Patch 11.1
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- Pet Finder
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Re: Patch 11.1
That's more of a lime green than yellow. Still, it's nice that Shale Beasts got some kind of love. Bet that thing's made of Kajamite.
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- Bunny._.Harvestman
- Apprentice Hunter
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Re: Patch 11.1
Meanwhile the Blue Shale Spider from Blackfathom Deep is still not blue.Wain wrote: ↑Fri Dec 20, 2024 7:38 am Well, that's a surprise!
After all these years, a new shale spider colour - yellow!
shalespider_yellow.png
I'm honestly surprised they never made more colours back in the day. It's a very simple texture and would be easy to modify quickly. I always wanted a blue one.
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o7 Meowdy
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- DannyGreen
- Expert Hunter
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Re: Patch 11.1
Would be a great time to make some new shale spiders in general, they feel like such a weird pet family.
Like you could absolutely just slap them in spider/worm respectively. Still, new pets always good.
Here's hopin the new hunter change has some glyphs to change the animals like the new ascended shamans.
Like you could absolutely just slap them in spider/worm respectively. Still, new pets always good.
Here's hopin the new hunter change has some glyphs to change the animals like the new ascended shamans.
- Lee
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Re: Patch 11.1
I'm not at all excited about the Pack Leader changes.
I play WoW to play my own character, with my own pets that I've chosen to compliment them and even written RP backstory for.
Now I'm stuck with a bunch of pets running in that I have literally no connection to instead of the ones I spent a lot of time camping and taming? Just because that's what a random lore-relevant hunter does?
At this point I just wish they'd let us opt out of hero talents entirely.
I play WoW to play my own character, with my own pets that I've chosen to compliment them and even written RP backstory for.
Now I'm stuck with a bunch of pets running in that I have literally no connection to instead of the ones I spent a lot of time camping and taming? Just because that's what a random lore-relevant hunter does?
At this point I just wish they'd let us opt out of hero talents entirely.
- worgpower
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Re: Patch 11.1
As much as I love the changes, hunter hero specs are definitely based off of lore hunters, dark rangers from sylvanas, sentinels from tyrande, and now pack leader is based of rexxar. While I also wish it could have been random summons from our stable, I still like the beasts they chose, pack leader still feels race-neutral compared to dark ranger and sentinelLee wrote: ↑Fri Dec 20, 2024 4:19 pm I'm not at all excited about the Pack Leader changes.
I play WoW to play my own character, with my own pets that I've chosen to compliment them and even written RP backstory for.
Now I'm stuck with a bunch of pets running in that I have literally no connection to instead of the ones I spent a lot of time camping and taming? Just because that's what a random lore-relevant hunter does?
At this point I just wish they'd let us opt out of hero talents entirely.
- Bunny._.Harvestman
- Apprentice Hunter
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Re: Patch 11.1
Would love a customization option so that Alliance can summon gryphons instead of Wyverns or maybe a glyph to customize them to other pre-determined choices so that they can fit the fantasy of the hunter's race.worgpower wrote: ↑Fri Dec 20, 2024 4:39 pmAs much as I love the changes, hunter hero specs are definitely based off of lore hunters, dark rangers from sylvanas, sentinels from tyrande, and now pack leader is based of rexxar. While I also wish it could have been random summons from our stable, I still like the beasts they chose, pack leader still feels race-neutral compared to dark ranger and sentinelLee wrote: ↑Fri Dec 20, 2024 4:19 pm I'm not at all excited about the Pack Leader changes.
I play WoW to play my own character, with my own pets that I've chosen to compliment them and even written RP backstory for.
Now I'm stuck with a bunch of pets running in that I have literally no connection to instead of the ones I spent a lot of time camping and taming? Just because that's what a random lore-relevant hunter does?
At this point I just wish they'd let us opt out of hero talents entirely.
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o7 Meowdy
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Re: Patch 11.1
I so Neeeed an electric green glowing Rat. I need add more to my NIMH themed pets 

Re: Patch 11.1
Right as the take pets away from MM. Painful time to be a pet using MM.Wain wrote: ↑Thu Dec 19, 2024 9:21 pm FYI, the 11.1 patch notes:
https://us.forums.blizzard.com/en/wow/t ... /2031155/1
(In case, like me, you were hunting for them).
The "Specializations for hunter pets can now be changed in the stable via a dropdown menu." item isn't listed in the hunter section, but rather the user interface section at the very bottom, so it's easy to miss, even though it's the biggest change to hit hunter pets in many years!
- Bunny._.Harvestman
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Re: Patch 11.1
Oh wow! He's wonderful!
- Bunny._.Harvestman
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Re: Patch 11.1
AGREED!!!
The ratsatllion and llothien prowler needed to be pets yesterday.
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o7 Meowdy
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Re: Patch 11.1
I've added a rough page showing 11.1 models so far:
https://www.wow-petopia.com/patch11.1.0.php
The bomb and fungus crabs are probably a bit low res to consider.
I called the shale spider "yellow" but it's kind of a yellow chartreuse and it seems likely it's going to be a kaja'mite shale spider.
https://www.wow-petopia.com/patch11.1.0.php
The bomb and fungus crabs are probably a bit low res to consider.
I called the shale spider "yellow" but it's kind of a yellow chartreuse and it seems likely it's going to be a kaja'mite shale spider.
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- DannyGreen
- Expert Hunter
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Re: Patch 11.1
God. I hope the greater eels are tameable.
- worgpower
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Re: Patch 11.1
Here we go, the best news, it’s going on wowhead, so it is in fact real!!
https://www.wowhead.com/news/changeable ... 1-1-355165
And good job with the pet page wain, now I can see what I want
https://www.wowhead.com/news/changeable ... 1-1-355165
And good job with the pet page wain, now I can see what I want
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Re: Patch 11.1
Excellent work, Wain!
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- Pet Finder
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Re: Patch 11.1
God those eels are amazing. Sure hope those make it into the game. As for the crabs,I really hope they make it. Low resolution isn't an argument when they've constantly forgotten that they gave us a massive battle pet in the caterpillar model. Though, I totally know why you don't wanna do the crabs; the bombs and bodies are all interchangeable lol. Whole lot of model variants there.
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- cowmuflage
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Re: Patch 11.1
MM loosing pets is terrible honestly. I've had my crab since Vanilla
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Heres my DA page
My wow model sheets (NSFW) that anyone can use!
First 251 Pokemon in Adventure time style! By me XD
Cow's art thread!
Re: Patch 11.1
Yeah I'm not a fan of some of the proposed changes. I don't like MM's play style. Not because it doesn't use pets but because I hate slow casters. I dislike spells you can't use while moving. If they got rid of aimed shot and steady shot I might be more interested in the spec. Visually it's boring since they have been encouraging a pet-less style . I think they are just going to kill the spec. Maybe that's their intention? Hunter is the 3rd most played class in the game, perhaps they are trying to get more folks to play other classes.
- worgpower
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Re: Patch 11.1
Haven’t heard anything positive from anyone so far about the mm changes, rather than removing the use of pets, it should have been a talent node to pick between using pets or the eagle. I heard marksman hunters get a straight up lust button and can choose between cunning or tenacity as talent nodes for the eagle but in this case the hunters themselves. I hope the ptr comes up soon so mm can be tested and feedback should be provided for hunters, especially mm hunters, as for the playstyle, I haven’t been a fan of the long cast times but I’m really interested in leveling another hunter just for mm because all three specs have a different class fantasy
- worgpower
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Re: Patch 11.1
Awesome news here, not big ones though, i found a tameable rat, an actual rat finally!! and one armored hyena look, its beige with black armor