The SourceCataclysm will change a couple of things to the raiding system apparently. "Too long didn't read" version:
* 10-Man and 25-Man raids will share the same lockout.
* 10-Man and 25-Man raids difficulty will be as close as possible to each other.
* 10-Man and 25-Man raids will drop the exact same loot, but 25-man will drop a higher quantity of items.
* Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel
* For the first few raid tiers, our plan is to provide multiple smaller raids. Instead of one raid with eleven bosses, you might have a five-boss raid as well as a six-boss raid.
Cataclysm Raid Progression Refinements (You won't like this)
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Cataclysm Raid Progression Refinements (You won't like this)
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Re: Cataclysm Raid Progression Refinements (You won't like t
Re: Cataclysm Raid Progression Refinements (You won't like t
this is great news for me.
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Re: Cataclysm Raid Progression Refinements (You won't like t
I am so NOT excited over the changes to lockouts.
This just sucks.
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Re: Cataclysm Raid Progression Refinements (You won't like t

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Re: Cataclysm Raid Progression Refinements (You won't like t

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Re: Cataclysm Raid Progression Refinements (You won't like t
The only downside to this (for me, at least) would be the extra emblems you receive each week for doing both 10 and 25 man versions.
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Re: Cataclysm Raid Progression Refinements (You won't like t
I'm keeping my fingers crossed the the gear gap won't be so enormous in Cataclysm that having the latest badge gear as soon as it is released will be the only way to progress. Maybe I'm just complaining, but it's a bit ridiculous that I had really good gear when I took a break for about three months, came back and it was like I had just graduated kindergarten. I miss the day of vanilla WoW when yeah, having better gear helped you out, but you weren't crippled if you didn't have it.Jakkra wrote:The only downside to this (for me, at least) would be the extra emblems you receive each week for doing both 10 and 25 man versions.

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Re: Cataclysm Raid Progression Refinements (You won't like t
Aside from set bonuses, though, the stats are so similar between, say, item level 226 and item level 232 gear- and then it just comes down to GS for getting into pugs... buuut, I'll stop derailing this thread right there.
Anyway, looking forward to this change, in hopes that my little guild won't get left behind with all the guild progression incentives being added.
Re: Cataclysm Raid Progression Refinements (You won't like t
Sucks with the shared lockouts, as we will be missing out on extra badges and loot, but if they make both versions drop the same loot, guess it isn't too big of a deal.

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Re: Cataclysm Raid Progression Refinements (You won't like t
Now where am I going to find my extra badges? *sigh*Wassa wrote:Sucks with the shared lockouts, as we will be missing out on extra badges and loot, but if they make both versions drop the same loot, guess it isn't too big of a deal.


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Re: Cataclysm Raid Progression Refinements (You won't like t

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Re: Cataclysm Raid Progression Refinements (You won't like t
It's such a welcome, wanted change. So glad to see it!
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Re: Cataclysm Raid Progression Refinements (You won't like t
With that said though, it'll finally give Kas a chance to get some proper gear...those GS-crazy morons permitting of course.

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Re: Cataclysm Raid Progression Refinements (You won't like t
On the bottom side, those who PUG raids a lot will probably see fewer opportunities since people that might run 25 man PUGs will be locked out after doing 10 mans in their guild runs, or vice-versa. And I expect there will be quite a bit of down time now at level 85 with 10s and 25s sharing lockout timers.
In all, I really don't like the change they plan on making with raids. I feel like they are taking away a lot of the challenges and incentives that drive me towards raiding in the first place. I guess we'll just have to wait and see what happens. I just hope they don't take the same attitude when it comes to normal vs. heroic dungeons.
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Re: Cataclysm Raid Progression Refinements (You won't like t
Of course there will always be casual raiders, and people who do it for fun, or not at all, but it sounds to me like this change might bring more grief to the already bias and VERY elitist/picky/snobbish world of Raiding.
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Re: Cataclysm Raid Progression Refinements (You won't like t
The gating is absolutely neccesary to prevent 25 mans from benefitting both from the increased drop rate of their level, and still getting all the gear from the 10 mans. The general idea seems to be to allow smaller 10 man's to still be competitive with the 25 mans IF they are skilled enough to pass the content without overgearing it when it first releases.
Twenty five mans will STILL be rewarded for doing things with larger numbers, just not with superior gear. They'll be able to gear up faster then ten mans, both through gear and through drops. This is NOT the end of the world, as so many raiders are swearing, it'll just allow people to play the way they enjoy playing, instead of being forced into 25 man raids that they may not enjoy just to get cutting edge gear.
Re: Cataclysm Raid Progression Refinements (You won't like t
10 mans will be challenging to put together in terms of class balance, yes. But they way I see it, your guild can have a few regular, carefully assembled 10s that would raid together every time. The raid leader would assemble what they feel to be the best class combo set for abilities, buffs and roles. Blizzard is clearly designing raids with dual specs in mind now, and to that end I feel it behooves hybrid classes to be able to perform multiple roles as per their class. In the new raid structure, this will be very important.Gimlion wrote:I have one major problem with this change, and that is: Buffs, and Group make up... If you can supposedly get the same Gear Level in 10 mans as 25 mans, then there are two sides: Never work in 10 mans, we can get the buffs and make it easier on ourselves in 25mans. And: Never work in 25 mans, we can get 10(15?) core raiders who make up the progression group, gear them up fast and efficiently, while keeping a few others closely geared to fill/swap out for certain roles needed/buffs needed. We'll have to optimize our buffs, which means several roles/toons/specs might and will be sat if needed.
Of course there will always be casual raiders, and people who do it for fun, or not at all, but it sounds to me like this change might bring more grief to the already bias and VERY elitist/picky/snobbish world of Raiding.
25 man raids will, as pointed out, drop more of everything to accommodate more players, and give that bigger, greater sense of challenge and group coordination for people that love that setting, and of course there will be 10 and 25 man achievements.
Really, the change means making raiding more fun for everyone that enjoys it as they can pursue the raid style most to their liking. I do not believe this will mean the death of 25 man raiding by any stretch of the imagination, but it does mean that people who do not like 25 man raiding do not have to do it because of the loot.
Also keep in mind that this dovetails with the new guild leveling system, so a change like this is more incentive for guilds to always raid as a guild, and not pug (either via bringing in pugs to fill up a 25, or you do your guild 25 and then people pug out to do 10s on off-nights). I'd be willing to bet that the 25 man raiding guilds might get some better guild leveling perqs, abilities and so forth.
If anything, I see this streamlining the raid and guild environment.
Re: Cataclysm Raid Progression Refinements (You won't like t
This. If I didn't have to run ICC 25s for gear currently, I know I wouldn't be doing it. It also means it'll be a while longer to gear up, so content will last longer. If I want to raid on off nights, that's what my several alts are for!Anansi wrote:Why wouldn't I like this change? I've been wanting this for the past year! I'm utterly thrilled. I love 10 man raids, but hate 25s, I only do 25 for the loot and guild progression. If I can accomplish the former in 10s, that trumps the latter to be honest.
It's such a welcome, wanted change. So glad to see it!

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Re: Cataclysm Raid Progression Refinements (You won't like t
They are changing the emblem system too.Jakkra wrote:The only downside to this (for me, at least) would be the extra emblems you receive each week for doing both 10 and 25 man versions.
Adam: I like the changes. I think they're making raiding more and more flexible, which is great.

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