Solution for rare pets being killed

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Cozzene
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Solution for rare pets being killed

Unread post by Cozzene »

OmgLeetRarePet spawns. CruelPlayer kills it. Its ghost then spawns; tameable, unkillable, and only up for 10 - 15 min before despawning unless tamed. Yes/No? I thought it was genius but I highly doubt this will ever happen =\
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Re: Solution for rare pets being killed

Unread post by Kittykat »

That's a very interesting thought.

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Re: Solution for rare pets being killed

Unread post by swordoath »

It would certainly save a lot of grief. Although I'm not sure it would solve all the problems, it's a start. The main thing I see with this is that taming the actual creature and not its ghost suddenly becomes a bragging point and elitist players might berate others if they're not able to find the "true" creature.

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Re: Solution for rare pets being killed

Unread post by VelkynKarma »

I like the idea, though I doubt it'll happen. Blizzard has said before that they're not really responsible for if somebody ganks a pet out from underneath you, so I doubt they'd put in a condition like this.

Plus, pets like King Krush, Loque'nahak, and Aotona among others are all part of a kill achievement. Come Cata, I believe those are changing to 'kill or tame.' And that'd be just giving a hunters-only freebie towards the achievements that I'm sure every other class would whine over.

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Re: Solution for rare pets being killed

Unread post by Royi »

One thing I think is 100% doable, once a hunter hits "tame beast" he/she tags the mob. That would prevent those players from killing rares while a hunter is taming because the hunter forget to hit the mob once in the rush of it all.

Or perhaps even, if a pet is being "tamed" it becomes immune during that tame.

"Begins taming a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail. During the process of taming the beast will become immune to all damage. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy."

Something like that
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Re: Solution for rare pets being killed

Unread post by allogator »

Royi wrote:One thing I think is 100% doable, once a hunter hits "tame beast" he/she tags the mob. That would prevent those players from killing rares while a hunter is taming because the hunter forget to hit the mob once in the rush of it all.

Or perhaps even, if a pet is being "tamed" it becomes immune during that tame.

"Begins taming a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail. During the process of taming the beast will become immune to all damage. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy."

Something like that
This could cause griefing on the other end of the spectrum unfortunately.

Say you come across someone killing Krush. You just got there and the other guy already has it down 50%.

Distracting Shot - Tame Beast.

You just got the tame and the guy who was actually there first and legitly killing it is out of luck. The only way to prevent this would be the stipulation that YOU were the one to tag it in the first place before Tame Beast will even start casting.
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Re: Solution for rare pets being killed

Unread post by Nightsights »

allogator wrote:
Royi wrote:One thing I think is 100% doable, once a hunter hits "tame beast" he/she tags the mob. That would prevent those players from killing rares while a hunter is taming because the hunter forget to hit the mob once in the rush of it all.

Or perhaps even, if a pet is being "tamed" it becomes immune during that tame.

"Begins taming a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail. During the process of taming the beast will become immune to all damage. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy."

Something like that
This could cause griefing on the other end of the spectrum unfortunately.

Say you come across someone killing Krush. You just got there and the other guy already has it down 50%.

Distracting Shot - Tame Beast.

You just got the tame and the guy who was actually there first and legitly killing it is out of luck. The only way to prevent this would be the stipulation that YOU were the one to tag it in the first place before Tame Beast will even start casting.
or make it where the beast can't be grayed to you, this would work in a group working together to find rares. but this would only work on pve servers, if the opposing faction wants the kill, wont be hard for them to interrupt your tame, kill you, then kill the beast.
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Re: Solution for rare pets being killed

Unread post by Royi »

perhaps have Tame Beast not work on untagged mobs then. If someone was killing it first, then tough luck?

(I would be ok with hunter's being able to steal a kill by taming actually. I think that frostbitten achievement is very stupid to its core, and no tameable rares should be included in that)

(random DK) "You want this pet, pfft, i need the 50 achievement points"
(observer) "what does that 50 achievement points get you?"
(random DK) "durrr......... i'll have 50 more achievement points then...durrr....."
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Re: Solution for rare pets being killed

Unread post by Cozzene »

Well, it's more to the fact that I've seen 2 dead King Krushes while everyone else I see has him, so the idea came out of purely selfish reasons >_< The pet itself would not be ghostly, so there would be no discernible difference. Just a last chance type deal for, say, a hunter who came a few seconds to late as they watched a mage finishing off Skoll.
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Re: Solution for rare pets being killed

Unread post by Vephriel »

I dunno, I think it's kind of a neat idea. :) If the ghost only stayed for a very short amount of time after being killed, and if it had absolutely no difference between it and the living tame, it would help cut out some of that animosity between hunters and achievement people. If two people found a Spirit Beast at the same time, one person could kill it and get their achievement, and the hunter could tame it right afterwards. You still have to be lucky enough to find the rare regardless, the ghost shouldn't stay there for any significant amount of time.

I don't think we'd ever see anything like this in game of course, but it's definitely some interesting brainstorming. ^^
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Re: Solution for rare pets being killed

Unread post by Kryte »

Royi wrote:perhaps have Tame Beast not work on untagged mobs then. If someone was killing it first, then tough luck?

(I would be ok with hunter's being able to steal a kill by taming actually. I think that frostbitten achievement is very stupid to its core, and no tameable rares should be included in that)

(random DK) "You want this pet, pfft, i need the 50 achievement points"
(observer) "what does that 50 achievement points get you?"
(random DK) "durrr......... i'll have 50 more achievement points then...durrr....."
I don't disagree that a pet is probably more important than an achievement, but different people play the game for different reasons. To you, pets are important. To others, achievements are.

In any case, perhaps casting tame beast should simply tag the mob.
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Re: Solution for rare pets being killed

Unread post by Cozzene »

Vephriel wrote:I dunno, I think it's kind of a neat idea. :) If the ghost only stayed for a very short amount of time after being killed, and if it had absolutely no difference between it and the living tame, it would help cut out some of that animosity between hunters and achievement people. If two people found a Spirit Beast at the same time, one person could kill it and get their achievement, and the hunter could tame it right afterwards. You still have to be lucky enough to find the rare regardless, the ghost shouldn't stay there for any significant amount of time.

I don't think we'd ever see anything like this in game of course, but it's definitely some interesting brainstorming. ^^
Right! I was thinking 10-15 min, but that may be too generous. 5 minutes, perhaps? I just know the anguished cries over the bodies of spirit beasts and other unique skinned rares are starting to haunt me everywhere I go o_O I'm trying to find a work-around so the "lolrare /kill" people can still get their kill, and the hunter still gets a chance at that spawn if they can get there in time.

Also, the ghost spawn would only be tameable rares, if that caused any confusion. Like, TLPD would get no ghost, but Grunter would.
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Re: Solution for rare pets being killed

Unread post by cowmuflage »

Wait how is tameing something someone is killing any worse than when someone comes and kills something your tameing? Thats just as bad and I don't think they should ever do that as it would be very bad. As it would just have hunters swooping down when they see someone killing something and stealing there kill. Doing something like that would only make you as bad as someone who swoops down and kills a rare someones tameing.
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Re: Solution for rare pets being killed

Unread post by Vephriel »

Cozzene wrote:
Vephriel wrote:I dunno, I think it's kind of a neat idea. :) If the ghost only stayed for a very short amount of time after being killed, and if it had absolutely no difference between it and the living tame, it would help cut out some of that animosity between hunters and achievement people. If two people found a Spirit Beast at the same time, one person could kill it and get their achievement, and the hunter could tame it right afterwards. You still have to be lucky enough to find the rare regardless, the ghost shouldn't stay there for any significant amount of time.

I don't think we'd ever see anything like this in game of course, but it's definitely some interesting brainstorming. ^^
Right! I was thinking 10-15 min, but that may be too generous. 5 minutes, perhaps? I just know the anguished cries over the bodies of spirit beasts and other unique skinned rares are starting to haunt me everywhere I go o_O I'm trying to find a work-around so the "lolrare /kill" people can still get their kill, and the hunter still gets a chance at that spawn if they can get there in time.

Also, the ghost spawn would only be tameable rares, if that caused any confusion. Like, TLPD would get no ghost, but Grunter would.
*nod* I think I'd put them at about 5 minutes max. Any more feels like too long. It shouldn't extend the time period of a rare being up, rather it's there in the event that two people find it at almost the same time, in my opinion. :)
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Re: Solution for rare pets being killed

Unread post by Cozzene »

Veph, I'm fairly certain Blizzard should hire a few of us here to help out the hunter community :D
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