Ideas to stop hunter "griefers"

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Re: Ideas to stop hunter "griefers"

Unread post by GormanGhaste »

We could always have all the unique rares be like Ghostcrawler: neutral mobs that hit like a truck, phase in and out to prevent tame pet spam, and be effectively unkillable.
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Re: Ideas to stop hunter "griefers"

Unread post by TygerDarkstorm »

GormanGhaste wrote:We could always have all the unique rares be like Ghostcrawler: neutral mobs that hit like a truck, phase in and out to prevent tame pet spam, and be effectively unkillable.
That's probably the best suggestion I've seen so far.

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Re: Ideas to stop hunter "griefers"

Unread post by Litlemouse »

YES! Ghostcrawler FTW! Although I'd love it if the phasing only lasted a couple seconds, but in that time it reset his health and what-not :)
I'd love to see some "griefer" see meh taming Ghostcrawler and think "heh heh", attacks, "Holy-!" :mrgreen:

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Re: Ideas to stop hunter "griefers"

Unread post by TygerDarkstorm »

TygerDarkstorm wrote:
GormanGhaste wrote:We could always have all the unique rares be like Ghostcrawler: neutral mobs that hit like a truck, phase in and out to prevent tame pet spam, and be effectively unkillable.
That's probably the best suggestion I've seen so far.
Quoting myself to iterate that I think this idea only should happen on the Cata tamable rares that drop the tears of loyalty. All other rares drop loot and give massive amount of experience to leveling players and I don't think other people should be denied those kills because we feel the need to act like spoiled children.

It's a video game--you should expect to have to put some effort in to get the things you want and not just have them all handed to you on a silver platter.

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Re: Ideas to stop hunter "griefers"

Unread post by Litlemouse »

TygerDarkstorm wrote:...I think this idea only should happen on the Cata tamable rares...
That's what I meant, on beasts like Karoma etc.

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Re: Ideas to stop hunter "griefers"

Unread post by Sigrah »

Blizzard doesn't need to put anymore mechanics into the game just to help Hunters tame rare pets. Part of the challenge of finding rare pets is that they can be killed by anyone at anytime before or during a tame. That's part of what makes them rare and so highly prized. I know it's frustrating and a PITA when some douche bag comes along and kills a mob you're trying to tame (I've had it happen to me more times than I can count), but that doesn't mean it needs to be changed to make it easier. Blizzard did more than enough by putting "tears" on mobs they specifically put in for Hunters to tame, we don't need to have "auto-wins" in the forms of tames can't be interrupted, mobs are immune to damage while being tamed, certain rare mobs hits like Ghostcrawler, or anything else you can think of. The current mechanics are fine as is, and they make it that much more special when you tame a rare mob.
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Re: Ideas to stop hunter "griefers"

Unread post by Litlemouse »

But WHY would they need to kill, like, let's say, Sambas? Just thinking 'cause I agree with the whole "it makes it more worth it 'cause it's more challenging", but with those creatures I don't see any real reason they should kill them. Loot? Naw nothin' but the tear. XP? Probably not, likely if they're in Twilight Highlands they're already 85. The only reason I could think of was the challenge to see if they can kill them :P
Not against you or anything, I just have no idea why they'd need to kill him.

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Re: Ideas to stop hunter "griefers"

Unread post by Sasrei »

They kill Sambas cause they see the rare portrait and think "must kill, free loot" or, they are ignorant people who just enjoy the thrill of killing rares. I personally would love to see them exactly like ghostcrawler. Hit like a truck and a hunter will actually have a chance to tame it. Yes its a rare theres the chance some guy will fly past and think gotta kill it, but I personally get a sour taste in my mouth when someone gloats that they killed a rare and hunter wanted to tame...

I think there should be a Tag underneath the name,

Sambas (Hunter pet)

something like that. Atleast to give a hunter a chance

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Re: Ideas to stop hunter "griefers"

Unread post by Litlemouse »

Sasrei wrote:I think there should be a Tag underneath the name,

Sambas (Hunter pet)

something like that. Atleast to give a hunter a chance
I don't see why they shouldn't tag it. Let somebody go against THAT idea! :twisted:

Seriously though, that might be a good idea :) not only does it make people aware that this beast is a greatly-sought after hunter pet, but it doesn't make it impossible for other people to kill it, thus still making it more of a "challenge". I still wouldn't see the reason why to kill it though, if they knew he didn't drop anything :roll: but then again, I'm a hunter on Petopia ^_^

Anyways, it will at least deter the people who would probably not kill it if they knew this information. Those are the people who are questing and see it and think "Oh hey, this might give some good loot."

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Re: Ideas to stop hunter "griefers"

Unread post by TygerDarkstorm »

Well, since I'm the one who suggested they tag the beast as Sambas <Hunter Pet>, I am not against that idea. ^_^

I am also not opposed to the idea of making the Cata rares function similarly to Ghostcrawler.

Even if they don't like the GC method (they being Blizzard), I'd settle for the tag. It lets people know that it's still a hunter pet and would probably deter most would-be killers. Even making the portrait dragon a different color could assist in this. There will always be jerks who want to kill something just to kill it, but that is an inevitable part of being in a gaming community. :)

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Re: Ideas to stop hunter "griefers"

Unread post by Litlemouse »

TygerDarkstorm wrote:Well, since I'm the one who suggested they tag the beast as Sambas <Hunter Pet>, I am not against that idea. ^_^
Oh, you did? Whoops, didn't know ^_^;; heh.
Yay then nice idea :P

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Re: Ideas to stop hunter "griefers"

Unread post by Cyone »

A crazy idea here :idea:

Make taming more like a mini-game.
Same as getting your Abyssal SeaHorse.
The moment you start taming, the original mob phases out and a mob spawns that is only visible for you to tame.
There could be extra challenges for different rares.

edit:
The original mob could also stay a few seconds longer as the taming needs. This way someone else (who was just a second slower than you) could also tame it or kill it for loot or achievement. And you would have a second chance to tame it if the first tame went wrong.
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Re: Ideas to stop hunter "griefers"

Unread post by SgtMakkie »

I'm sorry, although coming up with some inventive ideas you are really doing nothing good for the genre of the class you're supposedly so happy to portray.

'Hunters are at home in the wilderness and have a special affinity for beasts' - Quoted directly from the in game character creation screen. That doesn't mean the second you find the beast it's yours? It makes me sad to see people so ready to give up the thrill of a hunt down to the last second of the big golden flash (which is there for a reason too - to show you that you succeeded).

Why does everything have to be easy? Where is the challenge ? I swear there are 100x of threads of peoples stories of blood pumping tames or finds of a rare-mount on this very forum. I'm pretty sure most of you enjoy reading them and have even written them yourselves. These idea's would soon put a stop to that wouldn't it.

Maybe the people that think the same as me but don't/won't post would better understand you idea's if you put proper justifications and reasons behind them. Something that isn't just 'anti-grieving' or whining.

As for the tag idea, interesting. But any given beast, be it a rare or non-rare could end up with such a tag and therefore make it redundant before it was even applied. Most people in the game, that have played or had contact with the hunter class, understand the mechanics. If they go after a rare, they go after a rare and I'm darn sure a tag, which their UI customisation might not even show up sure as hell won't stop them.

An example and this could be any class, not just a hunter. But what is wrong with wanting to play your class as a sort of trophy hunter? Say you task yourself with the finding and killing of certain rares? Maybe it came in the middle of the night and eat your mummy (sambas for instance). So you set yourself the goal of killing it, how would that be wrong? Why should that player not be able to play their game that way? According to some idea's posted above that would become impossible. Just because some small bunch of hunters want it all to themselves?

Sorry, just another wall of text from makkie. But come on lets be hearing your proper explanations??

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Re: Ideas to stop hunter "griefers"

Unread post by Acherontia »

I don't think ultra-rare mobs are a good idea at all. And I don't like the idea of griefers having the opportunity to kill your pet-in-taming for no reason.

Some people might like it, but that is a matter of opinion. And opinion is neither right nor wrong, so there's no point in telling people that they're wrong.

My opinion on rare spawns: As you said, where's the challenge?

It's not a challenge. It's a waiting game, and is RNG, neither of which I think belong in a good game. I'm more and more aware (based on some of these rare mount spawns they've added in this expansion) of how unhealthy, for lack of a better word, some of these pet & mount camps are. Add to that the competition of other hunters, and griefers... It's not a challenge. It's challenging to yourself to sit in one place, motionless, for hours, sure. But it's not a challenge like an epic quest chain would be, or a group fight. It's not healthy either--it's RNG and time-wastery and it drives people nuts.

Having someone then come in as you're finishing a tame on one of these, and just gank it... It's not part of the "fun" or "risk," it's just griefing, and it's not pleasant. I see no reason not to make the rarespawn tameables more like GC in this respect. I think it was a good idea, and I would like to see it continued with more of the rarespawn pets.
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Re: Ideas to stop hunter "griefers"

Unread post by Lisaara »

Acherontia wrote:I don't think ultra-rare mobs are a good idea at all. And I don't like the idea of griefers having the opportunity to kill your pet-in-taming for no reason.

Some people might like it, but that is a matter of opinion. And opinion is neither right nor wrong, so there's no point in telling people that they're wrong.

My opinion on rare spawns: As you said, where's the challenge?

It's not a challenge. It's a waiting game, and is RNG, neither of which I think belong in a good game. I'm more and more aware (based on some of these rare mount spawns they've added in this expansion) of how unhealthy, for lack of a better word, some of these pet & mount camps are. Add to that the competition of other hunters, and griefers... It's not a challenge. It's challenging to yourself to sit in one place, motionless, for hours, sure. But it's not a challenge like an epic quest chain would be, or a group fight. It's not healthy either--it's RNG and time-wastery and it drives people nuts.

Having someone then come in as you're finishing a tame on one of these, and just gank it... It's not part of the "fun" or "risk," it's just griefing, and it's not pleasant. I see no reason not to make the rarespawn tameables more like GC in this respect. I think it was a good idea, and I would like to see it continued with more of the rarespawn pets.
I agree with this 100%. Though last time I said something like this, I got my head chewed off. Hope you don't have the same fate as I did.

But yes, back to the comment....I agree with it, as I said. It's not a 'challenge'. Not in the slightest. A challenge is a loooong questline or a dungeon or a raid. Sitting there for hours and hours and hours isn't a challenge. It's a waste of time, even moreso when someone thats been there 2 minutes either ganks it or takes and tames it right from under you.
Last edited by Lisaara on Wed May 04, 2011 6:45 am, edited 1 time in total.

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Re: Ideas to stop hunter "griefers"

Unread post by SgtMakkie »

Actually talu, the last time you bite many people's heads off for saying exactly that!

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Re: Ideas to stop hunter "griefers"

Unread post by Azunara »

Sgt, this thread has been rather peaceful. Is there any reason to really go on about that old thread? Yes, I refered to it once as a warning, but it seems people have learned and are being civil.

Let that whole thing drop. It's just not worth the effort.

That said, I agree. Challenging tames are the 20 second Beast, or King Krush. They got rid of those challenging tames. These days, it's just a race and a waiting game. Why not just take the race out of it? It's not like rare hunter is -that- exciting anymore, since all you do is wait.
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Re: Ideas to stop hunter "griefers"

Unread post by Lisaara »

Azunara wrote:Sgt, this thread has been rather peaceful. Is there any reason to really go on about that old thread? Yes, I refered to it once as a warning, but it seems people have learned and are being civil.

Let that whole thing drop. It's just not worth the effort.

That said, I agree. Challenging tames are the 20 second Beast, or King Krush. They got rid of those challenging tames. These days, it's just a race and a waiting game. Why not just take the race out of it? It's not like rare hunter is -that- exciting anymore, since all you do is wait.
Ah....The Beast. Good times.....I miss that, I really do. It was my best tame ever. *sniffle and wipes a tear from her eye.*

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Re: Ideas to stop hunter "griefers"

Unread post by SgtMakkie »

Azu, I'm not trying to bring up the old thread any more than Talu was with her original comment. I was pointing out her total 180 turn of suddenly saying something she herself caused so many problems for others. My posts here have been non-offensive and I am openly trying to encourage positive discussion and debate. My post was factual and 100% correct.

Not my job to moderate or to discuss moderation, however I would prefer if you poke the person that actually made the initial reference to an old thread, rather than someone that merely comments on how they suddenly changed their point of view.

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Re: Ideas to stop hunter "griefers"

Unread post by Pawtrack »

Acherontia wrote:I don't think ultra-rare mobs are a good idea at all. And I don't like the idea of griefers having the opportunity to kill your pet-in-taming for no reason.

Some people might like it, but that is a matter of opinion. And opinion is neither right nor wrong, so there's no point in telling people that they're wrong.

My opinion on rare spawns: As you said, where's the challenge?

It's not a challenge. It's a waiting game, and is RNG, neither of which I think belong in a good game. I'm more and more aware (based on some of these rare mount spawns they've added in this expansion) of how unhealthy, for lack of a better word, some of these pet & mount camps are. Add to that the competition of other hunters, and griefers... It's not a challenge. It's challenging to yourself to sit in one place, motionless, for hours, sure. But it's not a challenge like an epic quest chain would be, or a group fight. It's not healthy either--it's RNG and time-wastery and it drives people nuts.

Having someone then come in as you're finishing a tame on one of these, and just gank it... It's not part of the "fun" or "risk," it's just griefing, and it's not pleasant. I see no reason not to make the rarespawn tameables more like GC in this respect. I think it was a good idea, and I would like to see it continued with more of the rarespawn pets.
I agree with this 100%

I don't particularly like rare hunting or camping. Why don't I? Because it's boring, and it's also stressful. Your sitting there for hours on end, doing nothing, and then you have the added worry of "Oh no, someone's going to come along and kill the beast I've been camping for the last 10 hours!". I think it would be interesting to see if blizz could implement new ways of taming things, something more like an epic quest chain then a long, drawn out camp. I would be inclined to play the game more often if they had interesting quest chains like this in the game. I doubt blizzard will add this, however, since it might be too much of a change, and then of course there's the whole "Stop pampering hunters!" problem. Maybe in a new expansion/patch they could add something like this for mounts or a mini-pet, a bit like the Venomhide Ravasaur/Winterspring Saber quest chains but for other creatures. :? (Though IMHO I would rather have it for a hunter pet. But that's hunter-only, so there you go, can't be class-specific in a game with many classes)

Personaly, what I like most about rare hunting is the thrill of flying over an area, and, just by chance, there's that rare beast you've been hunting! It's not too hard or dissapointing, but it's enough to make yourself feel proud and you get a nice pet to boot. Maybe I like it easy, but it's not fun for me if I have to wait forever, and then have the creature killed right in front of me. Sure, I can mark down the time it was killed at and log on 6 or however many hours later, but I don't want to have to get up super early or work extremely hard for something in a game that I play for fun. And it's not fun if I have to be dissapointed over a rare getting killed or if I have to stay up until 3:00 AM.

Sure, some people like the challenge. I applaud them for having the stamina, willpower and drive to sit at Loque's spawnpoint for 24 hours straight, and then not to be discouraged when some jerk comes and kills him. I, myself, would be very, very, very angry, and not to mention dissapointed. But, you know what? Loque has an acheivement attached to him, and he drops good loot as well.

My mom killed Arc when she was leveling on her druid, before even I started pet collecting or knew about it. My best friend killed Loque while leveling on his hunter, and later I helped him find and tame him. Because most people think rare = loot. All except the noobiest noobs know that rares have good drop, and then blizz adds mobs like Sambas, which are rare mobs yet don't drop anything. I would be dissapointed if I came across a rare and it didn't drop anything good -- as dissapointed as I would be as if someone killed Sambas after I had been camping him for however long. So, IMO, it doesn't make any sense not to give mobs like Sambas a different tag or different colored dragon around their portrait. I think it would be an extremely good idea, and it might stop people who expect loot to kill them, and stop both them and hunters from being dissapointed. I also think that making rare "hunter pets" more like Ghostcrawler would be a good idea, though there might be some complaints, and it might be hard to explain why Sambas keeps dissapearing and reapearing constantly.

Anyway, that's my opinion.
And I'm glad that so far this thread is going well... ^.^'

P.S.
Sorry for any spelling errors, I don't have firefox or spellcheck on this computer

Edit: Oh, and I think it would be cool if blizzard added more tames like The Beast. Though since I don't have that big of a guild nor do I raid or anything, maybe something that was easier solo'd, but you'd still have to do something like get the mob to half health, or position your self so you weren't affected by it's AOE or something.

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