Please keep your balls away from me. :/Jessibelle wrote:Don't make me get the pokeballs out now.
Cunning pet dps also picks up when targets get lower in health, due to how some of the talents work. Ferocity pets are strong throughout.
Please keep your balls away from me. :/Jessibelle wrote:Don't make me get the pokeballs out now.
Kalliope's Pantheon of Pets
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....you have no idea how wrong that line is right there.....XDKalliope wrote:Please keep your balls away from me. :/Jessibelle wrote:Don't make me get the pokeballs out now.
Cunning pet dps also picks up when targets get lower in health, due to how some of the talents work. Ferocity pets are strong throughout.
Kalliope's Pantheon of Pets
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Thanks to Serenith for the avatar and signature!
Oh you're a cruel mistress.Kalliope wrote:Or maybe I do and that's why I said it that way.Regardless, I am not a Pokemon.
I can't speak for raids, but in pugs ferocity > cunning at least in my experience. Every time I've used a cunning pet in one, without exception, it's resulted in a DPS drop as compared to ferocity.Kalliope wrote:Really? Cunning pets were, at least at one point, considered to be dps GAINS over ferocity pets.
Yes I know, that's why I said PVP'ers probably look at ferocity the same way PVE'ers look at cunning, e.g. generally, ferocity talents are better for PVE and cunning are better for PVP, so players on both sides tend to end up skipping a ton of pets they'd otherwise love to run with.Kalliope wrote:At the very least, spiders and monkeys are highly popular in PvP, so there's that.
Sesamee wrote:This makes me wonder if any of the cunning pets will become more popular. Other than the ravager I can't think of any that are used often in pvp or pve. I mean even for pvp most of the time a ferocity pet is recommended, baring specific circumstances. I just recently discovered that Serpents are awesome! Can't wait to make my Volos a ferocity pet and bring him to an alt run!
Kalliope's Pantheon of Pets
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I've heard if you pvp as BM to use a ferocity pet or spirit beast for the dps increase. MM pvp is more about control so I guess cunning pets would fit better with them. I'm no expert but that's what I've read and heard.Worba wrote: Yes I know, that's why I said PVP'ers probably look at ferocity the same way PVE'ers look at cunning, e.g. generally, ferocity talents are better for PVE and cunning are better for PVP, so players on both sides tend to end up skipping a ton of pets they'd otherwise love to run with.
While I don't support increasing the stable cap beyond 25, this is something I could get behind if implemented carefully - having to run back to a stable every time we want to change out any of our active slots is a pain and a deterrent to people actually getting full use out of their 25 stable slots.Zuilu wrote:You know, I don't care for more stable slots, BUT I really miss the function of being able to call a pet from a stable. It would be great if we could get that spell back and pick and choose things. If I had that spell, all of my pets would see so much more action.
"Those who danced were thought to be quite insane by those who could not hear the music." - Angela Monet
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