The Unique Rares That Everyone Wants to See!

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Equeon
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The Unique Rares That Everyone Wants to See!

Unread post by Equeon »

This is just a for-fun thread, but I wanted to make a topic where people could add their ideas for new rares that would be added in future patches. To make it interesting, I've not only used skins that are untameable, but models. I think if these species are ever made tameable, there should definitely be a unique skin for each of them. Included along with the unique-models idea are also several new mechanics:

1. The combination of challenge tames and track-tracing. Fun fun!
2. The mechanic that you can't tame a certain rare without getting a hint from an NPC first.
3. More "scripted" rare events.
4. Rares that require an item or object to tame.

Why?

1. To offset shortened spawn timers with Pandaria rares, some creatures should be a real challenge to find and obtain!
2. To obey certain lore, or just to make rares feel more unique.
3. Again, to make certain rares feel more unique and give them an interesting "mini-quest."
4. To increase the difficulty of tames, or make them something to work towards like Alani.

Quetzlcoatl
<Terror of the Skies>

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Location: Isle of Thunder

Tracking: Tracked like any other current Pandaria rare. The "clues" are called Flattened Leaves.

When caught with a flare, the NPC leaving behind the tracks will actually turn out to be a dead raptor. What a twist! You may say. For when this happens, after one or two seconds a massive pterrorwing will aggro and fly out of the sky to attack you. After all, you're messing with his kill!

Taming: Quetzlcoatl requires a "challenge" to tame. You have to lower the beast's health significantly before taming him. He has two special abilities: a flurry of attacks that cannot be interrupted, and a forward smash that must be dodged. When Quetzlcoatl is at 30% health, he can be tamed (but be warned: the pterrorwing is immune to traps!)

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The area where Quetzlcoatl can be found.

Thunderclaw
<The Sneaky Mushan>

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Location: Valley of the Four Winds

Tracking: To track Thunderclaw, you must first talk to a Stoneplow Farmer. After completing the Stoneplow questline, one of these NPCs has a chance to say the following quote:
The mantid threat has lessened for now, but my mushan beast has run off again! How does a creature that size -- and one named Thunderclaw, nonetheless, manage to sneak off every few days? Tell you what... if you find him, you can keep him! I've got better things to do than babysit a mushan all the time.
After this has been done, you might be able to find Faint Tracks: http://i.imgur.com/P0vBcxq.png
Successfully following the trail and using a flare at the correct time will lead you to Thunderclaw, who can be tamed as normal.

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Thunderclaw's (rather quiet) stomping grounds.

Rovok

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Location: Dread Wastes

Tracking: Before you track this behemoth, you must reach at least Honored reputation with the Klaxxi and have freed the paragon Kaz'tik the Manipulator. After you turn in a daily to him, the mantid has a chance to say:
Kovok was not my only domesticated kunchong, you know. Before I was encased in amber, I had begun to take care of another... she always loved to devour tasty mushan flanks.
After obtaining this clue, you might be able to stumble across Heavy Clawprints in the surrounding area around Klaxxi'vess: http://images.wowhuntershall.com/2012/0 ... Tracks.jpg Following these tracks to their end will lead you to a Fresh Amberscale Carcass, a dead Amberscale Basilisk with a bloodstain underneath it.

But not so fast! You'll need more than clever eyes to draw out this reclusive kunchong. You'll need to gather 5 [Tasty Mushan Flank], roughly a 10% droprate from Greatback Mushan, and combine them into a [Tasty Mushan Bait]. Once you've discovered the basilisk carcass, you'll right-click to place down a hunk of the meat.

After a few seconds, Rovok will emerge!

Taming: Nothing super-special here, but she will often knock you back while channeling the tame and use a one-shot ability, Devastating Arc, that you must run behind.

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One of the locations where the mantid tank can be found.

Zarikk
<Stalker of the Sands>

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Location: Tanaris

Tracking: You must first complete the Thunderdrome questline in Gadgetzan. Beating the final boss of Thunderdrome: Grudge Match will then change Dr. Dealwell's dialogue to the following.
Hey, hey, <player name>! You did good in there! Looking for more things to fight? We've got one of our best goblins working to capture another silithid now... maybe you can track him down.
This will then unlock the rare spawn Gilligan the Tracker, a friendly goblin NPC.

He can spawn in a number of different locations around either of the two hives in the zone.
Talking to Gilligan will result in the following RP sequence:
Aha, reinforcements have arrived! Be careful, <player name>: after C'thun was killed, all sorts of nasty bugs spilled out into the surrounding areas. I think I'm pretty close to capturing one now!
Gilligan pokes the slightly shifting sand with his spear.
Here goes nothi-
A furious sandreaver bursts out of the ground!

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The goblin's final moments.

Taming: Gilligan is killed as soon as Zarikk emerges. You must then subdue the sandreaver before taming him. The creature has roughly 1.3 million health and is boss level, meant to mirror the sandreavers of the Ahn'Qiraj raids.

Zarikk has three main abilities: a burrow that makes him immune to attack, a tail swipe that knocks you into the air (high enough to deal falling damage), and the Sand Trap ability. For those who don't know, existing sandreavers in the game spit out these piles of sand, which will activate when touched. Zarikk's Sand Traps will stun you for 2 seconds, and silence you for 8. These are the key to the fight: you must lead the reaver into his own traps, which deal 5% of his total health each time. The stun lasts for only 2 seconds on him.

When he reaches 20% health, his special "untameable" buff is removed. The next trap he hits is intended to be the time for you to cast Tame Beast, and hope you don't die!

Escaped Ji-Kun Fledgling

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Location: Isle of Thunder, very near the Throne of Thunder raid.

Tracking: The fledgling leaves behind Shed Feather tracks, which look like a single feather on the ground. You can find these just outside the Throne of Thunder, on the beach. Flaring the beast out successfully will start the challenge tame.

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The beach where the young bird has flown.

Taming: Like most of these other new rares, the fledgling's will must be broken before she is tamed. To do this, you must bring her to low health. The fight is a lot like Razorscale of Ulduar.

Nearby, a rather convenient Mogu Harpoon-Gun lies unused, perhaps created ages ago to combat a threat from the sea. You must use this harpoon gun to spear the Ji-Kun Fledgling and bring her to the ground, where you can damage her. After a while, the bird will break free from the harpoon's chain and fly around. At this stage she is mostly out of range of your ranged attacks.
The fledgling has two special attacks: Pool of Goo and Ear-Shattering Shriek. The pools of goo are dropped from the fledgling every few seconds when she flies around and must be avoided, otherwise standing in them inflicts serious damage. The Ear-Shattering Shriek is cast every 20 seconds or so, and must be interrupted or you'll instantly die.

Once the fledgling is at 30% health, she can be tamed with a bit of luck.

Rebellious Silentstrike Pterrorwing

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(Armored versions of the above skins)

Location: Perhaps the first multi-zone rare! (?) She paths all around Pandaria, passing over all possible spawn locations of the Zandalari Warbringers.

Tracking: Much like a non-despawning TLPD, you can either pick a spot and camp it or fly all around her path, hoping to find the RSP. Note that this pterrorwing flies at roughly 340% flight speed, so you'll have to cut off her path and take a shortcut in order to catch up.

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On her path, exiting the jungles of Krasarang.

Taming: This beast resisted the Zandalari, and your trying to tame her will be no different! This will certainly be a challenge...
Phase 1: Jump on her back. Sound familiar? During this phase, you'll deal damage to her while avoiding her multiple attacks...

[Buck] - The pterrorwing attempts to knock you off her back. 5 second cast time, and 100% success rate. Must be interrupted.
[Rock and Roll] - The pterrorwing rocks back and forth and then dives into an airborne roll. A few seconds before this ability is used, a small button Hold Tight appears. You've gotta click it, or you will certainly fall to your death!
Piercing Cry - Uninterruptable. Nothing you can do about this except hope she doesn't cast it too often.

Phase 2: After losing about 2-3 m out of her total 8, the pterrorwing will land. Now she gains a new set of abilities.

Piercing Cry remains, so be on your toes to try and avoid it.
[Deafening Screech] - Stuns you for two seconds. Cannot be interrupted.
[Dazing Screech] - "Confuses" the player for five seconds. 5 seconds after using this ability, she will...
[Silent Strike] - A very quick 1-second cast, and an AoE that deals 90% max health damage to anything in front of it. She always targets the player with this attack.
[Vicious Claw] - A weak melee that causes a nasty bleed effect.

After Phase 2, at roughly 1/8m health, she gains one last ability:
[Desperate Charge] - Charges forward, instantly killing the target.
You must dodge this attack, and after an unsuccessful charge she will be stunned for 10 seconds. Now's when you tame the beast!

To summarize the fight, you...
Jump on her back, avoid being knocked off. DPS her down when she lands, and get out of the way as soon as your "confuse" effect wears out! Bring a spirit beast or a pet with Spirit Bond to deal with her bleeds. Then dodge a charge or two and tame.


Let me know your thoughts on these ideas! Post your own!
Last edited by Equeon on Sat Mar 09, 2013 11:45 am, edited 4 times in total.
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Crotalus Horridus
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Re: The Unique Rares That Everyone Wants to See!

Unread post by Crotalus Horridus »

They're great ideas, however I'd find it rather odd going around taming people's lost pets instead of actually helping them find them, which could always give you an equally good reward and make you feel like a good person. Also considering Rovok is domesticated, it'd be unlikely that she'd try to flat out kill you in the process of trying to tame her. Just look at Kovok, he acts perfectly normal around players that he's never met before.

EDIT: Might I ask, but where did you get that sparkly Petopia picture of that Purple Skyscreamer?
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Re: The Unique Rares That Everyone Wants to See!

Unread post by Zhinru »

Since people started talking about the 5.2 spirit porcupines, I had this idea for rare "Son/Daughter of X" spirit beasts, modelled after August Celestials.

1. Tian <Son of Yulon>
Using golden cloud serpent god skin, he's a unique rare that flies high above the Jade Forest. He doesn't leave tracks, but needs to be flared out. He can be reached only on top of the mountains scattered across the Jade Forest. (So to tame him, you'd have to stalk him on top of one of those mountains and keep flaring)

2. Zhong-Ji <Daughter of Chi-Ji>
She looks like the sha-possessed version of Chi-Ji and doesn't physically move. She teleports around the zone every couple of minutes, and remains stealthed. After she leaves, she drops "tracks" so you only know where she isn't right now. Once engaged, she will cast an instant spell on the hunter (a lullaby akin to that of regular cranes) and teleport away. To tame her, you need to silence her or otherwise prevent her from casting it.

3. Bai-Hu <Daughter of Xuen>
Xuen skin. She keeps running around Kun-Lai Summit, often jumping from mountain to mountain and rarely ever stops. She's stealthed and really fast, and can't be trapped but will engage you in combat once you try to tame. She will however do a heckload of damage so without both health buffs and faster taming glyph you will die before the tame finishes.

4. Niuyin <Son of Niuzao>
I imagine a slightly silvery version of Niuzao. He loves running around cliffs and mountains in Townlong Steppes, and can run right up them and then stand on the edge. Stealthed and leaves tracks, but once you engage him after flaring him out, he will attempt to headbutt you off the mountain. You need proper positioning or a way to avoid getting knocked off.

I'd also love a turtle spirit beast, probably patterned after the Tortos raid boss, or a bird modelled after the "Vermillion Bird" of Chinese myth, but not sure how they'd fit in the August Celestials theme.
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Equeon
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Re: The Unique Rares That Everyone Wants to See!

Unread post by Equeon »

Crotalus Horridus wrote:They're great ideas, however I'd find it rather odd going around taming people's lost pets instead of actually helping them find them, which could always give you an equally good reward and make you feel like a good person. Also considering Rovok is domesticated, it'd be unlikely that she'd try to flat out kill you in the process of trying to tame her. Just look at Kovok, he acts perfectly normal around players that he's never met before.

EDIT: Might I ask, but where did you get that sparkly Petopia picture of that Purple Skyscreamer?
I edited the farmer's text accordingly. For Rovok, this is an ancient kunchong that has been separated from its master for several hundred years. Presumably, she hibernated at some point, but during all of those centuries, she has become feral.

And for the Skyscreamer, I made the picture myself. I deliberately made the background just a little bit darker than the normal Petopia images, in case Wain, Wassa, or Mania ever make "legitimate" Petopia portraits for the pterrorwings.
Zhinru wrote:-snipped-
Awesome ideas! I love the idea of taming the offspring of the celestials.
I have Pandaren Phoenix and Thunder Isle Ravenlord ideas in the works, which I will update the main post with soon!

In the meantime, enjoy the new sandreaver rare. :P
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Crotalus Horridus
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Re: The Unique Rares That Everyone Wants to See!

Unread post by Crotalus Horridus »

Might as well join in the fun now.

Lei, King of the Sky
Skin - Tan Skyscreamer
What's special about him? - When summoned, a loud thundering noise will be heard by all players. His mouth will also glow a slight blue color.
Location - Spawns randomly when you set fire to a Pterrorwing nest located in a dark, remote cave. When the nest is on fire, he will drop down from above, so remember to look to the skies. The nest has a 24 hour spawn timer and sometimes contains Pterrorwing chicks. More on that later.
Challenge to taming him - Much like Lei, Shandian has 30 million health, so beating her up is relatively pointless. She has a few abilities that could be a challenge to you, besides the fact that she does 70k auto-attack damage.
Thunder Vomit -
Lei will vomit up electric eels caught from around the Isle of Thunder. These eels, while quite dead, still produce electricity, and anything standing in the pool of vomit will be electrocuted and will instantly die.
Gust-O'-Wind -
Blows you back 25 yards, and cancels out taming and pretty much any other ability you were about to cast.
Ring of Fire -
Lei will pick you up and drop you into the Pterrorwing nest, causing 20,000 fire damage over 10 seconds. If you don't get out of the fire, you'll burn to death and then Lei will proceed to eat your corpse.
But what if I die? - If you die, Lei will be waiting above his nest waiting for you to return.

Shandian, Queen of the Coast
Skin - Purple Skyscreamer
What's special about her? - When summoned, lightning will strike the area she's in and leave a glowing, blue mark on the ground. Her mouth will also glow a slight blue color.
Location - Will spawn if Lei or the doesn't spawn from the Pterrorwing nest. When the nest is on fire, she will fly towards you from the coastal waters of the Isle of Thunder. The nest has a 24 hour spawn timer and sometimes contains Pterrorwing chicks. Again, more on that later.
Challenge to taming him - Shandian has 30 million health, so beating her up is relatively pointless. She has a few abilities that could be a challenge to you, besides the fact that he does 70k auto-attack damage.
Lightning Vomit -
Shandian will vomit up electric eels caught from around the Isle of Thunder. These eels, while quite dead, still produce electricity, and anything standing in the pool of vomit will be electrocuted and will instantly die.
Torrent-O'-Water -
Blows you back 25 yards, and cancels out taming and pretty much any other ability you were about to cast.
Drowning Pool -
Shandian will pick you up and carry you to the beach, and will attempt to drown you for 20 seconds. If you do at least 100,000 damage, then she'll let go.
But what if I die? - If you die, Shandian will be sitting on the beach, waiting for you.

Yu, Suan Yu, and Hui
Skins - Yu is a Blue Skyscreamer, Suan Yu is a Green Skyscreamer, and Hui is a Red Skyscreamer.
What's special about them? -
When Yu is summoned, a rain cloud appears where he was summoned. His mouth also glows a slight blue color.
When Suan Yu is summoned, a rain cloud appears where she was summoned and rains acid rain. Her mouth glows a slight green color.
When Hui is summoned, ash falls down from the sky where she was summoned. Her mouth glows a slight red color.
Location - If Shandian or Lei don't spawn from burning the Pterrorwing nest, then either Yu, Suan Yu, or Hui will spawn, or on rare occasions all three will spawn.
Challenge to taming them - Not much of a challenge exists. They all have 300k health and do 20k damage, however they differ in other ways.
Suan Yu and Hui are both hostile and have a relatively large aggro range, however Yu will always be neutral, no matter what you do. If all three of them spawn, then you're going to have to pick sides. If you defeat Suan Yu, Hui, or both of them at the same time, then Yu will kill them and eat them. Of course, there are other combinations that you can do, however only with leaving Yu undefeated will he eat the others.
But what if I die? - It's highly unlikely that you'll die.
Lore - Unlike with Lei and Shandian, there's lore behind the trio. Suan Yu and Hui aren't actually related to Lei, Shandian, and Yu. Instead, they're actually just teenage Skyscreamers hopping nest to nest looking for a good place to stay. The three all have very specific eating habits. Yu eats Rain Poppies found in relatively nice soil, while Suan Yu eats Rain Poppies found in extremely acidic soil, and also eats highly acidic fruits, while Hui eats volcanic rocks around the island. This of course, earned them their names. Yu is Rain, Suan Yu is Acid Rain, and Hui is Ash. Yu looks down upon Suan Yu and Hui as lesser beings, and thus is why when you defeat them he will kill them and eat them, as to take revenge for them hogging the food that his parents would bring back.

More to come, of course.
Last edited by Crotalus Horridus on Sat Feb 23, 2013 6:39 pm, edited 1 time in total.
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Equeon
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Re: The Unique Rares That Everyone Wants to See!

Unread post by Equeon »

Those are excellent! Where would these pterrorwing nests be found, exactly? Do they exist already as static objects on the PTR, or by "more on that later" you mean it'll be explained in a future post?

Still, I like the idea of having a Madexx-style Pterrorwing rare. You don't know which color you're going to get, until you're already being attacked by a giant pterodactyl. The lore for the third boss you have is hilarious, especially after the Isle of Giants discussion thread labelling those three pterrorwings on the beach as "boys lookin' for some trouble."
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Re: The Unique Rares That Everyone Wants to See!

Unread post by Crotalus Horridus »

Equeon wrote:Those are excellent! Where would these pterrorwing nests be found, exactly? Do they exist already as static objects on the PTR, or by "more on that later" you mean it'll be explained in a future post?

Still, I like the idea of having a Madexx-style Pterrorwing rare. You don't know which color you're going to get, until you're already being attacked by a giant pterodactyl. The lore for the third boss you have is hilarious, especially after the Isle of Giants discussion thread labelling those three pterrorwings on the beach as "boys lookin' for some trouble."
I'll have to find a nice area for the Pterrorwing nest to be placed, and it's not really an object in the game right now. I'll explain more about it later on in another post.

Talkin' about these fellows right here?
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Re: The Unique Rares That Everyone Wants to See!

Unread post by Thorka »

Noahn
<The Lurker>

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Location:Kal'Ai Ruins
Tracking: N/A. Spawns exclusively in one part of Kal'ai ruins, though he is to be obtained via collecting [Unrefined Kai'ite], gained from Exposed Kai'ite nodes, located in The Vile Reef. (Phased) Revealed after the quest chain, starting at ![The Lurker].

Once the player on either factional side reaches level 90, they can find themselves in Stranglethorn Vale, with a new quest available to them.
At the Kal'ai ruins, the zone will become phased, murloc corpses littering the scene and frightened murlocs running around in a fit. Upon approaching a Scared Murloc Tadpole, you will get a quest titled only as ![The Lurker].
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The Lurker
As you approach what seems to be the last remaining tadpole in sight of the Murkgill murlocs, you are greeted by a pair of shaky shoulders and a weak, resigned 'mrrlglglgl'. The lone tadpole points a finger towards a far off pool, ruins of what must've been the once mighty Kal'ai structures poking out from it's surface.
Golden artifacts and items of appeasement seem to decorate it. But, you also spot something among it. Bones. A bubble rising to the surface of the water is all it takes to understand.

Objective
Gain 40 chunks of [Unrefined Kai'ite] from The Vile Reef.
Grabbing pieces of the Kai'ite from nodes is easily a cakewalk, though they are hidden among the ruins and are untrackable by those who are miners. The real challenge resides in the next part of the quest.

After turning in the quest, you will be prompted to lay down pieces of the Kai'ite around the sunken ruins, and near instantly, will all murlocs in the area flee as you are greeted with the huge form of Noahn, The Lurker.

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Taming: Noahn cannot be trapped by freezing or ice traps, meaning that you will either have to silence him, as [Wyvern Sting], as well, does not work on the mighty hydra. He is considered boss level, and has quite the amount of health. His damage isn't much to sneeze at, but where the challenge lies is his interrupting, healing, and AoE abilities.
You must get Noahn down to 30% health in order to tame him. At this stage, all his moves will be put on CD.

In intervals of 30%, Noahn will flee to a nearby murloc corpse to replenish his health. This can only be interrupted by picking up a nearby murloc artifact and targeting him while using it.

Lurk - Stealths behind you and inflicts damage, working as a sap for 2 seconds.
Demoralize - Fills the target with an impending sense of dread, interrupting your cast.
Lurking Depths - AoE. Causes drowning damage over a period of 5 seconds around the caster.
Upchuck - Noahn will vomit up murlocs he has slain, putting your tame beast on a 5 sec CD.[/center]

A little tribute to our own lurker, hope this does him justice ;)

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Icon by Seilahyn! Signature by Vephriel.

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Re: The Unique Rares That Everyone Wants to See!

Unread post by Vephriel »

I love that hydra idea, Thorka! :D
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Re: The Unique Rares That Everyone Wants to See!

Unread post by Equeon »

Yup, those are the "boys", Crotalus.
Thorka: your hydra idea is superb! I was trying to refrain from creating a quest-involved-rare, but this is a thread where you're supposed to imagine things.
I guess I'll start designing a brief quest for the Pandaren phoenix in my head.
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