Hypothetical Outland

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Kayb
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Hypothetical Outland

Unread post by Kayb »

Ok, so Azeroth is made over and the storyline brought up to modern day (as such).

Now what about Outland? If you were to update Outland, what would you do?

First and foremost, I'd replace all of the Azeroth beasts with alien versions. Azeroth crocs, wolves, owls and raptors etc should not be on Outland :P I've always hated that.

I'd certainly advance the story along, plus intro a couple of new player races, with a small number of new zones added to the mix. A few all new zones, some northwest of Zanga/Blades Edge, and some south of Nagrand. For the Horde, Ogres would start in the Vortex Pinnacle, no longer listed as a Blade's Edge Mountains subzone, it would now be a zone of it's own. The Alliance, Arrakoa would start in... someplace. As the Horde/Alliance war continues, it has also reignited on Outland as the factions struggle to control what resources exist on the shattered realm, as well as clean up the broken and unorganized demon forces that still remain.

I'd make better use of the floating islands that exist on the edges of some zones, and above Nagrand. Little outposts/towns, could be added. At the very least, some bird mobs. Perhaps a few of the edges of a zone could be strung together with bridges and form a settlement or a port of sorts.

Speaking of ports, Shattrath would be given a makeover. The rebuilding of the city has gotten well underway. Less slummy in the lower city, and both Aldor and Scryer factions have moved on or out of their tiers, which are intergrated into the city better than they currently are, and redesigned as Horde and Alliance standpoints for all rather than individual race factions. Included in the Shatt make over is a flight tower, where the flightmaster resides, and where rather than a zeppelin service, the goblins have at last finished their Rocket from Area 52.

One rocket would take the player to a Neutral/Sanctuary Naaru establishment in the new zones south of Nagrand. These zones are under threat of a still powerful force of Burning Legion. These demons used powerful fel energies to resurrect a long dead Gronn. The plan backfired and this mighty Fel Gronn quickly enslaved the Legion forces.

The other rocket would take you to the northwestern new zones, where other threatening but non Legion stuff would be occurring.

Ok, enough of my ramblings. I have plenty of other changes in mind to the existing zones, but I've talked enough for now :P

Someone else have a go, I'd love to hear other peoples ideas
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Re: Hypothetical Outland

Unread post by Ryai »

Kayb wrote:I'd certainly advance the story along, plus intro a couple of new player races, with a small number of new zones added to the mix. A few all new zones, some northwest of Zanga/Blades Edge, and some south of Nagrand. For the Horde, Ogres would start in the Vortex Pinnacle, no longer listed as a Blade's Edge Mountains subzone, it would now be a zone of it's own. The Alliance, Arrakoa would start in... someplace. As the Horde/Alliance war continues, it has also reignited on Outland as the factions struggle to control what resources exist on the shattered realm, as well as clean up the broken and unorganized demon forces that still remain.
Ok one: As much as you may want Ogres, Ogres are Neutral tbh and I don't think the Horde would really accept the Outland Ogres, of all things, with open arms.

How did orc mages get made?

Assault. Assault.


Secondly: Arrakoa would be netrual. At most siding with the druids of the CE/CC factions. Maybe possibly trying to atone for the crap they helped- or their families have helped cause to the emerald dream among other things.

The other thing Ogres and Arrakoa would then have to start at lv 55- or higher, to be able to quest in Nagrand, or there would be so much heavy phasing that Blizzard wouldn't even bother for an old zone such as Outlands.

Then, lastly, Ogres and Arrakoa make less sense than Goblins and Worgen.

which are intergrated into the city better than they currently are, and redesigned as Horde and Alliance standpoints for all rather than individual race factions.
You mean remove the achievement you get by grinding rep for one or the other then switching factions. Ontop of evening out the enchanting and all that imbalance?

And also ignore the fact they already did this to an extent with the Sunwell..?


While you do have some good ideas, the rest are well some I hope aren't implimented, ever, as just it makes no sense. Just because the 'Belves' are 'horde' and the 'Draenei' are 'Alliance' doesn't mean the Shat groups are. The belves that left with Keal'thalas would have still been with the alliance OR when Belves were not tied with the horde. The Draenei in shatt are also basically the same, I think ones who were left in Draenor and were rescued by the naaru/returned to the city.
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Re: Hypothetical Outland

Unread post by Kayb »

That's the beauty of it being Hypothetical ;)

Do you have any ideas?
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Re: Hypothetical Outland

Unread post by Ryai »

1: Arrakoa become a faction you can grind rep with as obviously Blizz loves giving factions to grind rep with. But it can take a note from the Sholazar Basin and offer rewards anyone no matter the level would want. So a reasonable quest line with some decent rewards, possibly offering a mount and or items of flare like a costume to turn you into an Arrakoa for a short time with a short cooldown. Possibly give Skyguard rep, like the ogres do.


2: Remove Nessingwary. Not the quests just. The insane bastard is a doppleganger and confusing. Put in someone else to take over.


3: Turn Halaa into a PVP Battleground- because Nagrand as a PVP quest hub like WG would NOT work. And it would allow people to grind up the god damn crap they need for the battle Talbuks. Alternately, make the battle Talbuks be sold by Mag'har or the Ally faction, for honor + Dust.

4: Make the Coil Fang Resivour easier to get into or alternately put a fucking GY in there because having to go thru DRUID REZZ ME DRUID REZZ ME DRUID REZZ ME DRUID REZZ ME REZZ ME FROM 500 YARDS FROM MY CORPSE I DONT KNOW THE WAY REZREZZREZPLZPLZPLZ OMG U COCK SUCKING NOOB REZZ ME- is something I don't think any healer, horde or alliance, should ever suffer again.

5: I would also make the Spore people a phased deal, because it's depressing to do all this work and their babies are still being munched on by bog lords. Same with the Deadmire- phasing and have that shit brought back to life.

6: Change up the Netherwing deal, maybe make it where eggs can spawn nearly anywhere in Outlands or drop off mobs in shadow moon valley too, after you do the netherwing opening quest line because well you did all this on your main, your second alt and the rest. You're basically rekilling mobs and doing quests that have already been done countless times- as much if not more than all of Azeroth quests. A bit of a toss up there wouldn't hurt.

Maybe a cross of Winter Saber quests and the Venomhide Ravasaur quests, IE you get your dailies and you get your repeatables, and it's not just turning in eggs.

7: I'd also remove the welcome demons. That shit is old and in theory has already stopped/been stopped/been stopped repeatedly.



8: I would also impliment red warpstalkers and bring back Gezz but that's hunter bias
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Re: Hypothetical Outland

Unread post by VelkynKarma »

Ryai wrote:
6: Change up the Netherwing deal, maybe make it where eggs can spawn nearly anywhere in Outlands or drop off mobs in shadow moon valley too, after you do the netherwing opening quest line because well you did all this on your main, your second alt and the rest. You're basically rekilling mobs and doing quests that have already been done countless times- as much if not more than all of Azeroth quests. A bit of a toss up there wouldn't hurt.

Maybe a cross of Winter Saber quests and the Venomhide Ravasaur quests, IE you get your dailies and you get your repeatables, and it's not just turning in eggs.
There's already a ton of Netherwing dailies, it doesn't rely on eggs at all. If you want the grind to go FASTER, then sure, you can turn in eggs if you want to spend the time finding them, but they aren't necessary to getting rep up at all :O

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Re: Hypothetical Outland

Unread post by Kamalia »

Ryai wrote:8: I would also impliment red warpstalkers and bring back Gezz but that's hunter bias
Also have every single Helboar to have ever existed in Hellfire to die a horrible slow burning fiery death in an inferno that also explodes which causes a glorious and delicious bacon rain for the victorious consumption of all who have had unfortunate meetings with these vile creatures.

I really, really don't like Helboars.

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Re: Hypothetical Outland

Unread post by Ryai »

VelkynKarma wrote:
Ryai wrote:
6: Change up the Netherwing deal, maybe make it where eggs can spawn nearly anywhere in Outlands or drop off mobs in shadow moon valley too, after you do the netherwing opening quest line because well you did all this on your main, your second alt and the rest. You're basically rekilling mobs and doing quests that have already been done countless times- as much if not more than all of Azeroth quests. A bit of a toss up there wouldn't hurt.

Maybe a cross of Winter Saber quests and the Venomhide Ravasaur quests, IE you get your dailies and you get your repeatables, and it's not just turning in eggs.
There's already a ton of Netherwing dailies, it doesn't rely on eggs at all. If you want the grind to go FASTER, then sure, you can turn in eggs if you want to spend the time finding them, but they aren't necessary to getting rep up at all :O

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Er no I think you misread, it's nopt just eggs, but switching up the dailies too- I mean making the eggs have a chance to drop off anything- after you get the chains done along with switching up the quests would cause alot less people to just farm netherwing ledge. The other thing is with the dailies, we only have a limit of 25 dailies to do, and giving the option of repeatable non daily quests would relieve the stress on the '25 daily quest limit'.
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Re: Hypothetical Outland

Unread post by kamoodle5 »

I would like to see Hellfire with none of those huge level 70 elite battlemechs to worry about and have the warlocks get their quests done in a more subtle way. I say battlemechs because that is what they remind me of and I like Mechwarrior.
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Re: Hypothetical Outland

Unread post by cowmuflage »

I don't think ogres would join the horde seeing as the old horde inslaved alot of them. Oh and the orc guy made the 2 headed ones and that was not nice.
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Re: Hypothetical Outland

Unread post by Zanidar »

There are ogres in the horde already in dustwallow, we just can't play them
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Re: Hypothetical Outland

Unread post by cowmuflage »

They are the only horde friendly ones too. The rest of the neutral ones you meet are not horde ones
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Re: Hypothetical Outland

Unread post by kamoodle5 »

Then there used to be, what I believed were ogre zombies guarding UC. Yet, all those guards have been changed to orcs and Sylvanna's right-hand man is no longer Varimanthras (was better that way). I believed they were ogre zombies because there really isn't any other way to describe what they are really supposed to be other than an undead with a bursted stomach and an extra arm. Still, their size, their girth, and the expression on their faces seemed obvious enough to me.
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Re: Hypothetical Outland

Unread post by Vephriel »

Those are Abominations, undead 'frankenstines' that are created by patching together pieces of various bodies.

There are actually still some Abomination guards in the sewers if you're ever feeling nostalgic and miss them. ;)
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Re: Hypothetical Outland

Unread post by kamoodle5 »

No way. They're way too ugly. Plus, I think people would faint of their stench if they were only 10 feet away. :lol:

But hey, I will see one of them once my ally toon is high enough to hit the undead's row in RFD. >:)
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Re: Hypothetical Outland

Unread post by Ryai »

cowmuflage wrote:They are the only horde friendly ones too. The rest of the neutral ones you meet are not horde ones
Actually they're less horde friendly and more ohshi Ony's brood are attacking flee flee flee- the Alliance didn't want them but the orcs took them in because hey even Orc's aren't that cruel. Atleast for the time being. As all of the ogre quests involve really either A: helping and then kicking the ass of the head ogre and B: killing the Dragons in the Ogre's old home and put in recently is C: killing ogre spirits to put them at rest, stealing back banners and killing a named Dragon.

But Alliance can do C anyways.
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Re: Hypothetical Outland

Unread post by cowmuflage »

well i only ment that cos they are not friendly to allys and are in a horde town.
kamoodle5 Abominations are not ogre zombies.
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