For those who need a recap, here we go:
Back a good few years ago, there were 6 levels of loyalty a newly tamed pet would have to go through before it would be 100% efficient. I can't remember the exact names off-hand, but 6 was something like "Rebellious" and 1 was "Best friend". I remember that bumbling my way through my hunter, loyalty did not take that long to gain while questing or dungeoning (perhaps 2-3 levels of loyalty per dungeon), and when your pet was a "Best friend" I think it perhaps did more damage?
When Blizzard removed this I was very, very sad to see it go. I guess in a small way I'm pumping to see if it could be returned again... I'm not holding out hopes here. One of the major reasons I bonded with my main pet, Karma, the most, was because he was my "best friend" and I couldn't even think of ditching him for another model. I also LOVE the idea that it shows that hunters and pets are separate beings as such. However I'm honestly uncertain as to why it was removed in the first place: if anyone knows, it would be awesome if you could share it. Why?
a) If you're hardcore and really don't play a hunter for the "squee pets" bit, perhaps the damage improvement could be removed and it could purely be of aesthetic benefit, *or* (this may have been what it was originally) disloyal pets require more feeding than loyal ones? So essentially it doesn't matter if you go grab a new wolf before a raid, as it will perform just as well - you'll just need to feed it more often (or spam mend pet on it, best glyph ever).
b) People are already crying out that pet levelling should be removed (which I'm against but that's another story). Pets are quickly becoming like warlock minions (though we have more choice lol), the point being they're becoming more and more like utility+ instead of hunter companion. When I started playing the game, I think the #1 thing that kept me going was finally getting my pet via taming quest, and then he started getting loyal to me, and by the time he became my "best friend" I was hooked. Now, hunters start off with pets - which is great, so much easier! - but I don't think they really experience the unique part of being a hunter. It's literally just *ding level 10, to trainer, learn tame beast*. Maybe I'm showing my grumpy old colours from Vanilla but that doesn't entirely sit well with me

c) It gives me a good reason to go BM and play with all my exotic pets again. "Ignore my DPS I have to level pet loyalty gais 8D"
As I said, I honestly don't know why it was removed but... I can't really see the harm of it as a simple game mechanic to keep oldies like me happy and the spirit of the hunter alive for those who enjoy the lore of the game also? Honestly the BIGGEST problem I can see from it is some hardcore raiders going "QQ my wolf needs to be fed more" in which case they should stick a sock in it or buy the mend pet glyph or reroll.
SO. What is everyone else's thoughts on this? :3 Yay or nay?