Patch 11.1

Discuss the next expansion, and the two subsequent chapters of the Worldsoul Saga.
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Vephriel
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Re: Patch 11.1

Unread post by Vephriel »

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Talihawk
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Re: Patch 11.1

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Yay!
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Re: Patch 11.1

Unread post by WerebearGuy »

I personally couldn't care less since I don't like MM as a spec, but this is spectacular news for everyone who likes MM. I doubt they're gonna balance it well enough so that both petless and pet options are equal within a tiny margin, but who cares about that? You got your pets back, and that's a win no matter how you look at it.

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Bunny._.Harvestman
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Re: Patch 11.1

Unread post by Bunny._.Harvestman »

I just hope BM still gets the one pet node option. I want my NIght Elf with her Ban'thalos to be able to Shadow Meld and Spirit Walk together when we are guarding flags etc.
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Re: Patch 11.1

Unread post by worgpower »

I’m not a MM player specifically, but I’m happy for those people who will still use their pet. Having two choices will be good for MM, because without the pet, mm has the buttons to themselves and they can have master’s call, lust, and fortitude of the bear at the same time which other hunter specs cannot have. Having a pet will be good for delves and other solo content. But I have seen the mm community divided between people being frustrated for the pet removal while other people tell them to play BM. But good for blizzard for listening to this kind of feedback
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Re: Patch 11.1

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I was able to find two more Bombshells
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Re: Patch 11.1

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Valnaaros wrote: Sat Jan 18, 2025 7:45 pm I was able to find two more Bombshells
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Oh wow that’s awesome. Glad to check up on the forums for more pet news, where are those bombshells located
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Wain
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Re: Patch 11.1

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worgpower wrote: Sat Jan 18, 2025 9:05 pm
Valnaaros wrote: Sat Jan 18, 2025 7:45 pm I was able to find two more Bombshells
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Oh wow that’s awesome. Glad to check up on the forums for more pet news, where are those bombshells located
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Wain
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Re: Patch 11.1

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I wonder if other contracts might have other WQs with unique pet colours. :/
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Re: Patch 11.1

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Nice, another pet tied to a world quest, I wonder how long it will take to pop up after patch release
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Re: Patch 11.1

Unread post by WerebearGuy »

User 'Goblin-Hunter' on secret finders found a really nice bomb crab; it has TONS of possible looks. Freckles 2.0! I think I got all the colors, but I'm not sure since I can't check wowhead (it's not up on the database as of this post).
- Escaped Bombshell





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Talihawk
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Re: Patch 11.1

Unread post by Talihawk »

I'm pretty sure BM is getting a one pet option, Makes the pet 10 percent larger and give it 35 percent more damage.
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Re: Patch 11.1

Unread post by Cozzene »

Talihawk wrote: Sun Jan 19, 2025 12:44 pm I'm pretty sure BM is getting a one pet option, Makes the pet 10 percent larger and give it 35 percent more damage.
I glyph them to be smaller for a reason though =(
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Re: Patch 11.1

Unread post by worgpower »

Cozzene wrote: Sun Jan 19, 2025 1:59 pm
Talihawk wrote: Sun Jan 19, 2025 12:44 pm I'm pretty sure BM is getting a one pet option, Makes the pet 10 percent larger and give it 35 percent more damage.
I glyph them to be smaller for a reason though =(
I’m pretty sure you can balance it out with the glyph of lesser proportions
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braunmar
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Re: Patch 11.1

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The Escaped Bombshells are all down in the sewer in Tailgate Park. All Mechanical. Just wanted to confirm the finding by 'Goblin-Hunter'.
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Re: Patch 11.1

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They’re still mechanicals lol, I thought they would straight up make them crabs. In previous pages I said I liked them as mechanical, reason being is they have the defensive ability and now that we will be able to switch specs, I can give my scalehides a vacation and run with a mechanical for solo content, in this case a bomb crab protecting me from harm
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Re: Patch 11.1

Unread post by WerebearGuy »

My issue with them being mechanicals is that I can't give them the crab shank when they are very clearly crabs. The cave crabs use the same body as the bomb crabs, and they're the right family. Unless there's some incredibly obscure lore on one of the bomb crab battle pets or a random goblin instruction manual (lol), there's no reason for them to be crabs. If they go live as mechanicals, then so be it, but I'll remain salty and knifeless regardless.

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Re: Patch 11.1

Unread post by Valnaaros »

It is mentioned somewhere in Undermine that they are just normal hermit crabs that due to the polluted environment of Undermine have used bombs as their shell, so there isn't anything about them that is Mechanical exactly. It would be like making the cave crabs into Shale Beasts since they have stone as part of (possibly entirely) of their shell.
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Re: Patch 11.1

Unread post by Cozzene »

worgpower wrote: Sun Jan 19, 2025 3:30 pm
Cozzene wrote: Sun Jan 19, 2025 1:59 pm
Talihawk wrote: Sun Jan 19, 2025 12:44 pm I'm pretty sure BM is getting a one pet option, Makes the pet 10 percent larger and give it 35 percent more damage.
I glyph them to be smaller for a reason though =(
I’m pretty sure you can balance it out with the glyph of lesser proportions
I... just said I already use it...?
If I'm using it now, taking this talent will negate the effect.
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Re: Patch 11.1

Unread post by worgpower »

Cozzene wrote: Mon Jan 20, 2025 3:33 am
worgpower wrote: Sun Jan 19, 2025 3:30 pm
Cozzene wrote: Sun Jan 19, 2025 1:59 pm

I glyph them to be smaller for a reason though =(
I’m pretty sure you can balance it out with the glyph of lesser proportions
I... just said I already use it...?
If I'm using it now, taking this talent will negate the effect.
My bad, I wish I could increase pet size for my survival hunter since orcs make most pets look small
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