Cata - more group-oriented than previous expansions/versions
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- Sukurachi
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Cata - more group-oriented than previous expansions/versions
In a way, this disappoints me, as I am almost uniquely a solo/duo player.
Even from the sound of things on various fora, the new zones will be difficult if you are not equipped with gear that is mostly dungeon or BG epics.
Is this other peoples' sense as well? or am I maybe reading too much into this?
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Casual player.. don't raid, don't PvP. Suffer from extreme altitis
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- Teigan
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Re: Cata - more group-oriented than previous expansions/vers

- Sukurachi
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Re: Cata - more group-oriented than previous expansions/vers
I don't like the idea of strangers in the guild. I hate drama.
But all that means is that we won't have access to all the cool guild leveling rewards in Cata. Which is a shame.
A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.
- Sarayana
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Re: Cata - more group-oriented than previous expansions/vers
That being said, I do think Blizz is really emphasising the mmo aspect of the game. Perhaps not so much in terms of requirements for general leveling and such, but in terms of rewards, definitely.
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Re: Cata - more group-oriented than previous expansions/vers
- Sukurachi
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Re: Cata - more group-oriented than previous expansions/vers
But my main and all my toons are on The Scryers, where I have 6 level 80s, and at least another 6 level 70+, along with every craft either at cap, or nearly so.
A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.
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Re: Cata - more group-oriented than previous expansions/vers
I'm not in beta so I can only speculate however that being said your post definitely resonates with me but probably not in the exact same way...Sukurachi wrote:My sense is that Cataclysm will be seriously more group-oriented than any of the previous gameplay for World of Warcraft.
In a way, this disappoints me, as I am almost uniquely a solo/duo player.
Even from the sound of things on various fora, the new zones will be difficult if you are not equipped with gear that is mostly dungeon or BG epics.
Is this other peoples' sense as well? or am I maybe reading too much into this?
I love to solo and always have. I also do a fair amount of grouping (taking a rest for now but for a while I was doing 2-3 per day avg) but solo'ing is really what I prefer... and I've long felt that solo zones were way too easy.
I don't want to be forced to group to encounter difficulty; sure, group events should always yield better rewards and all that, but at least give me a reasonable amount of solo areas that still take work to complete... and which don't cease to become challenging just because I have a moderate amount of 5 man gear either.
- Bellatryx
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Re: Cata - more group-oriented than previous expansions/vers
- Kalliope
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Re: Cata - more group-oriented than previous expansions/vers
That said, I don't think Blizzard is going to take away solo play. Giving experience for gathering nodes is not exactly going to buff a group.
Consider that all of these guild perks are just that: perks. They are not necessary for playing the game. If you want to do big group-oriented things in game (raiding/rated bgs), then you may actually truly benefit from the perks (a free post-wipe raid res sounds lovely in that regard), but smaller guilds shouldn't actually need them. They're bonuses.
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- cowmuflage
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Re: Cata - more group-oriented than previous expansions/vers
Heres my DA page
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- Bellatryx
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Re: Cata - more group-oriented than previous expansions/vers
I hope this is the case. I'm all about playing in groups but it's seriously hard to find someone who would be willing to play the exact same times you are.
- cowmuflage
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Re: Cata - more group-oriented than previous expansions/vers
Heres my DA page
My wow model sheets (NSFW) that anyone can use!
First 251 Pokemon in Adventure time style! By me XD
Cow's art thread!
- Kalliope
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Re: Cata - more group-oriented than previous expansions/vers
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Re: Cata - more group-oriented than previous expansions/vers
My goal is to find a decent sized guild, and sit back quietly and do my thing, still contributing to the guild achievments but at the same time getting those benefits. I might try to get in a raiding guild as a non-raiding member for the experience benefits.
- Lisaara
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Re: Cata - more group-oriented than previous expansions/vers
- Sukurachi
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Re: Cata - more group-oriented than previous expansions/vers
I find that experience, per se, is not the difficult thing. I've gotten a good dozen toons to 70+, six of them to 80. So experience isn't the make-or-break factor here.Slickrock wrote:Remember, there are adding things like exp from gathering to help those who solo and aren't as much into raiding and such.
I'm mildly disappointed (but understanding in a way as well) that so many of the "perks" they are adding (things that are not game-changing, but more "for fun") appear to be group-related.
A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.
Re: Cata - more group-oriented than previous expansions/vers
- Sarayana
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Re: Cata - more group-oriented than previous expansions/vers
I couldn't agree more. There seems to have been a massive decline in guild loyalty in Wrath. I definitely look forward to this system, where you're rewarded for loyalty but not in a game-breaking way that forces you to stay if you're unhappy (or to join a guild if you prefer to be solo).Nakari wrote:"guild-unfriendly"
Much gratitude to Spiritbinder for the signature and Vephriel for the avatar! <3
- Kalliope
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Re: Cata - more group-oriented than previous expansions/vers
Seconded.Sarayana wrote:I couldn't agree more. There seems to have been a massive decline in guild loyalty in Wrath. I definitely look forward to this system, where you're rewarded for loyalty but not in a game-breaking way that forces you to stay if you're unhappy (or to join a guild if you prefer to be solo).Nakari wrote:"guild-unfriendly"
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Thanks to Serenith for the avatar and signature!
Re: Cata - more group-oriented than previous expansions/vers
My last real raiding guild was taken over by 17-year-old pricks. Quality of vent and my opprotunities in the guild went down fast.
I will likely try to negotiate with a raiding guild to become a non-raiding member, and hide in a corner and do my thing.
WTB mature guild on my server.