I should have done a better job at separating that quote >.< To clarify, my question was directed at GC's reply of "Can you explain why it homogenizes specs?" I would like to think he'd be more aware of this given that we went through something similar during beta. That aside, I strongly agree with your points.SpiritBinder wrote:Tunderbrew wrote: I believe the poster was implying that it would homogenize the specs more via their play style/rotation. If the focus dump (aka. Arcane Shot) was more of a DPS gain to use than hard casting Aimed shot during its Carful Aim Window, or Kill Command and Arcane shot equated to the same damage, all our rotations would become very similar due to Arcane shot taking priority over other currently different shot rotations among the classes specs.
Part of me wants to cling to the hope that they might adjust our signature shots to keep them as valuable buttons to push. He did seem to be ok with the suggestion of tweaking Aimed Shot and Chimera, whether or not this is to help make MM FotM for 5.4 remains to be seen. *shrug* The rest of it was sure defeating lol. I wish he was more open to the suggestions given on raid utility. If we can't have our burst niche and are relegated to meh sustained dps, at least give us a useful situational raid cd. Pet buffs/debuffs and Ancient Hysteria seem mostly marginal in 10 mans even(Last time I was relied on for Hysteria was when our Mage went on vacation >.>) On the rare occasions CC is substantially beneficial to a boss encounter these days, our cc kit is hardly unique. Misdirects always have their uses, but competent tanks don't seem have many threat troubles either. I understand Blizzard does not want to play a game of 'guaranteeing raid spots', but when you have one class that has neither high end damage output or utility to offset average to low dps, said class is relegated to perma-bench status in anything but casual content.