Did You Know? Things About WoW You May Not Have Known...!

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Cristiana-Wolf
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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Cristiana-Wolf »

Rawr wrote:A few Hunter related facts:

In beta Hunters and Rogues could use small shields (the small round ones, the buckler model) this was taken out right before release.

Early on Fain Death would cause Hunters to drop combat not just aggro, so in raid boss fights they could go out of ability/AoE range of the boss FD and drink or eat. This was considered too OP and taken out.

Snake Trap, if placed under another player, would cause them to become PvP flagged.

If pets were not fed they would attack the Hunter then run away.

Serpents were not tamable at 1st. One kind (I forget which one) was mislabeled as a Wind Serpent. Blizzard realized their mistake and made it so you couldn't feed them. People kept them happy by dying in BGs.

Only 1 pet was ever taken away from Hunters, that was a trick tame where a normal white Northrend worg model would turn into an old white worgen model. Hunter's had him for about a week before they took away all his skills and make him unfeedable. When people still kept him they removed him entirely.

Pets had to be leveled so taming a level 20 when you were level 60 was a real pain. (I'm talking to you ghost leopard).

You had to tame specific pets to learn their skills and teach it to your pet. So you could have one Cat with claw and bite and another with prowl and claw.

Pet skills had levels so not only did you have to learn a skill, you had to learn levels of that skill as well.

Only skills on the pet bar would go off even if they were on auto.

Some pets when tamed had no skills at all, only auto attack.

Different named pets of the same kind had different stats (example one type of wolf used to do shadow damage and another had the ability to run down an epic mount).

That's all I can think of right now. :mrgreen:




Yeah, and one thing is that Feign Death originally belonged to warlocks and priests before becoming a hunter ability too.
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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by peanutbuttercup »

Rawr wrote:Early on Fain Death would cause Hunters to drop combat not just aggro, so in raid boss fights they could go out of ability/AoE range of the boss FD and drink or eat. This was considered too OP and taken out.
This was considered an essential skill during vanilla raiding. Good hunters knew during which phase of fights they had to "FD & Drink" - without doing so, hunters ran out of mana too quickly to be useful. But it was funny. Imagine a boss fight where 30 something people were running around, and small clusters of hunters would be sitting out of the way, staying out of combat, sitting and drinking to regain mana.
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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Rhyela »

I actually forgot about that! :lol: I was a noob to raiding back then, so I can't remember: did hunters top charts back then, even with having to drop aggro to regain mana? It just seems to me that when I raided in Vanilla on my warrior, "topping charts" didn't seem to matter nearly as much as making sure the raid had the right classes for the job. I dunno, just seemed like there was more strategy involved back then. But I also haven't played WoW in a while, and it's been even longer since I've raided, so maybe things have changed again. /shrug

Definitely not trying to start anything, so I hope I didn't! :)

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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by peanutbuttercup »

Rhyela wrote:I actually forgot about that! :lol: I was a noob to raiding back then, so I can't remember: did hunters top charts back then, even with having to drop aggro to regain mana? It just seems to me that when I raided in Vanilla on my warrior, "topping charts" didn't seem to matter nearly as much as making sure the raid had the right classes for the job. I dunno, just seemed like there was more strategy involved back then.
The usual dps toppers during vanilla were mages (rolling ignite would put a single mage way over the top - at a time when 700-1000 dps was considered good, I saw mages hitting 10k, 15k before immediately being squashed by a boss :lol:) and rogues. Hunters could get some good dps going but it did take some work - one guy I knew consistently finished in top 5 (out of 40) by blowing through stacks of mana potions every raid night because he would drink one every minute!

I guess it depended on the guild whether or not people were watching dps meters. My raid team always watched meters to make sure people were performing, and to show off of course. I didn't feel there was more strategy back then though. Raids are much, much more complicated now. But trying to organize 40 people and make them perform to some degree, that was the difficulty.
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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Karasan »

I miss my poor worgen pet :( You had to tame him perfectly with serpent sting and a trap. I gave mine the so very original name of killer and even brought him to a Ulduar raid with me after all his skills were taken away lol. I was so sad when they took him from me for good :( When worgens became playable I named my DK worgen Rellic, Killer spelled backwards with a C instead of a K, and for RP reasons I just pretend that my worgen pet was taken by arthas and turned into a DK. Now days he just follows my hunter around everywhere she goes :)
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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Cristiana-Wolf »

Wow, worgens were once hunter pets? Still anthropomorphic and all? Gee, I surely didn't know THAT. :O
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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Myrrmi »

It was a glitch/unintended and quickly fixed :)
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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Andrista »

Boven wrote:Broken Tooth was popular in pvp because of his 1.0 second attack speed. Those were the days of spell pushback being a big issue and ol BT could be real pain for casters in battlegrounds by making their non-instant spells take forever to cast.
Back in those days you knew that any ordinary yellow lioness coming at you _were_ a broken tooth :)

And, yes, Ive had a BT, and so did my ex, and they were boith female. I think All Broken Tooths are.
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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Glassdragon »

Rawr wrote:A few Hunter related facts:

In beta Hunters and Rogues could use small shields (the small round ones, the buckler model) this was taken out right before release.

Early on Fain Death would cause Hunters to drop combat not just aggro, so in raid boss fights they could go out of ability/AoE range of the boss FD and drink or eat. This was considered too OP and taken out.

Snake Trap, if placed under another player, would cause them to become PvP flagged.

If pets were not fed they would attack the Hunter then run away.

Serpents were not tamable at 1st. One kind (I forget which one) was mislabeled as a Wind Serpent. Blizzard realized their mistake and made it so you couldn't feed them. People kept them happy by dying in BGs.

Only 1 pet was ever taken away from Hunters, that was a trick tame where a normal white Northrend worg model would turn into an old white worgen model. Hunter's had him for about a week before they took away all his skills and make him unfeedable. When people still kept him they removed him entirely.

Pets had to be leveled so taming a level 20 when you were level 60 was a real pain. (I'm talking to you ghost leopard).

You had to tame specific pets to learn their skills and teach it to your pet. So you could have one Cat with claw and bite and another with prowl and claw.

Pet skills had levels so not only did you have to learn a skill, you had to learn levels of that skill as well.

Only skills on the pet bar would go off even if they were on auto.

Some pets when tamed had no skills at all, only auto attack.

Different named pets of the same kind had different stats (example one type of wolf used to do shadow damage and another had the ability to run down an epic mount).

That's all I can think of right now. :mrgreen:
Here are a few that I remember.

- Before the first patch in Vanilla all speed bonuses of quiver and ammo pouches stacked! Walk around with constant rapid fire. :)

- The pet with the fastest pursuit speed was the Frostwolves from AV, with the old ZG bats and Takk a close second. Takk was the king until they patched in PvP/Battlegrounds AV and later ZG.

- Other special pets (there where too many to list): Armored Boars actually had extra armor, Dire Maul hyena that had 100 to all resists (a lot of different pets had different resist stats).

- There was a worm in Silithus that thought it was a spider, but just like the Sandfury Guardians (ZG snake) they made it un-feedable. They also did this at the start of BC with Torgos (when he was the only green 2 headed carrion bird) after they changed him to untamable. But now he's blue and tamable.

- Pets used to keep their buffs independently. In other words if you had a pet and it had Fort, you could put it in the stable and the timer would stop. Pull it out days later and it would have the same time remaining on Fort as when you put it in. I used to take my pvp pet to raids to get all of the normal buffs, then to SW for Onyxia buff, and the ZG buff. Put super-buffed pet away for use in pvp at a later time.

- Pets for PvE, if I remember correctly, you wanted the slowest attack speed ferocity pet, but I can't remember what pet it was..... This was before all attacks were "normalized" and Ashjre'thul, Crossbow of Smiting was the god of all ranged weapons (and could one-shot non-BiS clothies) because of it's slow attack speed. I don't remember the technical reasons behind this exactly, but it had to do with much higher crit damage multipliers on slow weapons (and pet attacks).

And on that note: Ashjre'thul, Crossbow of Smiting was the best hunter weapon until normalization and 40 man Nax.

- Feign Death not only broke combat so you could eat/drink in raids, but let you use jumper cables to res people. I think all of our hunters were required to have Eng. for that purpose in early raids. Also early in Vanilla, a hunter that was feigned in pvp had to be attacked with a special attack to break feign (like Heroic Strike). They couldn't just right click on you. This made Feign much more believable in PvP if done at the right time. I actually fooled a lot back then.....

- Traps were only usable out of combat. Remember pvp rotations like scattershot/feign/freezing trap? :)

- The best place to level pets in Vanilla was Tyr's Hand. Easy to kill elite mobs for Hunters and other ranged classes. Spent hours leveling numerous pets and fighting Chinese farmers there. Could level a pet from 10 to 60 in 3 or 4 hours.... sounds like a lot of time now...

- Before MC the best melee weapons for hunters were Dawn's Edges enchanted with Icy Chill... lol

- and of course great memories of 40 man-ing all of the original instances (BRD, Upper/Lower BRS, Scholo etc). and running through BRD to get to MC instance portal the first few weeks.

Ahhhh... http://www.youtube.com/watch?v=6pDugHeoXg4
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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Agravaine »

Glassdragon wrote: - Pets used to keep their buffs independently. In other words if you had a pet and it had Fort, you could put it in the stable and the timer would stop. Pull it out days later and it would have the same time remaining on Fort as when you put it in. I used to take my pvp pet to raids to get all of the normal buffs, then to SW for Onyxia buff, and the ZG buff. Put super-buffed pet away for use in pvp at a later time.
And debuffs, as this warlock demonstrates... http://www.youtube.com/watch?v=gC9c6D0B-JM
Glassdragon wrote: - Pets for PvE, if I remember correctly, you wanted the slowest attack speed ferocity pet, but I can't remember what pet it was..... This was before all attacks were "normalized" and Ashjre'thul, Crossbow of Smiting was the god of all ranged weapons (and could one-shot non-BiS clothies) because of it's slow attack speed. I don't remember the technical reasons behind this exactly, but it had to do with much higher crit damage multipliers on slow weapons (and pet attacks).


That would be Ursius, the quest target bear from Winterspring. Most of the slowest attack speed pets were 2.0; Ursius was 2.4.

Glassdragon wrote: - The best place to level pets in Vanilla was Tyr's Hand. Easy to kill elite mobs for Hunters and other ranged classes. Spent hours leveling numerous pets and fighting Chinese farmers there. Could level a pet from 10 to 60 in 3 or 4 hours.... sounds like a lot of time now...


Also, Burning Steppes. The elite dragonkin there were also a great source of leather and scales.

Glassdragon wrote: - Before MC the best melee weapons for hunters were Dawn's Edges enchanted with Icy Chill... lol


Or, Bone Slicing Hatchets enchanted with agility...

Edit: also, world bosses used to be kiteable. This is the reason they're now tethered to their spawn points: http://www.youtube.com/watch?v=Jl0VWJdE01M

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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Rhyela »

Yep, good ol' BSH. I remember every hunter wanting those. :lol:

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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Glassdragon »

Oh that's right! BSH! I think I only ever got one of those while they were relevant. I do remember getting that and the Stoneskin Gargoyle Cape on the same run though! Along with like the 13th pair of boots while trying to get the elusive leggings...

Funny how Blues were so important and sought after in the beginning.... And they lasted a long time.
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Re: Did You Know? Things About WoW You May Not Have Known...

Unread post by Glassdragon »

Agravaine wrote:And debuffs, as this warlock demonstrates...
I am guilty of that too. :) Did the Geddon bomb a few times.
Agravaine wrote:That would be Ursius, the quest target bear from Winterspring. Most of the slowest attack speed pets were 2.0; Ursius was 2.4.
That's right! The only time I really ever had a bear pet.
Agravaine wrote:Also, Burning Steppes. The elite dragonkin there were also a great source of leather and scales.
I think I was the only hunter in our guild that didn't have Leatherworking in the beginning so that never really occurred to me, but I bet it was good leveling there too.
Agravaine wrote:Or, Bone Slicing Hatchets enchanted with agility
Hardly anyone had Timbermaw rep in the beginning, but deff a better choice when we did finally get it.


Oh, and I remembered a few more:

- Both Tier 1 and Tier 2 dropped in MC in the beginning. I got Dragonstalker Spaulders from Magmadar, but the graphic was random one used on lots of green shoulder items until BWL.

- Undead players used to be trackable with track undead (as well as shackled or turned).

I have a ton of old screenshots on a backup drive, when WoW took them in the crappy .tga format.
I need to dig them up and take a look at them again.
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