I think our PvE damage is fine, but the PvP reality is that we can't just sit there and nuke. Nor should we be able to, not without pressure, but the current mechanics are just rather crap IMO.You have a healer pillar-humping in arena. Okay, if you're a melee, you chase after him, snare, kill. If you're a caster, you chase after him, snare, cast. If you're a hunter, chase after him, then play the "I need to keep you in LoS and yet be 10 yards away to shoot you" game. Lol no.
And while anything being tunneled by two melee will have a hard time, a hunter is probably the worst; everyone will go straight for your face and sit on it, because the closer they are to you, the safer they are. How is that okay? Minimum range is an outdated mechanic and should be removed. In the past, it would have been OP to have huge melee AND ranged damage, but now everyone has huge self-heals or insane stunlocks anyway--or plate armor. Or all of the preceding. We won't go running up to people to get in melee range if this is changed, and the melee classes closing on us will still have a huge advantage in close-quarters combat. But we won't be utterly useless with our guns jammed against their ribcages--because point-blank range is apparently innaccurate, right? I spend half my time trying to counter-kite a melee defensively, trying to avoid death, rather than kiting to kill. Part of that may be the OPness of current DK snares + warrior stuns/gapclosers but it might just be that we suck.
The point is, in arena, unless we get lucky enough to have someone sort of casually hanging around at range, we're not going to score a kill. We have to play extremely well to score a kill that other classes can nab without trouble.
My to-do list, feel free to borrow it Devs:
* Remove Minimum Range
* Trap radius needs to be brought back up, don't know WHAT they were thinking. In reality, the "trap launcher" should simply TRAP a player, like a spell.
* Fix the dependance hunters have on both caster and melee attributes--having to gem spellpen, which currently is bugged for us anyway, and being susceptible to disarms + silences both, leaves us pretty open to being controlled to death.
* A small increase in Focus regeneration while fighting would be nice; our burst is pretty lacking and AotF (which should be given much earlier) just plain sucks.
**Bugs need fixing:
* Monkey stun needs fixing/nerfing. It's bugged, as a disorient that doesn't break on damage, thus not sharing DR with stuns/can't be blinked out of.
* Dash+Mobility needs fixing.
* Stuns through Deterrance need fixing (it hits me even from the front; and once you're stunned you can't parry)
* Feign Death's cooldown being used without triggering the ability needs fixing
* Pets coming out at 6k hp and instantly dying needs fixing
* Kill Shot Glyph not consistently working--needs fixing.
* No Dodge from Agility--needs fixing.
* Multishot breaking bows, etc etc etc.
Some sort of extra defensive cooldown would be nice--for example, making Deterrance also reduce incoming damage (i.e. dots) by 50% for the duration.
My two cents.
I think the most important suggestion here, bar taking everything and FIXING IT, is the idea of trap launcher being a direct spell. It's currently working as a spell (and yet I've read that spell pen is incorrectly not applying, meaning even spellpen-stacking hunters will have resisted traps?), so why not use it like one? Most of the classes in game have decent, reliable CC, and having to hit launcher, hit trap, aim trap and hope/pray, whilst probably being tunneled & trying to protect your healer... it's just rather crap in arena. The trap trigger radius was lowered with the Shattering, and never included in patchnotes--and people MOVE. It's pretty much a prerequisite to blow scatter shot in order to get a trap in, and it still can be resisted or triggered by something else. I've had pets, mirror images and water elementals run happily over the traps just as I've dropped them, too, leaving their masters free to nuke my face in. A spell--target player, freeze/snake/burn them--would be SO MUCH BETTER.
Well, there's my wall of text. Opinions? >.<