Saturo wrote:And that's what happens when you try to fix what ain't broken.
2 button specs are broken (BM in Wrath wasn't quite limited to 2 buttons, but it was pretty close).
Still, while I don't think the tree is perfect by any means, I'm rather looking forward to having Kill Command as my main attack, Focus Fire as a stacking effect to manage (particularly with the variability from Sic 'Em and GffT affecting how long it takes the pet to build up 5 Frenzy stacks) and decisions to make as to whether I have enough focus for Arcane Shot without delaying the next KC, or if I should be building focus with Cobra Shot instead.
The switch to the focus system moves the emphasis of TBW from the damage bonus to the cost reduction (between Fervor and TBW, a BM hunter can let fly with 9-10 Multi-Shots back-to-back during Big Red. On a single-target, they should be able to manage 2 Kill Commands and 7-8 Arcane Shots before TBW runs out and still have enough focus to hit KC again as it comes off CD)
As far as making Beast Mastery a passive goes, you can't have it both ways. If it's a powerful and interesting effect, then it is suitable as a 31-point talent. If it is neither powerful, nor interesting, then why care when it is made available?
(One minor note: tree bonuses can scale with level, just like other spells. There's nothing preventing a Beast Mastery passive implementation that allowed taming of exotics immediately, but only started granted bonus pet talent points at later levels. I doubt Blizzard will do that, and don't really think they should, either)