GG from GC
Shots that cost focus should give a partial refund when they miss. If that isn't happening, we'll fix it.
We don't think Steady and Cobra Shot need to provide resources even when they miss. We're not going for a design where hunters can be certain to always have maximum resource income in PvP. As long as they have enough focus, they'll be fine. If we see evidence that hunters are focus-starved, we'll adjust accordingly, but we haven't seen that so far. There hasn't been a ton of PvP testing on beta yet. There has been a lot of speculation, and while that is still valuable feedback, it is understandably less valuable.
If Shred and Backstab were so reliable in PvP, I don't think there would be such a storied history of druids and rogues asking to buff alternatives to the positional requirements or just removing the positional requirements for PvP. In other words, I think "melee can nearly always attack from behind in PvP" is overstated.
If hunters get close to hit and expertise caps, they should do fine even against Agi users with high dodge chances. They won't do fine against a rogue that pops Evasion, but Evasion is intended as a survivability cooldown. Different classes are different and cooldowns and durations all vary, but I don't know that rogues have a great counter for Deterrence either.
The loss of minimum range is a huge hunter PvP buff. I don't think we've seen the full ramifications of it yet.
I swear sometimes GC really has no idea what is going on...
We don't think Steady and Cobra Shot need to provide resources even when they miss.
We have the slowest energy build up of all the classes who have a dynamic resource, and the only way to build that is to SS or CS. You can not cast SS or CS while moving unless you switch to Fox, sacrificing a decent amount of attack power.
How about they just make rouges and druids Specials not regenerate and resource on miss, then make them use an ability with a cast timer on it the only way to get their resource back, and to use it on the move they have to drop any poisons attached to wepaons, oh and it it can miss too?
We're not going for a design where hunters can be certain to always have maximum resource income in PvP. As long as they have enough focus, they'll be fine.
He realy thinks this is the only issue attached to it as well? Ok, sure we have lost of focus. E.g. We hard cast an Aimed them follow with a Chimera and both miss. Good bye all focus and all Damage and 2+ globals. But say we still have full focus some how, Oh wait... Aimmed again while standing there and taking it (not so good), how about we Chimera,..oh wait 9 sec cooldown still. Ok I'll scatter them.../miss!... GG, oh and now scatter is on cooldown.
If hunters get close to hit and expertise caps, they should do fine even against Agi users with high dodge chances. They won't do fine against a rogue that pops Evasion, but Evasion is intended as a survivability cooldown. Different classes are different and cooldowns and durations all vary, but I don't know that rogues have a great counter for Deterrence either.
This whole paragraph is a joke... Rouge pops Evasion, yet has complete and full dps and defensive cool downs available... there is ZERO impact on the rogues capabilities. Sure different different classes are different and cooldowns and durations all vary, but to then say ""but I don't know that rogues have a great counter for Deterrence either"" is just so fascicle as a comparison. What count dose a rogue have? Ummm sit there and watch his resource replenish while the hunter jumps around like and idiot, not being able to regen anything, do any dps and pray a trap id off cooldown (oh and hope it doesn't miss, lawl -_-) and then bend over and take it from the kitty rogue in wait when it wears off.
He has never played a hunter in his life.
/end rant








