Midnight Alpha/Beta Thread

Discuss the upcoming Midnight expansion.
WerebearGuy
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Re: Midnight Alpha/Beta Thread

Unread post by WerebearGuy »

That was always the plan, Wain. I just happened to want to come clean to hopefully push aside any more random sightings since it does sometimes get out of hand. As for PMs, I will keep that in mind should my tickets take longer than anticipated in the future. They've generally been within 2-3 days since TWW, but I'll certainly throw you messages if I need your dev bat signal :P

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I openly admit to finding bugs and exploits so they can be reported asap and get fixed. You might have seen some of the fun hunter pet side effects posted here in the past.

I will never share how to perform exploits. The only ones who know are those I personally trust to help get things fixed.

My Blusky account, aka "I want Twitter but worse somehow": @campaigner.bsky.social

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DannyGreen
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Re: Midnight Alpha/Beta Thread

Unread post by DannyGreen »

I have to apologise, I got the species of scorpids mixed up. I thought the amber scorpids were the same.
Bloody imgur, havin to use a vpn to upload crap now.
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WerebearGuy
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Re: Midnight Alpha/Beta Thread

Unread post by WerebearGuy »

Lemonsniffer wrote: Mon Mar 09, 2026 10:37 pm So the main reason i come to petopia forums is for unintended tame information. I dont want exploits or work arounds. Just things like the baby mammoth where someone at blizz maybe labeled something wrong. Are there other good places to find this info? because I know this stuff is often patched pretty quick and we are quickly exiting the start period of the expansion. Thanks!
I missed your post, whoops. Don't worry though; you didn't miss anything this time. There just wasn't anything at all that fills that niche with the launch of Midnight. That info would have been shared here if any such openly available pets did exist. Mammoths, as well as other silly cases like the salamanthers (rip) and vorquin foal (also rip) usually get found in the first couple of days, be it pre-release or actual release, but no such pet exists this time around that fills that criteria. Honestly, they gave us two years' worth of openly tameable unintended things with the red eels and the two slugs in Azj'kahet, and the cloudrooks are arguably another unintended thing since the majority of those are untameable elementals rather than beasts.
DannyGreen wrote: Tue Mar 10, 2026 1:08 am I have to apologise, I got the species of scorpids mixed up. I thought the amber scorpids were the same.
Bloody imgur, havin to use a vpn to upload crap now.
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Wow, the amber scorpids are tiny. I never really compared them to other scorpids before lol. That or the crystal scorpids are just huge. Either way, I'm more interested in scorpids now.

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I openly admit to finding bugs and exploits so they can be reported asap and get fixed. You might have seen some of the fun hunter pet side effects posted here in the past.

I will never share how to perform exploits. The only ones who know are those I personally trust to help get things fixed.

My Blusky account, aka "I want Twitter but worse somehow": @campaigner.bsky.social

crossface07
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Re: Midnight Alpha/Beta Thread

Unread post by crossface07 »

Hi All! I’ve followed Petopia since Vanilla, but rarely post. Since the size of the scorpids came up, I noticed that many of the pets in Midnight scale in size significantly smaller than previous expansions once tamed. I really noticed it with the canine Shredclaws and the Chloroceroses. That would sometimes help depending on if you slotted pets as your secondary BM pet, but it doesn’t do much in these cases. Rhazul, however, is bigger than the salad rhinos 😂

That said, I’m loving all the new looks, and hopefully the other Grimlynxes get tamable options soon!

I’m so glad Petopia has stayed active this past 20+ years; so many of my favorite sites are long gone. Nothing but thanks to y’all who keep things going for us pet fanatics 🦤🪼🦉
WerebearGuy
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Re: Midnight Alpha/Beta Thread

Unread post by WerebearGuy »

There's two good reasons as to why the chloroceroses are so small. Firstly is that they're long models; they would take up an absurd amount of room if they were larger. Second, it's that their family (direhorn) intentionally scales down a lot. If they were scalehides, clefthooves, or even lizards, they'd be much bigger. I think Blizzard didn't specifically intend for them to be small, but the choice of putting them in the direhorn family has allowed that family to have some much needed diversity. The whiptail family seems to scale down quite a bit, but Rhazul is a good example of what I mean with a long model. It's by far one of the longest pets in its idle stance, along with (either equal to or dwarfed by) the new amazards. Both are REALLY long, and if they scaled up, it'd be proportionate. Rhazul isn't the largest pet, but it's pretty borderline already as it is. The shredclaw whiptails are small only because the whiptail family is small, but the fact that they're MUCH smaller than Rhazul, they shrink down quite a bit. It's a funny quirk with pet scales, and newer additions tend to suffer for their predecessor's limitations. Can't really say why the scorpids have such a size discrepancy, considering they're all roughly the same size in terms of proportions, but it's Blizzard. Any number of reasons could be behind it lol.

Agreed with the grimlynxes though; surely those will make it in at some point. I need that brown and green one (conveniently the only unused look) badly.

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I openly admit to finding bugs and exploits so they can be reported asap and get fixed. You might have seen some of the fun hunter pet side effects posted here in the past.

I will never share how to perform exploits. The only ones who know are those I personally trust to help get things fixed.

My Blusky account, aka "I want Twitter but worse somehow": @campaigner.bsky.social

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DannyGreen
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Re: Midnight Alpha/Beta Thread

Unread post by DannyGreen »

crossface07 wrote: Tue Mar 10, 2026 6:46 pm Hi All! I’ve followed Petopia since Vanilla, but rarely post. Since the size of the scorpids came up, I noticed that many of the pets in Midnight scale in size significantly smaller than previous expansions once tamed. I really noticed it with the canine Shredclaws and the Chloroceroses. That would sometimes help depending on if you slotted pets as your secondary BM pet, but it doesn’t do much in these cases. Rhazul, however, is bigger than the salad rhinos 😂
OH GOD I KNOW RIGHT?!
Maybe it's cos I play an orc so i'm just big in general but I was so disappointed when I tamed those blood beasts with the boils on their back and it was minipet sized. I was hoping the Rhinos and the thornmaw monsters were bigger. I can deal with the Amazards but even then, really small just long.

I think considering pets shrink on other peoples screens it would be great if we could have Glyphs. TW FOR BLIZZ since they seem to be terrified of them kek.
Or just a option at a stable master.
"My pet is fat put him on a diet" Smaller pets
"My pet's looking a little thin, let's up his feed" Larger pets
"Premium feed for a Premium pet" Size +2
WerebearGuy
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Re: Midnight Alpha/Beta Thread

Unread post by WerebearGuy »

It'd NEED to be for you only, because some pets being made larger would definitely be an issue in pvp, and we all know that's all Blizzard cares about. Though, give me an option for original NPC size and I'm happy. I want Ik'thik Colossus at his true, glorious size. Dire Beast version isn't enough.

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I openly admit to finding bugs and exploits so they can be reported asap and get fixed. You might have seen some of the fun hunter pet side effects posted here in the past.

I will never share how to perform exploits. The only ones who know are those I personally trust to help get things fixed.

My Blusky account, aka "I want Twitter but worse somehow": @campaigner.bsky.social

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Wain
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Re: Midnight Alpha/Beta Thread

Unread post by Wain »

Going back to a couple of things:
- Didn't the scorpid summon animation vanish when they made all pets use a generic model (i.e. when all pets started giving the same NPC ID)? Same as a few others that had fun animations. I think it was a sad side effect of that process :(

- Chloroceroses are a really awkward size and shape, so as WBG said it makes them hard to increase in size in one dimension without making them awkwardly big in another. They were one of the worst when I was taking pet images for Midnight. We use 1:1 square images, and it was really hard to get them into a pose that fits in that box and takes up a significant proportion of that space (otherwise the thumbnails look mostly green with a tiny streak of pet). Rhinos and clefthoofs were similar, from memory.
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Maizou
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Re: Midnight Alpha/Beta Thread

Unread post by Maizou »

Didn't really see a thread to post it in and didn't think it merited its own thread:

For those who care about having unique pet IDs, the worms in Nemesis Packs in delves are currently tameable. I reported it on the Bug Report forum and they will likely be made untameable, as taming one breaks the Nemesis pack and makes it impossible to check it off.
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Re: Midnight Alpha/Beta Thread

Unread post by WerebearGuy »

Yeah, I mentioned them back on the 5th when I was intentionally trying to break things after launch lol. Surprised they haven't fixed it yet since it's very easy to just think "I'll beat this pack by taming everything!", and finding out that it won't work lol.

Also fun fact; the Razorshell Ravager spawned by Nullaeus comes in two IDs; this one in his specific delve and this one when he invades a high tier delve. Conveniently, the one in his specific delve DOES NOT break the encounter, so that's KIND of a cheap way to make 100% to 50% easier. Please let this stay unfixed so we can get the fight down sooner, because this is absolutely ridiculous as a hunter since our pets get nuked still.

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I openly admit to finding bugs and exploits so they can be reported asap and get fixed. You might have seen some of the fun hunter pet side effects posted here in the past.

I will never share how to perform exploits. The only ones who know are those I personally trust to help get things fixed.

My Blusky account, aka "I want Twitter but worse somehow": @campaigner.bsky.social

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Wain
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Re: Midnight Alpha/Beta Thread

Unread post by Wain »

Yeah, I did report those through another channel, but I guess they haven't been addressed.
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Re: Midnight Alpha/Beta Thread

Unread post by WerebearGuy »

Something tells me they won't get fixed, only because they are tied to a seasonal thing that will go away in a few months or so. Wouldn't surprise me, honestly. They didn't fix any of the gamebreaking bugs for Zek'vir and Underpin when I was reporting them (no silly pets were there, sadly), and Ky'vesa didn't even have anything to her. Nullaeus and his successors will likely also never get fixed when it's their times.

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I openly admit to finding bugs and exploits so they can be reported asap and get fixed. You might have seen some of the fun hunter pet side effects posted here in the past.

I will never share how to perform exploits. The only ones who know are those I personally trust to help get things fixed.

My Blusky account, aka "I want Twitter but worse somehow": @campaigner.bsky.social

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DannyGreen
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Re: Midnight Alpha/Beta Thread

Unread post by DannyGreen »

I wonder if there will be a secret way to tame Nekraxx, maybe solo the mythic or something like the dog in legion
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Re: Midnight Alpha/Beta Thread

Unread post by WerebearGuy »

Nekraxx isn't flagged tameable, nor is there anything on the database that would lead to such a desired outcome. We're getting more Amani content in a later patch, unless Atal'Utek is cut content (imagine the outrage). We'll likely see zombie ravens at some point in the future, likely on Atal'Utek, and Nekraxx is a dungeon boss so it will likely be tameable in the far future like most others end up. Though, we had its model datamined in multiple colors already, so it was kind of weird for only Nekraxx to have it.

Hopefully (unlikely), they'll have finally figured out the mystery of bird pets with clipped wings and how to NOT make every single previously-flying bird lose their memories on how to fly by then. The dread raven model not being able to fly anymore is such a sin.

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I openly admit to finding bugs and exploits so they can be reported asap and get fixed. You might have seen some of the fun hunter pet side effects posted here in the past.

I will never share how to perform exploits. The only ones who know are those I personally trust to help get things fixed.

My Blusky account, aka "I want Twitter but worse somehow": @campaigner.bsky.social

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Wain
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Re: Midnight Alpha/Beta Thread

Unread post by Wain »

Not a tameable, but I just added a void-blue Classic dragonhawk look to the database:





It was added to the 'Burning Crusade Classic Anniversary' version of the game database, for the upcoming Voidfeather Dragonhawk mount. The age of the model makes this appearance less likely to be added to the modern game world but I included it out of interest at least. And who knows?
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Re: Midnight Alpha/Beta Thread

Unread post by WerebearGuy »

That skin would've been amazing as a pre-patch rare or something. Either way, we've gotten the old bear models, the fel classic hippogryph, and in recent times we've gotten the mount model warp stalker (minus the mount part). Anything could happen with mounts and old models despite how unlikely it could be, except for ultradons being made tameable lol. Still patiently waiting for my striped tan giraffe and spotted yellow gazelle though...

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I openly admit to finding bugs and exploits so they can be reported asap and get fixed. You might have seen some of the fun hunter pet side effects posted here in the past.

I will never share how to perform exploits. The only ones who know are those I personally trust to help get things fixed.

My Blusky account, aka "I want Twitter but worse somehow": @campaigner.bsky.social

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worgpower
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Re: Midnight Alpha/Beta Thread

Unread post by worgpower »

Due to the popularity of hunters really wanting Ultradons as pets, I’m positive they will come in on one of the patches as a skill pet, I think most skill pets are fun, except for the Na’qi skill of course. I want harrowers more than ultradons but I would be happy to put both in my stable. As for old pet models, I lost faith in them making old creatures tameable during a full patch or pre patches, since we still have multiple beasts still flagged untameable
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Maizou
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Re: Midnight Alpha/Beta Thread

Unread post by Maizou »

For anyone curious, the achievement "A Most Violent Loa" is fixed, which involves killing 100ish Capybaras in Zul'aman, which causes Filo to arrive and attack/kill you.

He IS targetable during it, I used Beast Lore, and confirmed he is not tameable, though he does have a DIet, which is weird.

(If you do the achievement on a hunter, you can feign and Filo will just leave, and you still get the achievement lol)
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