragon wrote:I wonder, since we will not be using melee weps. (Boooo!) Will Deterrence be taken out? Would seem kind of strange (and impossible) having melee weps pop up out of nowhere like that now. But taking them out will make everyone go nuts.
I think they should replace Deterrence with some kind of turtle shell like ability that just protects us from all damage for 5 sec, same cooldown. Makes more sense than having whirling blades fly out of nowhere to protect us when we have no blades to begin with. :mrgreen:

Image

User avatar
Nightsights
Expert Hunter
Expert Hunter
Posts: 459
Joined: Tue Nov 16, 2010 2:56 pm
Realm: Gilneas-US

Re: SV changes Nov 23

Unread post by Nightsights »

one of our optional talents (crouching tiger, hidden chimera) reduces the cd of deterrence by 8sec when hit by a ranged attack or spell.

Chance to be missed by melee attacks increased by 100%, chance for ranged attacks to miss you increased by 100%, 100% chance to deflect spells, and unable to attack.

its still good for pvp (warrior charge, dk death grip, kitty charge, rogue shadowstep, hunter shots, caster spells) and pve (useful for certain boss fights, or trash).

as far as the animation, they could change it. we could twirl our bows/guns, like the way the color guard twirl their rifles
User avatar
Azzrazzah
Expert Hunter
Expert Hunter
Posts: 423
Joined: Tue Jan 05, 2010 11:26 am
Realm: Nesingwary is the Shizznit,
Location: Pressing myself against the glass...Oh! Billy

Re: SV changes Nov 23

Unread post by Azzrazzah »

We need a close-in fighting Shot. Something akin to a shotgun blast in the face. Alot of time, if we pull agro and the mob is in our face we jump back or melee till someone comes to our rescue. Atleast when we had melee weapons we could still dps.

I Came...I Saw...I Tamed

User avatar
Magnakilro
Illustrious Master Hunter
Illustrious Master Hunter
Posts: 10509
Joined: Tue Jan 26, 2010 5:12 pm
Realm: Eonar
Gender: Male Irl. Male orc
Location: No longer in your pants

Re: SV changes Nov 23

Unread post by Magnakilro »

Azzrazzah wrote:We need a close-in fighting Shot. Something akin to a shotgun blast in the face. Alot of time, if we pull agro and the mob is in our face we jump back or melee till someone comes to our rescue. Atleast when we had melee weapons we could still dps.
I dunno..I'm pretty sure they may make most of our shots Point-Blank capable..like Arcane and whatnot.
Avatar made by the awesome Senna-umbreon
User avatar
Azzrazzah
Expert Hunter
Expert Hunter
Posts: 423
Joined: Tue Jan 05, 2010 11:26 am
Realm: Nesingwary is the Shizznit,
Location: Pressing myself against the glass...Oh! Billy

Re: SV changes Nov 23

Unread post by Azzrazzah »

No.. you get the target too close promt on screen

I Came...I Saw...I Tamed

User avatar
Gimlion
Grand Master Hunter
Grand Master Hunter
Posts: 1912
Joined: Mon Jan 11, 2010 11:57 am
Realm: Nordrassil
Gender: Male

Re: SV changes Nov 23

Unread post by Gimlion »

Azzrazzah wrote:No.. you get the target too close promt on screen
They are changing that though, we aren't supposed to get this error anymore, as they are allowing us to shoot point-blank, or at least they plan on it for MoP

Image

Sig made by the Wonderful Serenith!

"You cannot judge me, I am Justice itself! We were meant for more than this, to protect the innocent. But, if our precious laws bind you all to inaction, then I will no longer stand as your brother." - Tyrael
Locked