Rawr wrote:A few Hunter related facts:
In beta Hunters and Rogues could use small shields (the small round ones, the buckler model) this was taken out right before release.
Early on Fain Death would cause Hunters to drop combat not just aggro, so in raid boss fights they could go out of ability/AoE range of the boss FD and drink or eat. This was considered too OP and taken out.
Snake Trap, if placed under another player, would cause them to become PvP flagged.
If pets were not fed they would attack the Hunter then run away.
Serpents were not tamable at 1st. One kind (I forget which one) was mislabeled as a Wind Serpent. Blizzard realized their mistake and made it so you couldn't feed them. People kept them happy by dying in BGs.
Only 1 pet was ever taken away from Hunters, that was a trick tame where a normal white Northrend worg model would turn into an old white worgen model. Hunter's had him for about a week before they took away all his skills and make him unfeedable. When people still kept him they removed him entirely.
Pets had to be leveled so taming a level 20 when you were level 60 was a real pain. (I'm talking to you ghost leopard).
You had to tame specific pets to learn their skills and teach it to your pet. So you could have one Cat with claw and bite and another with prowl and claw.
Pet skills had levels so not only did you have to learn a skill, you had to learn levels of that skill as well.
Only skills on the pet bar would go off even if they were on auto.
Some pets when tamed had no skills at all, only auto attack.
Different named pets of the same kind had different stats (example one type of wolf used to do shadow damage and another had the ability to run down an epic mount).
That's all I can think of right now.

Here are a few that I remember.
- Before the first patch in Vanilla all speed bonuses of quiver and ammo pouches stacked! Walk around with constant rapid fire.
- The pet with the fastest pursuit speed was the Frostwolves from AV, with the old ZG bats and Takk a close second. Takk was the king until they patched in PvP/Battlegrounds AV and later ZG.
- Other special pets (there where too many to list): Armored Boars actually had extra armor, Dire Maul hyena that had 100 to all resists (a lot of different pets had different resist stats).
- There was a worm in Silithus that thought it was a spider, but just like the Sandfury Guardians (ZG snake) they made it un-feedable. They also did this at the start of BC with Torgos (when he was the only green 2 headed carrion bird) after they changed him to untamable. But now he's blue and tamable.
- Pets used to keep their buffs independently. In other words if you had a pet and it had Fort, you could put it in the stable and the timer would stop. Pull it out days later and it would have the same time remaining on Fort as when you put it in. I used to take my pvp pet to raids to get all of the normal buffs, then to SW for Onyxia buff, and the ZG buff. Put super-buffed pet away for use in pvp at a later time.
- Pets for PvE, if I remember correctly, you wanted the slowest attack speed ferocity pet, but I can't remember what pet it was..... This was before all attacks were "normalized" and Ashjre'thul, Crossbow of Smiting was the god of all ranged weapons (and could one-shot non-BiS clothies) because of it's slow attack speed. I don't remember the technical reasons behind this exactly, but it had to do with
much higher crit damage multipliers on slow weapons (and pet attacks).
And on that note: Ashjre'thul, Crossbow of Smiting was the best hunter weapon until normalization and 40 man Nax.
- Feign Death not only broke combat so you could eat/drink in raids, but let you use jumper cables to res people. I think all of our hunters were required to have Eng. for that purpose in early raids.
Also early in Vanilla, a hunter that was feigned in pvp had to be attacked with a special attack to break feign (like Heroic Strike). They couldn't just right click on you. This made Feign much more believable in PvP if done at the right time. I actually fooled a lot back then.....
- Traps were only usable out of combat. Remember pvp rotations like scattershot/feign/freezing trap?
- The best place to level pets in Vanilla was Tyr's Hand. Easy to kill elite mobs for Hunters and other ranged classes. Spent hours leveling numerous pets and fighting Chinese farmers there. Could level a pet from 10 to 60 in 3 or 4 hours.... sounds like a lot of time now...
- Before MC the best melee weapons for hunters were Dawn's Edges enchanted with Icy Chill... lol
- and of course great memories of 40 man-ing all of the original instances (BRD, Upper/Lower BRS, Scholo etc). and running through BRD to get to MC instance portal the first few weeks.
Ahhhh...
http://www.youtube.com/watch?v=6pDugHeoXg4